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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Kitsunekaboom" data-source="post: 932055" data-attributes="member: 8301"><p>Niiiiice. Where did you get the crystal half-dragons?</p><p></p><p>And here's another one, the Half-Nymph is from the Book of Templates (best 4 dollars I've spent. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit: forgot to do all the special qualities as Mekrit rather than cat and half-nymph >_<</p><p></p><p>Mekrit (Cat + Half-Human + Half-Nymph)</p><p>Small Fey</p><p>Hit Dice: 1d8 (4)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30 Ft</p><p>AC: 12 (+1 Size, +2 Dex)</p><p>Attacks: 2 Claws +5 melee, Bite +0</p><p>Damage: Claw 1d3-2, Bite 1d3-2</p><p>Face/Reach: 5 Ft. By 5 /5ft</p><p>Special Attacks: -</p><p>Special Qualities: Immunities, Charm Person, Effusive Charm</p><p>Saves: Fort: +4, Ref: +5, Will: +2</p><p>Abilities: Str:6, Dex:14, Con:10, Int:12, Wis:13, Cha:16</p><p>Skills: Balance +11, Climb +9, Hide +14*, Listen +7, Move Silently +11, Spot +7</p><p>Feats: Weapon Finesse (Claw, Bite)</p><p>Climate/Terrain: Any land</p><p>Organization: Solitary, Pair, Colony (2-12)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Always Neutral</p><p>Advancement: By character class (Sorcerer)</p><p></p><p>The Mekrit are a cat-like race of fey that vaguely resemble lynxes. They stand on two legs at four feet tall. They rarely wear clothes, preferring to use their natural coloration for camouflage in undergrowth. </p><p></p><p>Combat</p><p></p><p>Mekrit are not formidable opponents. They tend to hide or run from a fight, not out of cowardice, but out of knowing their limitations. </p><p></p><p>Immunities (Ex): Mekrits are immune to the Blinding Beauty and Unearthly Beauty attacks of full blooded nymphs. </p><p></p><p>Charm Person (Su): Mekrits can cast charm person as a free action three times per day. As a 2nd level sorcerer.</p><p></p><p>Effusive Charm (Ex): The DC of all spells from the Enchantment school of magic increase by +4 when cast by a Mekrit. In addition, they gain a +4 circumstance bonus to all Charisma-based skills. This bonus doubles when dealing with members of the opposite sex.</p><p></p><p>Skills: A Mekrit receives a +4 racial bonus to Hide and Move Silently checks and a +8 racial bonus to Balance checks. They use their Dexterity modifier for Climb checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 932055, member: 8301"] Niiiiice. Where did you get the crystal half-dragons? And here's another one, the Half-Nymph is from the Book of Templates (best 4 dollars I've spent. :) Edit: forgot to do all the special qualities as Mekrit rather than cat and half-nymph >_< Mekrit (Cat + Half-Human + Half-Nymph) Small Fey Hit Dice: 1d8 (4) Initiative: +2 (Dex) Speed: 30 Ft AC: 12 (+1 Size, +2 Dex) Attacks: 2 Claws +5 melee, Bite +0 Damage: Claw 1d3-2, Bite 1d3-2 Face/Reach: 5 Ft. By 5 /5ft Special Attacks: - Special Qualities: Immunities, Charm Person, Effusive Charm Saves: Fort: +4, Ref: +5, Will: +2 Abilities: Str:6, Dex:14, Con:10, Int:12, Wis:13, Cha:16 Skills: Balance +11, Climb +9, Hide +14*, Listen +7, Move Silently +11, Spot +7 Feats: Weapon Finesse (Claw, Bite) Climate/Terrain: Any land Organization: Solitary, Pair, Colony (2-12) Challenge Rating: 2 Treasure: Standard Alignment: Always Neutral Advancement: By character class (Sorcerer) The Mekrit are a cat-like race of fey that vaguely resemble lynxes. They stand on two legs at four feet tall. They rarely wear clothes, preferring to use their natural coloration for camouflage in undergrowth. Combat Mekrit are not formidable opponents. They tend to hide or run from a fight, not out of cowardice, but out of knowing their limitations. Immunities (Ex): Mekrits are immune to the Blinding Beauty and Unearthly Beauty attacks of full blooded nymphs. Charm Person (Su): Mekrits can cast charm person as a free action three times per day. As a 2nd level sorcerer. Effusive Charm (Ex): The DC of all spells from the Enchantment school of magic increase by +4 when cast by a Mekrit. In addition, they gain a +4 circumstance bonus to all Charisma-based skills. This bonus doubles when dealing with members of the opposite sex. Skills: A Mekrit receives a +4 racial bonus to Hide and Move Silently checks and a +8 racial bonus to Balance checks. They use their Dexterity modifier for Climb checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8. [/QUOTE]
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