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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 933095" data-attributes="member: 2012"><p><strong><em>Anthropomorphic Heavy War Horse, Psionic (Equinan)</em></strong></p><p><strong>Medium-size Monstrous Humanoid (Equine)</strong></p><p><strong>Hit Dice:</strong> 2d8+2 (11 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 40 ft.</p><p><strong>AC:</strong> 14 (+2 Dex, +2 natural)</p><p><strong>Attacks:</strong> 2 hooves +2 melee; bite +0 melee; or handaxe +2 melee; or javelin +4 ranged</p><p><strong>Damage:</strong> Hoof 1d4; bite 1d3; or handaxe 1d6; or javelin 1d6</p><p><strong>Face/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Psionics, psionic attack/defense modes</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., scent, telepathy</p><p><strong>Saves:</strong> Fort +1, Ref +5, Will +5</p><p><strong>Abilities:</strong> Str 10 (+0), Dex 15 (+2), Con 13 (+1), Int 11 (+0), Wis 15 (+2), Cha 10 (+0)</p><p><strong>Skills:</strong> Listen +7, Spot +7</p><p><strong>Feats:</strong> Multiattack</p><p></p><p><strong>Climate/Terrain:</strong> Any land</p><p><strong>Organization:</strong> Solitary or pair</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +2</p><p></p><p>Equinans are a race of horse-like humanoids with natural psionic potential. They are descended from the great Horse God, Melitia, who was originally a powerful warhorse for a mortal King in ages past. Melitia grew in strength and intelligence with her King, for the mortal man loved her as he would love a child. He did everything he could to bring out the beasts potential for sentience, using magical rituals and powerful artifacts. Eventually, Melitia became aware of who and what she was to the world. She became even more famous than her King, who died upon her great frame during a pitched battle against evil. Melitia ascend to godhood several years after her death.</p><p></p><p>Melitia wished for a race of mortals to call her own created in her image. Thus, she magically transformed the warhorses in the royal stable of her former human companion into a sentient race that eventually became known as the equinan. Equinans appear to be anthropomorphic creatures that stand nearly 8 feet in height and weigh in at 450 lbs. They have human-like body, except for their horse-like head, hoofed feet, long tail, and heavily furred bodies. Equines have tapering necks that are covered with a long mane that starts at the top of their head. Equines are naturally psionic humanoids, another boon from their Goddess.</p><p></p><p>Equinans speak Common.</p><p></p><p><strong>Combat</strong></p><p>Equinans are sturdy and quick in a fight but will often use their time hop psionic power to retreat from a fight they don’t have a stake in. They will defend others of their race or their traveling companions, of other races, without hesitation, however.</p><p></p><p>Equinans rarely speak during combat, instead preferring to communicate with each other through telepathy.</p><p></p><p>Equinans favor the use of axes and javelins in combat but are well equipped to deal with opponents using their natural weapons. An equinan can deliver two powerful kicks with their hoofed feat, as well as bite. An equinan has to be on all four to kick with their hooves, however.</p><p></p><p><strong>Psionics (Sp):</strong> At will – <em>time hop</em>. This ability is as the power manifested by a 2nd-level psion.</p><p></p><p><strong>Psionic Attack/Defense Modes (Sp):</strong> At will – <em>psychic crush</em>/<em>intellect fortress</em>.</p><p></p><p><strong>Scent (Ex):</strong> An equinan can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.</p><p></p><p><strong>Telepathy (Su):</strong> An equinan can communicate with any creature within 100 feet that has a language.</p><p></p><p><strong>Equinan Characters</strong></p><p>Equinans favor the psion class. Equinans always worship Melitia and their clerics can choose any two of the following domains: Animal, Good, Knowledge, and Protection.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 933095, member: 2012"] [b][i]Anthropomorphic Heavy War Horse, Psionic (Equinan)[/i][/b] [b]Medium-size Monstrous Humanoid (Equine)[/b] [b]Hit Dice:[/b] 2d8+2 (11 hp) [b]Initiative:[/b] +2 (Dex) [b]Speed:[/b] 40 ft. [b]AC:[/b] 14 (+2 Dex, +2 natural) [b]Attacks:[/b] 2 hooves +2 melee; bite +0 melee; or handaxe +2 melee; or javelin +4 ranged [b]Damage:[/b] Hoof 1d4; bite 1d3; or handaxe 1d6; or javelin 1d6 [b]Face/Reach:[/b] 5 ft. / 5 ft. [b]Special Attacks:[/b] Psionics, psionic attack/defense modes [b]Special Qualities:[/b] Darkvision 60 ft., scent, telepathy [b]Saves:[/b] Fort +1, Ref +5, Will +5 [b]Abilities:[/b] Str 10 (+0), Dex 15 (+2), Con 13 (+1), Int 11 (+0), Wis 15 (+2), Cha 10 (+0) [b]Skills:[/b] Listen +7, Spot +7 [b]Feats:[/b] Multiattack [b]Climate/Terrain:[/b] Any land [b]Organization:[/b] Solitary or pair [b]Challenge Rating:[/b] 2 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually neutral good [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +2 Equinans are a race of horse-like humanoids with natural psionic potential. They are descended from the great Horse God, Melitia, who was originally a powerful warhorse for a mortal King in ages past. Melitia grew in strength and intelligence with her King, for the mortal man loved her as he would love a child. He did everything he could to bring out the beasts potential for sentience, using magical rituals and powerful artifacts. Eventually, Melitia became aware of who and what she was to the world. She became even more famous than her King, who died upon her great frame during a pitched battle against evil. Melitia ascend to godhood several years after her death. Melitia wished for a race of mortals to call her own created in her image. Thus, she magically transformed the warhorses in the royal stable of her former human companion into a sentient race that eventually became known as the equinan. Equinans appear to be anthropomorphic creatures that stand nearly 8 feet in height and weigh in at 450 lbs. They have human-like body, except for their horse-like head, hoofed feet, long tail, and heavily furred bodies. Equines have tapering necks that are covered with a long mane that starts at the top of their head. Equines are naturally psionic humanoids, another boon from their Goddess. Equinans speak Common. [b]Combat[/b] Equinans are sturdy and quick in a fight but will often use their time hop psionic power to retreat from a fight they don’t have a stake in. They will defend others of their race or their traveling companions, of other races, without hesitation, however. Equinans rarely speak during combat, instead preferring to communicate with each other through telepathy. Equinans favor the use of axes and javelins in combat but are well equipped to deal with opponents using their natural weapons. An equinan can deliver two powerful kicks with their hoofed feat, as well as bite. An equinan has to be on all four to kick with their hooves, however. [b]Psionics (Sp):[/b] At will – [i]time hop[/i]. This ability is as the power manifested by a 2nd-level psion. [b]Psionic Attack/Defense Modes (Sp):[/b] At will – [i]psychic crush[/i]/[i]intellect fortress[/i]. [b]Scent (Ex):[/b] An equinan can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft. [b]Telepathy (Su):[/b] An equinan can communicate with any creature within 100 feet that has a language. [b]Equinan Characters[/b] Equinans favor the psion class. Equinans always worship Melitia and their clerics can choose any two of the following domains: Animal, Good, Knowledge, and Protection. [/QUOTE]
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