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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 932041" data-attributes="member: 2012"><p><strong>Boggles, boggles, and more boggles!</strong></p><p></p><p><strong><em>Boggle, Tauric Med. Monst. Scorpion (Scorpogle)</em></strong></p><p><strong>Medium-Size Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 6d8+12 (39 hp)</p><p><strong>Initiative:</strong> +4 (Improved Initiative)</p><p><strong>Speed:</strong> 40 ft.</p><p><strong>AC:</strong> 14 (+4 natural)</p><p><strong>Attacks:</strong> 2 scorpion-claws +7/+2 melee, sting +5 melee; or 2 claws +7/+2 melee, bite +5 melee</p><p><strong>Damage:</strong> Scorpion-claw 1d4+1, sting 1d4 and poison; or claws 1d4+1, bite 1d4</p><p><strong>Face/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Improved grab, squeeze, poison, rend 2d4</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., <em>dimension door</em>, DR 5/+1, fire resistance 5, grease, scent</p><p><strong>Saves:</strong> Fort +5, Ref +9, Will +3</p><p><strong>Abilities:</strong> Str 13 (+1), Dex 10 (+0), Con 14 (+2), Int 5 (-3), Wis 8 (-1), Cha 6 (-2)</p><p><strong>Skills:</strong> Climb +7, Escape Artist +11, Hide +5, Move Silently +1, Sleight of Hand +2, Spot +5</p><p><strong>Feats:</strong> Blind-Fight, Improved Initiative, Multiattack</p><p></p><p><strong>Climate/Terrain:</strong> Temperate and warm land and underground</p><p><strong>Organization:</strong> Solitary or crew (2–5)</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> 50% coins, 50% goods, no items</p><p><strong>Alignment:</strong> Usually chaotic neutral</p><p><strong>Advancement:</strong> By character class</p><p></p><p>Scorpogles are strange tauric creatures that have the body, claws, legs, and tail of a monstrous scorpion and the upper torso of a boggle (Monster Manual II). The creature’s chitinous lower body and humanoid torso are colored blue, making the creature’s appearance even more bizarre.</p><p></p><p>Scorpogles are the creation of the goddess Lolth, a failed experiment to create a loyal scorpion-like drider race. The creature’s boggle half was to chaotic and dominant for the drow priestesses of Lolth to control. They loosened the scorpogles into the Underdark to wreak havoc upon their enemies, hoping the tauric creature’s hybrid nature would eventually drive them insane and evil. So far, scorpogles have withstood the test of time, often allying themselves with boggles or humanoids with similar mindsets.</p><p></p><p>Scorpogles speak the same language as boggles and can understand some drow sign language signals.</p><p></p><p><strong>Combat</strong></p><p>Scorpogles tend to approach combat the same way a monstrous scorpion would, but they also are intelligent and wise enough to know when to retreat.</p><p></p><p><strong>Dimension Door (Sp):</strong> A scorpogle can use <em>dimension door</em> up to six times per day (caster level 7th).</p><p></p><p><strong>Grease (Su):</strong> At will, a scorpogle can secrete an oily, viscous, nonflammable substance from its skin. This ability functions like the spell grease except that the range is touch, the duration is 1 round per Hit Dice of the scorpogle (6 rounds for the typical creature), and the Reflex save DC is 12. This oily fluid also makes the scorpogle tougher to hold onto (see Skills, below). Scorpogles are immune to the effects of this substance.</p><p></p><p><strong>Improved Grab (Ex):</strong> If a scorpogle hits an opponent of up to one size category larger than itself with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +8). If it hits with both claws, it can either rend or sting in the same round. The scorpogle has the option to conduct the grapple normally, or simply use its claw to hold the opponent (-20 penalty on grapple check, but the scorpogle is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals claw damage.</p><p></p><p><strong>Poison (Ex):</strong> 1d4 Str initial and secondary damage, Fortitude save DC 15.</p><p></p><p><strong>Squeeze (Ex):</strong> A scorpogle that gets a hold on an opponent of its size or smaller automatically deals damage with both scorpion-claws and stinger at its full attack value.