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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Kitsunekaboom" data-source="post: 933794" data-attributes="member: 8301"><p>The Chulataur are hilarious. </p><p></p><p>Here's my latest. Half-Efreet is from Book of Templates.</p><p></p><p>Hafnen (Tiger + Half-Human + Half-Efreet)</p><p>Medium Outsider (Fire)</p><p>Hit Dice: 6d8+18 (45)</p><p>Initiative: +3 (Dex)</p><p>Speed: 30 Ft</p><p>AC: 15 (+3 Dex, +2 Natural)</p><p>Attacks: 2 Claws +10 melee, bite +5 melee</p><p>Damage: Claw 1d4+7+1d6 fire, Bite 1d4+3+1d6 Fire</p><p>Face/Reach: 5 Ft. By 5ft/5ft</p><p>Special Attacks: Pounce, Improved Grab, Rake 1d4+3+1d6 heat, Spell-Like Abilities</p><p>Special Qualities: Scent, Plane Shift, Telepathy, Heat, Fire Subtype</p><p>Saves: Fort: +8, Ref: +8, Will: +4</p><p>Abilities: Str:22, Dex:16, Con:17, Int:12, Wis:15, Cha:14</p><p>Skills: Balance +13, Hide +13*, Knowledge (Planes) +7, Listen +8, Move Silently +13, </p><p>Spot +8, Swim +12, Wilderness Lore +9</p><p>Feats: Weapon Focus (Bite)</p><p>Climate/Terrain: Any land</p><p>Organization: Solitary</p><p>Challenge Rating: 5</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: By Class (Sorcerer)</p><p></p><p>Hafnen are bipedal tiger like beings with striped fur of shifting colors of flame. They stand at six feet tall, and have golden claws and fangs, with pitch black eyes, the pupils of which look like dancing flames. Hafnen wear no clothes and rarely carry weapons. </p><p></p><p>They are enemies of both the Kil’terak and the Loktar. However, neither knows of the existence of the Hafnen, due to the Hafnen’s innate stealth and cunning. They act as assassins of both races, for higher beings than themselves. </p><p></p><p>No one is quite sure where the Hafnen came from, but no one questions their power.</p><p></p><p>Hafnen speak Common, Giant, Ignan, and Infernal. </p><p></p><p>Combat</p><p></p><p>Hafnen use their spell-like abilities first, then melee attacks. </p><p></p><p>Fire Subtype: Fire immunity, double damage from cold except on a successful save.</p><p></p><p>Heat (Ex): A Hafnen’s body deals 1d6 points of additional fire damage whenever it hits in melee, or, when grappling, each round it maintains a hold.</p><p></p><p>Improved Grab (Ex): To use this ability, the Hafnen must hit with its bite attack. If it gets a hold, it can rake.</p><p></p><p>Plane Shift (Sp): A Hafnen can enter any of the elemental planes, the Astral plane, or the Material Plane. It can only transport itself and fifty pounds worth of equipment. This ability is otherwise similar to the spell of the same name. This is cast as a 6th level sorcerer. </p><p></p><p>Pounce (Ex): If a Hafnen leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.</p><p></p><p>Rake (Ex): A Hafnen can make two rake attacks (+9 melee) against a held creature with its hind legs for 1d8+3 damage each. If the Hafnen poucnes on an opponent, it can also rake.</p><p></p><p>Spell-like abilities: At will – produce flame, pyrotechnics; 2/day – fireball, detect magic, enlarge, gaseous form, invisibility, permanent image, polymorph self, wall of fire; these are cast as a 6th level sorcerer.</p><p></p><p>Telepathy (Su): A Hafnen can communicate telepathically with any creature witin 60 feet that has a language.</p><p></p><p>Skills: Hafnen receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 933794, member: 8301"] The Chulataur are hilarious. Here's my latest. Half-Efreet is from Book of Templates. Hafnen (Tiger + Half-Human + Half-Efreet) Medium Outsider (Fire) Hit Dice: 6d8+18 (45) Initiative: +3 (Dex) Speed: 30 Ft AC: 15 (+3 Dex, +2 Natural) Attacks: 2 Claws +10 melee, bite +5 melee Damage: Claw 1d4+7+1d6 fire, Bite 1d4+3+1d6 Fire Face/Reach: 5 Ft. By 5ft/5ft Special Attacks: Pounce, Improved Grab, Rake 1d4+3+1d6 heat, Spell-Like Abilities Special Qualities: Scent, Plane Shift, Telepathy, Heat, Fire Subtype Saves: Fort: +8, Ref: +8, Will: +4 Abilities: Str:22, Dex:16, Con:17, Int:12, Wis:15, Cha:14 Skills: Balance +13, Hide +13*, Knowledge (Planes) +7, Listen +8, Move Silently +13, Spot +8, Swim +12, Wilderness Lore +9 Feats: Weapon Focus (Bite) Climate/Terrain: Any land Organization: Solitary Challenge Rating: 5 Treasure: None Alignment: Always neutral Advancement: By Class (Sorcerer) Hafnen are bipedal tiger like beings with striped fur of shifting colors of flame. They stand at six feet tall, and have golden claws and fangs, with pitch black eyes, the pupils of which look like dancing flames. Hafnen wear no clothes and rarely carry weapons. They are enemies of both the Kil’terak and the Loktar. However, neither knows of the existence of the Hafnen, due to the Hafnen’s innate stealth and cunning. They act as assassins of both races, for higher beings than themselves. No one is quite sure where the Hafnen came from, but no one questions their power. Hafnen speak Common, Giant, Ignan, and Infernal. Combat Hafnen use their spell-like abilities first, then melee attacks. Fire Subtype: Fire immunity, double damage from cold except on a successful save. Heat (Ex): A Hafnen’s body deals 1d6 points of additional fire damage whenever it hits in melee, or, when grappling, each round it maintains a hold. Improved Grab (Ex): To use this ability, the Hafnen must hit with its bite attack. If it gets a hold, it can rake. Plane Shift (Sp): A Hafnen can enter any of the elemental planes, the Astral plane, or the Material Plane. It can only transport itself and fifty pounds worth of equipment. This ability is otherwise similar to the spell of the same name. This is cast as a 6th level sorcerer. Pounce (Ex): If a Hafnen leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Rake (Ex): A Hafnen can make two rake attacks (+9 melee) against a held creature with its hind legs for 1d8+3 damage each. If the Hafnen poucnes on an opponent, it can also rake. Spell-like abilities: At will – produce flame, pyrotechnics; 2/day – fireball, detect magic, enlarge, gaseous form, invisibility, permanent image, polymorph self, wall of fire; these are cast as a 6th level sorcerer. Telepathy (Su): A Hafnen can communicate telepathically with any creature witin 60 feet that has a language. Skills: Hafnen receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8 [/QUOTE]
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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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