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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 932032" data-attributes="member: 2012"><p><strong>The next two will boggle the mind!</strong></p><p></p><p><strong><em>Crystkyn (Boggle, Crystal Half-Dragon)</em></strong></p><p><strong>Small Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 4d10+4 (40 hp)</p><p><strong>Initiative:</strong> +9 (Dex, Improved Initiative)</p><p><strong>Speed:</strong> 40 ft., climb 30 ft.</p><p><strong>AC:</strong> 22 (+1 size, +5 Dex, +6 natural)</p><p><strong>Attacks:</strong> 2 claws +9 melee, bite +4 melee</p><p><strong>Damage:</strong> Claw 1d4+4, bite 1d4+2</p><p><strong>Face/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Breath weapon, improved grab, rend 2d4</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., <em>dimension door</em>, DR 5/+1, fire resistance 5, grease, immunities, low-light vision, scent</p><p><strong>Saves:</strong> Fort +2, Ref +9, Will +3</p><p><strong>Abilities:</strong> Str 18 (+4), Dex 21 (+5), Con 13 (+1), Int 7 (-2), Wis 8 (-1), Cha 8 (-1)</p><p><strong>Skills:</strong> Climb +9, Escape Artist +20, Hide +9, Move Silently +11, Sleight of Hand +11</p><p><strong>Feats:</strong> Dodge, Improved Initiative</p><p></p><p><strong>Climate/Terrain:</strong> Inner Planes, temperate or cold mountains</p><p><strong>Organization:</strong> Solitary, pair, or crew (3–5)</p><p><strong>Challenge Rating:</strong> 5</p><p><strong>Treasure:</strong> 50% coins, 50% goods, no items</p><p><strong>Alignment:</strong> Usually chaotic neutral</p><p><strong>Advancement:</strong> 5–8 HD (Small); 9–12 HD (Medium-size)</p><p></p><p>Crystkyns are chaotic, little humanoids with blue-white, crystallized skin that serve the crystal dragons of the Elemental Planes. They are keen and friendly like their dragon masters but tend to play mischievous pranks on other humanoids when given the opportunity.</p><p></p><p>It is unknown if crystkyns are a unique species of boggle or were modified by their crystal dragon masters. Regardless, they are fiercely loyal to their dragon masters.</p><p></p><p>Crystkyns speak Draconic.</p><p></p><p><strong>Combat</strong></p><p>Crystkyns aren’t often called to fight for their crystal dragon masters but will fight proudly if called upon. They usually start out by clawing and biting in an attempt to grapple with opponents and then rend or use their breath weapon.</p><p></p><p><strong>Breath Weapon (Su):</strong> Cone of brilliant light, 30 feet, once per day; damage 6d6, Reflex half DC 17. A target who fails his or her Reflex saving throw is also blinded for 1d2 rounds.</p><p></p><p><strong>Dimension Door (Sp):</strong> A crystkyn can use <em>dimension door</em> up to six times per day (caster level 7th).</p><p></p><p><strong>Grease (Su):</strong> At will, a crystkyn can secrete an oily, viscous, nonflammable substance from its crystal-like skin. This ability functions like the spell grease except that the range is touch, the duration is 1 round per Hit Dice of the crystkyn (4 rounds for the typical creature), and the Reflex save DC is 12. This oily fluid also makes the crystkyn tougher to hold onto (see Skills, below). Crystkyns are immune to the effects of this substance.</p><p></p><p><strong>Improved Grab (Ex):</strong> If a crystkyn hits an opponent of up to one size category larger than itself with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +9). If it hits with both claws, it can also rend in the same round or use its breath weapon. The crystkyn has the option to conduct the grapple normally, or simply use its claw to hold the opponent (-20 penalty on grapple check, but the crystkyn is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals claw damage.</p><p></p><p><strong>Immunities:</strong> Crystkyns are immune to light-based spells, <em>sleep</em>, and paralysis effects.</p><p></p><p><strong>Rend (Ex):</strong> If a crystkyn hits a single target with both claws, it latches onto the opponent’s body and tears the flesh. This attack deals 2d4 points of damage.