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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 931739" data-attributes="member: 2012"><p><strong>I'd like to sic this guy on my doctor!</strong></p><p></p><p>Humanoid-like outsider + half-fiendish dragon (Styx)!</p><p></p><p><strong><em>Dragon Boatman [Marraenoloth, Styx Half-Dragon]</em></strong></p><p><strong>Medium-Size Dragon (Evil, Extraplanar)</strong></p><p><strong>Hit Dice:</strong> 10d10+10 (65 hp)</p><p><strong>Initiative:</strong> +6 (Dex, Improved Initiative)</p><p><strong>Speed:</strong> 50 ft.</p><p><strong>AC:</strong> 25 (+2 Dex, +13 natural)</p><p><strong>Attacks:</strong> Bite +15 melee, 2 claws +10 melee</p><p><strong>Damage:</strong> Bite 1d6+5, claw 1d4+2</p><p><strong>Face/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Breath weapon, fear gaze, spell-like abilities, summon yugoloth</p><p><strong>Special Qualities:</strong> Low-light vision, immunities, outsider traits, SR 21, yugoloth traits</p><p><strong>Saves:</strong> Fort +8, Ref +9, Will +9</p><p><strong>Abilities:</strong> Str 21 (+5), Dex 15 (+2), Con 12 (+1), Int 15 (+2), Wis 14 (+2), Cha 12 (+1)</p><p><strong>Skills:</strong> Appraise +10, Balance +10, Bluff +9, Concentration +9, Diplomacy +9, Intimidate +9, Inuit Direction +10, Knowledge (the planes) +10, Listen+12, Profession (boater) +10, Spot +12, Swim +13</p><p><strong>Feats:</strong> Alertness, Combat Casting, Improved Initiative, Quicken Spell-Like Ability (teleport without error)</p><p></p><p><strong>Climate/Terrain:</strong> Any aquatic</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 12</p><p><strong>Treasure:</strong> Standard (coins only)</p><p><strong>Alignment:</strong> Always neutral evil</p><p><strong>Advancement:</strong> 11-20 HD (Medium-size)</p><p></p><p>Dragon boatmen are the result of a female Styx dragon mating with a marraenoloth, a very rare occurrence, thankfully. Dragon boatmen look similar to marraenoloths but with Styx draconic features – slimy dark brown or rusty red scales, lurid yellow eyes, and flipper-like, clawed hands. They are gaunt but very strong. </p><p></p><p>Dragon boatmen speak Abyssal, Draconic, and Infernal.</p><p></p><p><strong>Combat</strong></p><p><strong>Breath Weapon (Su):</strong> Line of acid, 5 ft. high, 5 ft. wide, and 60 ft. long, once per day; damage 2d6 *, Reflex half DC 16.</p><p>* Note that the dragon boatman’s breath weapon does not continue to deal damage on successive rounds.</p><p></p><p><strong>Fear Gaze (Su):</strong> When a dragon boatman stares at a creature, the latter must succeed at a Will save (DC 15) or become shaken for 1d4 rounds. This is a mind-affecting fear effect.</p><p>Immunities: Dragon boatmen are immune to disease, sleep, and paralysis effects.</p><p></p><p><strong>Outsider Traits:</strong> A dragon boatman has darkvision (600-foot range), and it cannot be raised or resurrected.</p><p>Spell-like Abilities: At will—alter self, animate dead, charm person, phantasmal killer, poison, produce flame, teleport without error. Caster level 10th; save DC 10 + spell level.</p><p></p><p><strong>Summon Yugoloth (Sp):</strong> Once per day, a dragon boatman can summon a marraenoloth with a 75% chance of success.</p><p>Yugoloth Traits: A dragon boatman is immune to poison and acid. It has cold, fire and electricity resistance 20. A dragon boatman can communicate telepathically with any creature within 100 feet that has a language.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 931739, member: 2012"] [b]I'd like to sic this guy on my doctor![/b] Humanoid-like outsider + half-fiendish dragon (Styx)! [b][i]Dragon Boatman [Marraenoloth, Styx Half-Dragon][/i][/b] [b]Medium-Size Dragon (Evil, Extraplanar)[/b] [b]Hit Dice:[/b] 10d10+10 (65 hp) [b]Initiative:[/b] +6 (Dex, Improved Initiative) [b]Speed:[/b] 50 ft. [b]AC:[/b] 25 (+2 Dex, +13 natural) [b]Attacks:[/b] Bite +15 melee, 2 claws +10 melee [b]Damage:[/b] Bite 1d6+5, claw 1d4+2 [b]Face/Reach:[/b] 5 ft. / 5 ft. [b]Special Attacks:[/b] Breath weapon, fear gaze, spell-like abilities, summon yugoloth [b]Special Qualities:[/b] Low-light vision, immunities, outsider traits, SR 21, yugoloth traits [b]Saves:[/b] Fort +8, Ref +9, Will +9 [b]Abilities:[/b] Str 21 (+5), Dex 15 (+2), Con 12 (+1), Int 15 (+2), Wis 14 (+2), Cha 12 (+1) [b]Skills:[/b] Appraise +10, Balance +10, Bluff +9, Concentration +9, Diplomacy +9, Intimidate +9, Inuit Direction +10, Knowledge (the planes) +10, Listen+12, Profession (boater) +10, Spot +12, Swim +13 [b]Feats:[/b] Alertness, Combat Casting, Improved Initiative, Quicken Spell-Like Ability (teleport without error) [b]Climate/Terrain:[/b] Any aquatic [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 12 [b]Treasure:[/b] Standard (coins only) [b]Alignment:[/b] Always neutral evil [b]Advancement:[/b] 11-20 HD (Medium-size) Dragon boatmen are the result of a female Styx dragon mating with a marraenoloth, a very rare occurrence, thankfully. Dragon boatmen look similar to marraenoloths but with Styx draconic features – slimy dark brown or rusty red scales, lurid yellow eyes, and flipper-like, clawed hands. They are gaunt but very strong. Dragon boatmen speak Abyssal, Draconic, and Infernal. [b]Combat[/b] [b]Breath Weapon (Su):[/b] Line of acid, 5 ft. high, 5 ft. wide, and 60 ft. long, once per day; damage 2d6 *, Reflex half DC 16. * Note that the dragon boatman’s breath weapon does not continue to deal damage on successive rounds. [b]Fear Gaze (Su):[/b] When a dragon boatman stares at a creature, the latter must succeed at a Will save (DC 15) or become shaken for 1d4 rounds. This is a mind-affecting fear effect. Immunities: Dragon boatmen are immune to disease, sleep, and paralysis effects. [b]Outsider Traits:[/b] A dragon boatman has darkvision (600-foot range), and it cannot be raised or resurrected. Spell-like Abilities: At will—alter self, animate dead, charm person, phantasmal killer, poison, produce flame, teleport without error. Caster level 10th; save DC 10 + spell level. [b]Summon Yugoloth (Sp):[/b] Once per day, a dragon boatman can summon a marraenoloth with a 75% chance of success. Yugoloth Traits: A dragon boatman is immune to poison and acid. It has cold, fire and electricity resistance 20. A dragon boatman can communicate telepathically with any creature within 100 feet that has a language. [/QUOTE]
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