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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Kitsunekaboom" data-source="post: 943459" data-attributes="member: 8301"><p>But wait; there's more!</p><p></p><p>Liger-kin (Tiger + Half-Human + Half-Celestial)</p><p>Medium Outsider</p><p>Hit Dice: 6d8+18 (57)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30 Ft, Fly 60 Ft. (Good)</p><p>AC: 14 (+2 Dex, +2 Natural)</p><p>Attacks: 2 Claws +9 melee, bite +4 melee</p><p>Damage: Claw 1d4+5, Bite 1d4+2</p><p>Face/Reach: 5 Ft. By 5ft/5ft</p><p>Special Attacks: Pounce, Improved Grab, Rake 1d4+2, Spell-like Abilities</p><p>Special Qualities: Immunities, Low-Light vision, Scent</p><p>Saves: Fort: +8, Ref: +7, Will: +4</p><p>Abilities: Str:20, Dex:14, Con:17, Int:12, Wis:15, Cha:14</p><p>Skills: Balance +10, Bluff +4, Hide +10*, Intimidate +4, Knowledge (Planes) +6, Knowledge (Space) +6, Listen +6, Move Silently +10, Spot +6, Swim +9, </p><p>Wilderness Lore +4</p><p>Feats: Flyby Attack</p><p>Climate/Terrain: Any land</p><p>Organization: Solitary, Pair, Colony (2-12)</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Always neutral good</p><p>Advancement: By Class (Sorcerer)</p><p></p><p>The Liger-Kin were created when a Leonal wed with a humanoid tiger like species of unknown origin. The result was the Liger-Kin. </p><p></p><p>They stand at 6-7 feet tall, with huge billowing white feathered wings and broad shoulders. Their features mix that of tiger and lion. Fuzzy white hair, striped with black fur, covers their body from head to toe. Males have a large mane of fur from the crown of their head to their lower back. Many males braid this hair when going into battle. Females tend to be lithe but just as strong. </p><p></p><p>The Hafnen have been at war with the Liger-kin for centuries. The two will attack on sight, but unfortunately for the Liger-kin, they don’t breed fast enough. Roughly a quarter of the Liger-kin are fertile, whereas most are sterile. Many of their sages are looking into other races that may be able to provide the proper mix of traits that would allow the Liger-kin to once more breed true. </p><p></p><p>Combat</p><p></p><p>Liger-kin are well organized and will be very careful about attacks. They rarely fight to the death because of their dwindling numbers, not because of cowardice. </p><p></p><p>Immunities: A Liger-kin is immune to acid, cold, disease, and electricity. In addition they gain a +4 racial bonus to Fortitude saves against poison.</p><p></p><p>Pounce (Ex): If a Liger-kin leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.</p><p></p><p>Improved Grab (Ex): To use this ability, the Liger-kin must hit with its bite attack. If it gets a hold, it can rake.</p><p></p><p>Rake (Ex): A Liger-kin can make two rake attacks (+9 melee) against a held creature with its hind legs for 1d8+2 damage each. If the Liger-kin pounces on an opponent, it can also rake.</p><p></p><p>Spell-Like Abilities: At Will – Light 3/day – Protection from evil; 1/day – Aid, Bless, detect evil, cure serious wounds, neutralize poison; as a 6th level sorcerer. </p><p></p><p>Skills: Liger-kin receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 943459, member: 8301"] But wait; there's more! Liger-kin (Tiger + Half-Human + Half-Celestial) Medium Outsider Hit Dice: 6d8+18 (57) Initiative: +2 (Dex) Speed: 30 Ft, Fly 60 Ft. (Good) AC: 14 (+2 Dex, +2 Natural) Attacks: 2 Claws +9 melee, bite +4 melee Damage: Claw 1d4+5, Bite 1d4+2 Face/Reach: 5 Ft. By 5ft/5ft Special Attacks: Pounce, Improved Grab, Rake 1d4+2, Spell-like Abilities Special Qualities: Immunities, Low-Light vision, Scent Saves: Fort: +8, Ref: +7, Will: +4 Abilities: Str:20, Dex:14, Con:17, Int:12, Wis:15, Cha:14 Skills: Balance +10, Bluff +4, Hide +10*, Intimidate +4, Knowledge (Planes) +6, Knowledge (Space) +6, Listen +6, Move Silently +10, Spot +6, Swim +9, Wilderness Lore +4 Feats: Flyby Attack Climate/Terrain: Any land Organization: Solitary, Pair, Colony (2-12) Challenge Rating: 3 Treasure: None Alignment: Always neutral good Advancement: By Class (Sorcerer) The Liger-Kin were created when a Leonal wed with a humanoid tiger like species of unknown origin. The result was the Liger-Kin. They stand at 6-7 feet tall, with huge billowing white feathered wings and broad shoulders. Their features mix that of tiger and lion. Fuzzy white hair, striped with black fur, covers their body from head to toe. Males have a large mane of fur from the crown of their head to their lower back. Many males braid this hair when going into battle. Females tend to be lithe but just as strong. The Hafnen have been at war with the Liger-kin for centuries. The two will attack on sight, but unfortunately for the Liger-kin, they don’t breed fast enough. Roughly a quarter of the Liger-kin are fertile, whereas most are sterile. Many of their sages are looking into other races that may be able to provide the proper mix of traits that would allow the Liger-kin to once more breed true. Combat Liger-kin are well organized and will be very careful about attacks. They rarely fight to the death because of their dwindling numbers, not because of cowardice. Immunities: A Liger-kin is immune to acid, cold, disease, and electricity. In addition they gain a +4 racial bonus to Fortitude saves against poison. Pounce (Ex): If a Liger-kin leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Improved Grab (Ex): To use this ability, the Liger-kin must hit with its bite attack. If it gets a hold, it can rake. Rake (Ex): A Liger-kin can make two rake attacks (+9 melee) against a held creature with its hind legs for 1d8+2 damage each. If the Liger-kin pounces on an opponent, it can also rake. Spell-Like Abilities: At Will – Light 3/day – Protection from evil; 1/day – Aid, Bless, detect evil, cure serious wounds, neutralize poison; as a 6th level sorcerer. Skills: Liger-kin receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8 [/QUOTE]
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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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