</p><p></p><p><strong>Scent (Ex):</strong> A crystkyn can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.</p><p></p><p><strong>Skills:</strong> Because of its perpetually oily skin, a crystkyn gains a +10 racial bonus on Escape Artist checks.</p><p></p><p><strong>Crystkyn Characters</strong></p><p>Crystkyns favor the psion class.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 932032, member: 2012"] [b]The next two will boggle the mind![/b] [b][i]Crystkyn (Boggle, Crystal Half-Dragon)[/i][/b] [b]Small Monstrous Humanoid[/b] [b]Hit Dice:[/b] 4d10+4 (40 hp) [b]Initiative:[/b] +9 (Dex, Improved Initiative) [b]Speed:[/b] 40 ft., climb 30 ft. [b]AC:[/b] 22 (+1 size, +5 Dex, +6 natural) [b]Attacks:[/b] 2 claws +9 melee, bite +4 melee [b]Damage:[/b] Claw 1d4+4, bite 1d4+2 [b]Face/Reach:[/b] 5 ft. / 5 ft. [b]Special Attacks:[/b] Breath weapon, improved grab, rend 2d4 [b]Special Qualities:[/b] Darkvision 60 ft., [i]dimension door[/i], DR 5/+1, fire resistance 5, grease, immunities, low-light vision, scent [b]Saves:[/b] Fort +2, Ref +9, Will +3 [b]Abilities:[/b] Str 18 (+4), Dex 21 (+5), Con 13 (+1), Int 7 (-2), Wis 8 (-1), Cha 8 (-1) [b]Skills:[/b] Climb +9, Escape Artist +20, Hide +9, Move Silently +11, Sleight of Hand +11 [b]Feats:[/b] Dodge, Improved Initiative [b]Climate/Terrain:[/b] Inner Planes, temperate or cold mountains [b]Organization:[/b] Solitary, pair, or crew (3–5) [b]Challenge Rating:[/b] 5 [b]Treasure:[/b] 50% coins, 50% goods, no items [b]Alignment:[/b] Usually chaotic neutral [b]Advancement:[/b] 5–8 HD (Small); 9–12 HD (Medium-size) Crystkyns are chaotic, little humanoids with blue-white, crystallized skin that serve the crystal dragons of the Elemental Planes. They are keen and friendly like their dragon masters but tend to play mischievous pranks on other humanoids when given the opportunity. It is unknown if crystkyns are a unique species of boggle or were modified by their crystal dragon masters. Regardless, they are fiercely loyal to their dragon masters. Crystkyns speak Draconic. [b]Combat[/b] Crystkyns aren’t often called to fight for their crystal dragon masters but will fight proudly if called upon. They usually start out by clawing and biting in an attempt to grapple with opponents and then rend or use their breath weapon. [b]Breath Weapon (Su):[/b] Cone of brilliant light, 30 feet, once per day; damage 6d6, Reflex half DC 17. A target who fails his or her Reflex saving throw is also blinded for 1d2 rounds. [b]Dimension Door (Sp):[/b] A crystkyn can use [i]dimension door[/i] up to six times per day (caster level 7th). [b]Grease (Su):[/b] At will, a crystkyn can secrete an oily, viscous, nonflammable substance from its crystal-like skin. This ability functions like the spell grease except that the range is touch, the duration is 1 round per Hit Dice of the crystkyn (4 rounds for the typical creature), and the Reflex save DC is 12. This oily fluid also makes the crystkyn tougher to hold onto (see Skills, below). Crystkyns are immune to the effects of this substance. [b]Improved Grab (Ex):[/b] If a crystkyn hits an opponent of up to one size category larger than itself with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +9). If it hits with both claws, it can also rend in the same round or use its breath weapon. The crystkyn has the option to conduct the grapple normally, or simply use its claw to hold the opponent (-20 penalty on grapple check, but the crystkyn is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals claw damage. [b]Immunities:[/b] Crystkyns are immune to light-based spells, [i]sleep[/i], and paralysis effects. [b]Rend (Ex):[/b] If a crystkyn hits a single target with both claws, it latches onto the opponent’s body and tears the flesh. This attack deals 2d4 points of damage. [b]Scent (Ex):[/b] A crystkyn can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft. [b]Skills:[/b] Because of its perpetually oily skin, a crystkyn gains a +10 racial bonus on Escape Artist checks. [b]Crystkyn Characters[/b] Crystkyns favor the psion class. [/QUOTE]
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