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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Kitsunekaboom" data-source="post: 979986" data-attributes="member: 8301"><p>Just got Fiend Folio today, saw the Yurian, and thought to myself "hey, now surf and turf can be done by the rules even!" No need for an aberration when we have the Yurian <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Figured a bison was close enough to a bull for this, so here we go.</p><p></p><p>Son of Surf and Turf (Bison + Tauric + Yurian)</p><p>Large Monstrous Humanoid (Aquatic)</p><p>Hit Dice: 8d8+24 (60)</p><p>Initiative: +0 (Dex)</p><p>Speed: 40 Ft</p><p>AC: 15 (-1 Size, +6 Natural), touch 10, flat-footed 15</p><p>Base Attack/Grapple: +8/+11</p><p>Attack: Claw +12 melee</p><p>Full Attack: 2 claws +12 melee</p><p>Damage: Claw 1d6+4</p><p>Face/Reach: 5 Ft. By 10ft/5ft</p><p>Special Attacks: Stampede</p><p>Special Qualities: Limited Regeneration</p><p>Saves: Fort: +5, Ref: +6, Will: +6</p><p>Abilities: Str:18, Dex:10, Con:16, Int:9, Wis:11, Cha:8</p><p>Skills: Hide +3, Listen +5, Spot +5, Swim +14</p><p>Feats: Alertness, Power Attack</p><p>Climate/Terrain: Temperate plains and aquatic</p><p>Organization: Solitary or tribe (2-12)</p><p>Challenge Rating: 3</p><p>Treasure: No coins; standard goods, 50% items</p><p>Alignment: Usually neutral</p><p>Advancement: By Class</p><p></p><p>Created by two goblin mages by the names of Surf and Turf, these beings have come to be a terror for fisherman and farmers alike. </p><p></p><p>They have the upper body of a crab like humanoid, and the lower body of a bull. Their tribes rampage, destroying and trampling anything in their path.</p><p></p><p>Combat</p><p></p><p>Sons of Surf and Turf are not overly bright, in combat they usually stampede first, except they will charge at their foes instead of away from. </p><p></p><p>Limited Regeneration (Ex): Sons of Surf and Turf can regrow lost body parts as part of their natural healing ability. If a yurian loses a limb or eyestalk, the lost part regrows as soon as the daamage is healed by any means.</p><p></p><p>Stampede (Ex): A group of Sons of Surf and Turf can act as a group in and charge. They literally run over anything of size Large or smaller that gets in their way, dealing 1d12 points of damage for each five Sons of Surf and Turf in the group. A successful Reflex save (DC 16) halves the damage.</p><p></p><p>Skills: Sons of Surf and Turf receive a +4 racial bonus to Hide checks. They have a +8 racial bonus on any Swim checks to perform some special action or avoid a hazard and can always choose to take 10 on Swim checks, even if distracted or endangered.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 979986, member: 8301"] Just got Fiend Folio today, saw the Yurian, and thought to myself "hey, now surf and turf can be done by the rules even!" No need for an aberration when we have the Yurian :) Figured a bison was close enough to a bull for this, so here we go. Son of Surf and Turf (Bison + Tauric + Yurian) Large Monstrous Humanoid (Aquatic) Hit Dice: 8d8+24 (60) Initiative: +0 (Dex) Speed: 40 Ft AC: 15 (-1 Size, +6 Natural), touch 10, flat-footed 15 Base Attack/Grapple: +8/+11 Attack: Claw +12 melee Full Attack: 2 claws +12 melee Damage: Claw 1d6+4 Face/Reach: 5 Ft. By 10ft/5ft Special Attacks: Stampede Special Qualities: Limited Regeneration Saves: Fort: +5, Ref: +6, Will: +6 Abilities: Str:18, Dex:10, Con:16, Int:9, Wis:11, Cha:8 Skills: Hide +3, Listen +5, Spot +5, Swim +14 Feats: Alertness, Power Attack Climate/Terrain: Temperate plains and aquatic Organization: Solitary or tribe (2-12) Challenge Rating: 3 Treasure: No coins; standard goods, 50% items Alignment: Usually neutral Advancement: By Class Created by two goblin mages by the names of Surf and Turf, these beings have come to be a terror for fisherman and farmers alike. They have the upper body of a crab like humanoid, and the lower body of a bull. Their tribes rampage, destroying and trampling anything in their path. Combat Sons of Surf and Turf are not overly bright, in combat they usually stampede first, except they will charge at their foes instead of away from. Limited Regeneration (Ex): Sons of Surf and Turf can regrow lost body parts as part of their natural healing ability. If a yurian loses a limb or eyestalk, the lost part regrows as soon as the daamage is healed by any means. Stampede (Ex): A group of Sons of Surf and Turf can act as a group in and charge. They literally run over anything of size Large or smaller that gets in their way, dealing 1d12 points of damage for each five Sons of Surf and Turf in the group. A successful Reflex save (DC 16) halves the damage. Skills: Sons of Surf and Turf receive a +4 racial bonus to Hide checks. They have a +8 racial bonus on any Swim checks to perform some special action or avoid a hazard and can always choose to take 10 on Swim checks, even if distracted or endangered. [/QUOTE]
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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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