</p><p></p><p><strong>Skills:</strong> A scorpogle receives a +4 racial bonus to Climb, Hide, and Spot checks. Because of its perpetually oily skin, a scorpogle gains a +10 racial bonus on Escape Artist checks.</p><p></p><p><strong>Scorpogle Characters</strong></p><p>Scorpogles favor the fighter class.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 932041, member: 2012"] [b]Boggles, boggles, and more boggles![/b] [b][i]Boggle, Tauric Med. Monst. Scorpion (Scorpogle)[/i][/b] [b]Medium-Size Monstrous Humanoid[/b] [b]Hit Dice:[/b] 6d8+12 (39 hp) [b]Initiative:[/b] +4 (Improved Initiative) [b]Speed:[/b] 40 ft. [b]AC:[/b] 14 (+4 natural) [b]Attacks:[/b] 2 scorpion-claws +7/+2 melee, sting +5 melee; or 2 claws +7/+2 melee, bite +5 melee [b]Damage:[/b] Scorpion-claw 1d4+1, sting 1d4 and poison; or claws 1d4+1, bite 1d4 [b]Face/Reach:[/b] 5 ft. / 5 ft. [b]Special Attacks:[/b] Improved grab, squeeze, poison, rend 2d4 [b]Special Qualities:[/b] Darkvision 60 ft., [i]dimension door[/i], DR 5/+1, fire resistance 5, grease, scent [b]Saves:[/b] Fort +5, Ref +9, Will +3 [b]Abilities:[/b] Str 13 (+1), Dex 10 (+0), Con 14 (+2), Int 5 (-3), Wis 8 (-1), Cha 6 (-2) [b]Skills:[/b] Climb +7, Escape Artist +11, Hide +5, Move Silently +1, Sleight of Hand +2, Spot +5 [b]Feats:[/b] Blind-Fight, Improved Initiative, Multiattack [b]Climate/Terrain:[/b] Temperate and warm land and underground [b]Organization:[/b] Solitary or crew (2–5) [b]Challenge Rating:[/b] 3 [b]Treasure:[/b] 50% coins, 50% goods, no items [b]Alignment:[/b] Usually chaotic neutral [b]Advancement:[/b] By character class Scorpogles are strange tauric creatures that have the body, claws, legs, and tail of a monstrous scorpion and the upper torso of a boggle (Monster Manual II). The creature’s chitinous lower body and humanoid torso are colored blue, making the creature’s appearance even more bizarre. Scorpogles are the creation of the goddess Lolth, a failed experiment to create a loyal scorpion-like drider race. The creature’s boggle half was to chaotic and dominant for the drow priestesses of Lolth to control. They loosened the scorpogles into the Underdark to wreak havoc upon their enemies, hoping the tauric creature’s hybrid nature would eventually drive them insane and evil. So far, scorpogles have withstood the test of time, often allying themselves with boggles or humanoids with similar mindsets. Scorpogles speak the same language as boggles and can understand some drow sign language signals. [b]Combat[/b] Scorpogles tend to approach combat the same way a monstrous scorpion would, but they also are intelligent and wise enough to know when to retreat. [b]Dimension Door (Sp):[/b] A scorpogle can use [i]dimension door[/i] up to six times per day (caster level 7th). [b]Grease (Su):[/b] At will, a scorpogle can secrete an oily, viscous, nonflammable substance from its skin. This ability functions like the spell grease except that the range is touch, the duration is 1 round per Hit Dice of the scorpogle (6 rounds for the typical creature), and the Reflex save DC is 12. This oily fluid also makes the scorpogle tougher to hold onto (see Skills, below). Scorpogles are immune to the effects of this substance. [b]Improved Grab (Ex):[/b] If a scorpogle hits an opponent of up to one size category larger than itself with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +8). If it hits with both claws, it can either rend or sting in the same round. The scorpogle has the option to conduct the grapple normally, or simply use its claw to hold the opponent (-20 penalty on grapple check, but the scorpogle is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals claw damage. [b]Poison (Ex):[/b] 1d4 Str initial and secondary damage, Fortitude save DC 15. [b]Squeeze (Ex):[/b] A scorpogle that gets a hold on an opponent of its size or smaller automatically deals damage with both scorpion-claws and stinger at its full attack value. [b]Skills:[/b] A scorpogle receives a +4 racial bonus to Climb, Hide, and Spot checks. Because of its perpetually oily skin, a scorpogle gains a +10 racial bonus on Escape Artist checks. [b]Scorpogle Characters[/b] Scorpogles favor the fighter class. [/QUOTE]
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