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D&D Older Editions, OSR, & D&D Variants
Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Kitsunekaboom" data-source="post: 943290" data-attributes="member: 8301"><p>Ok this thread has been too inactive for my taste. >)</p><p></p><p>Lava Swimmers (Merfolk + Half-Gold Dragon)</p><p>Medium Dragon</p><p>Hit Dice: 1d10+2 (7)</p><p>Initiative: +1 (Dex)</p><p>Speed: 5 Ft., swim 50 ft.</p><p>AC: 13 (+1 Dex. +4 Natural)</p><p>Attacks: Bite +5 melee, 2 Claw +0 melee; or trident +5</p><p>Damage: Bite 1d6+4, Claw 1d4+2; trident 1d8+4</p><p>Face/Reach: 5 Ft. By 5ft/5ft</p><p>Special Attacks: Low-light vision, Breath Weapon</p><p>Special Qualities: Immunities, Darkvision 60’</p><p>Saves: Fort: +4 Ref: +1 Will: +0</p><p>Abilities: Str:18, Dex:12, Con:14, Int:13, Wis:11, Cha:15</p><p>Skills: Listen +6, Spot +6</p><p>Feats: Alertness</p><p>Climate/Terrain: Volcanic</p><p>Organization: Company (2-4) patrol (11-20 plus 2 3rd-level lieutenants and 1 leader of 3rd-6th level) or band (30-60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Usually Neutral</p><p>Advancement: By character class</p><p></p><p>Lava Swimmers are a merfolk like species native to volcanoes and lavaflows. They are have friendly relations with most other fire based creatures. Many think these beings are spawned from a Gold Dragon trying to create a neutral or good aligned race of beings that live in fire.</p><p></p><p>They are humanoids with fish like tails, tarnished golden scales all over their bodies, and black eyes. They wear no clothing and carry no weapon except tridents made out of a material that came from the stars, that neither melts nor burns. </p><p></p><p>Their only real enemies are the Efreet, who seem to take delight in hunting them. </p><p></p><p>Combat</p><p></p><p>The lava swimmers prefer starting combat with their tridents, then breath weapons, then claw and bite as need be. </p><p></p><p>Breath Weapon (Ex): A lava swimmer can breath a Cone of Fire 30 ft. long dealing 6d10 damage, A reflex save DC: 20 halves the damage. This is usable once every 1d4 rounds.</p><p></p><p>Immunities: A lava swimmer is immune to sleep and paralysis effects and fire.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 943290, member: 8301"] Ok this thread has been too inactive for my taste. >) Lava Swimmers (Merfolk + Half-Gold Dragon) Medium Dragon Hit Dice: 1d10+2 (7) Initiative: +1 (Dex) Speed: 5 Ft., swim 50 ft. AC: 13 (+1 Dex. +4 Natural) Attacks: Bite +5 melee, 2 Claw +0 melee; or trident +5 Damage: Bite 1d6+4, Claw 1d4+2; trident 1d8+4 Face/Reach: 5 Ft. By 5ft/5ft Special Attacks: Low-light vision, Breath Weapon Special Qualities: Immunities, Darkvision 60’ Saves: Fort: +4 Ref: +1 Will: +0 Abilities: Str:18, Dex:12, Con:14, Int:13, Wis:11, Cha:15 Skills: Listen +6, Spot +6 Feats: Alertness Climate/Terrain: Volcanic Organization: Company (2-4) patrol (11-20 plus 2 3rd-level lieutenants and 1 leader of 3rd-6th level) or band (30-60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises) Challenge Rating: 2 Treasure: Standard Alignment: Usually Neutral Advancement: By character class Lava Swimmers are a merfolk like species native to volcanoes and lavaflows. They are have friendly relations with most other fire based creatures. Many think these beings are spawned from a Gold Dragon trying to create a neutral or good aligned race of beings that live in fire. They are humanoids with fish like tails, tarnished golden scales all over their bodies, and black eyes. They wear no clothing and carry no weapon except tridents made out of a material that came from the stars, that neither melts nor burns. Their only real enemies are the Efreet, who seem to take delight in hunting them. Combat The lava swimmers prefer starting combat with their tridents, then breath weapons, then claw and bite as need be. Breath Weapon (Ex): A lava swimmer can breath a Cone of Fire 30 ft. long dealing 6d10 damage, A reflex save DC: 20 halves the damage. This is usable once every 1d4 rounds. Immunities: A lava swimmer is immune to sleep and paralysis effects and fire. [/QUOTE]
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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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