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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 933616" data-attributes="member: 2012"><p><strong><em>Anthropomorphic Giant Gecko Lizard (Gecko-Man)</em></strong></p><p><strong>Medium-Size Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 2d8+6 (15 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 30 ft., climb 30ft.</p><p><strong>AC:</strong> 15 (+2 Dex, +3 natural)</p><p><strong>Attacks:</strong> Bite +5 melee; or longspear +5 melee; or shortbow +4 ranged</p><p><strong>Damage:</strong> Bite 1d8+4; longspear 1d8+3; or shortbow 1d6</p><p><strong>Face/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> None</p><p><strong>Special Qualities:</strong> Darkvision 60 ft.</p><p><strong>Saves:</strong> Fort +3, Ref +5, Will +5</p><p><strong>Abilities:</strong> Str 16 (+3), Dex 15 (+2), Con 16 (+3), Int 11 (+0), Wis 14 (+2), Cha 6 (-2)</p><p><strong>Skills:</strong> Climb +9, Hide +8, Listen +6, Move Silently +8, Spot +4</p><p><strong>Feats:</strong> Deep Denizen (SS)</p><p></p><p><strong>Climate/Terrain:</strong> Any warm lands and underground </p><p><strong>Organization:</strong> Solitary or group (2–5 plus 100% noncombatants plus 1 3rd-level leader)</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always neutral good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +2</p><p></p><p>A gecko-man stands 5 feet tall and has pale-blue colored skin with orange-brown spots. They have webbed hands and feet, which are tipped with suction cups on their fingers and toes.</p><p></p><p>Gecko-men speak Sylvan and Undercommon.</p><p></p><p><strong>Combat</strong></p><p>Gecko-men often climb up shear surfaces, such as cavern walls, and then drop on opponents from above.</p><p></p><p><strong>Skills:</strong> Gecko-men receive a + 4 racial bonus to Hide, Move Silently and Climb checks. Gecko-men gain a +2 competence bonus on Listen checks and a +4 competence bonus when tracking by scent.</p><p></p><p><strong>Gecko-Man Society</strong></p><p>Gecko-men are nomadic by nature and rarely stay in one place for more than a few months. Their leaders are always fighters or wizards. Rarely, a group of gecko-men will have a fighter/wizard or ranger/druid as their leader. Gecko-man groups are never made up of more than 6 adults although they always have an equal number of children in the group, minus the leader.</p><p></p><p>Gecko-men tend to get along well with other good or neutral races with a bent towards nature such as elves, gnomes and halflings. They don’t get along with other lizard men races and despise goblinoids, orcs, and evil giants. They are neutral towards dwarves and humans. Gecko-men hate most of the evil race of the Underdark, but the drow most of all.</p><p></p><p>Gecko-men are nature lovers, both the wild warm forests and plains of the surface world and the untouched, dark beauty of the Underdark. They are allies to any good ranger and also respect most druids as well.</p><p></p><p><strong>Gecko-Man Characters</strong></p><p>Gecko-men make poor sorcerers and bards but have a good sense for nature and wizardry. Thus, they often become wizards, druids and rangers. Most gecko-men encountered are usually rogues, however, and they favor that class. Those that do become clerics, often worship Boccob or Ehlonna. (See <em>Chapter 6: Description</em> in the <em>PHB</em> for more details about these two gods and their followers.)</p></blockquote><p></p>
[QUOTE="Knightfall, post: 933616, member: 2012"] [b][i]Anthropomorphic Giant Gecko Lizard (Gecko-Man)[/i][/b] [b]Medium-Size Monstrous Humanoid[/b] [b]Hit Dice:[/b] 2d8+6 (15 hp) [b]Initiative:[/b] +2 (Dex) [b]Speed:[/b] 30 ft., climb 30ft. [b]AC:[/b] 15 (+2 Dex, +3 natural) [b]Attacks:[/b] Bite +5 melee; or longspear +5 melee; or shortbow +4 ranged [b]Damage:[/b] Bite 1d8+4; longspear 1d8+3; or shortbow 1d6 [b]Face/Reach:[/b] 5 ft. / 5 ft. [b]Special Attacks:[/b] None [b]Special Qualities:[/b] Darkvision 60 ft. [b]Saves:[/b] Fort +3, Ref +5, Will +5 [b]Abilities:[/b] Str 16 (+3), Dex 15 (+2), Con 16 (+3), Int 11 (+0), Wis 14 (+2), Cha 6 (-2) [b]Skills:[/b] Climb +9, Hide +8, Listen +6, Move Silently +8, Spot +4 [b]Feats:[/b] Deep Denizen (SS) [b]Climate/Terrain:[/b] Any warm lands and underground [b]Organization:[/b] Solitary or group (2–5 plus 100% noncombatants plus 1 3rd-level leader) [b]Challenge Rating:[/b] 3 [b]Treasure:[/b] Standard [b]Alignment:[/b] Always neutral good [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +2 A gecko-man stands 5 feet tall and has pale-blue colored skin with orange-brown spots. They have webbed hands and feet, which are tipped with suction cups on their fingers and toes. Gecko-men speak Sylvan and Undercommon. [b]Combat[/b] Gecko-men often climb up shear surfaces, such as cavern walls, and then drop on opponents from above. [b]Skills:[/b] Gecko-men receive a + 4 racial bonus to Hide, Move Silently and Climb checks. Gecko-men gain a +2 competence bonus on Listen checks and a +4 competence bonus when tracking by scent. [b]Gecko-Man Society[/b] Gecko-men are nomadic by nature and rarely stay in one place for more than a few months. Their leaders are always fighters or wizards. Rarely, a group of gecko-men will have a fighter/wizard or ranger/druid as their leader. Gecko-man groups are never made up of more than 6 adults although they always have an equal number of children in the group, minus the leader. Gecko-men tend to get along well with other good or neutral races with a bent towards nature such as elves, gnomes and halflings. They don’t get along with other lizard men races and despise goblinoids, orcs, and evil giants. They are neutral towards dwarves and humans. Gecko-men hate most of the evil race of the Underdark, but the drow most of all. Gecko-men are nature lovers, both the wild warm forests and plains of the surface world and the untouched, dark beauty of the Underdark. They are allies to any good ranger and also respect most druids as well. [b]Gecko-Man Characters[/b] Gecko-men make poor sorcerers and bards but have a good sense for nature and wizardry. Thus, they often become wizards, druids and rangers. Most gecko-men encountered are usually rogues, however, and they favor that class. Those that do become clerics, often worship Boccob or Ehlonna. (See [i]Chapter 6: Description[/i] in the [i]PHB[/i] for more details about these two gods and their followers.) [/QUOTE]
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