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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Kitsunekaboom" data-source="post: 983415" data-attributes="member: 8301"><p>For some reason the word Skoolgirls makes me think of throwing these into Invader Zim land.</p><p></p><p>Ureshiel (Displacer Beast + Tauric + Medusa + Half-Fiend)</p><p>Large Outsider (Evil)</p><p>Hit Dice: 12d10+48 (114)</p><p>Initiative: +4 (Dex)</p><p>Speed: 40 Ft</p><p>AC: 19 (-1 Size, +4 Dex, +6 Natural) touch: 13, flat footed: 15</p><p>Base Attack/Grapple: +12/+16</p><p>Attack: tentacle +18 melee</p><p>Attacks: 2 Tentacles +18 melee, 2 claws +13 melee, bite +13 melee, snakes +13 melee</p><p>Damage: Tentacle 1d6+6, claws 1d6+3, bite 1d8+3, snakes 1d4+3 and poison</p><p>Face/Reach: 5 Ft. By 10ft/5ft (15 Ft. with tentacles)</p><p>Special Attacks: Petrifying gaze, poison, spell-like abilities</p><p>Special Qualities: Displacement, Immunities, Resistance to ranged attacks </p><p>Saves: Fort: +9, Ref: +9, Will: +6</p><p>Abilities: Str:22, Dex:19, Con:18, Int:16, Wis:13, Cha:17</p><p>Skills: Bluff +18, Hide +23, Listen +16, Move Silently +19, Spot +16</p><p>Feats: Dodge, Irresistable Gaze@, Mobility, Piercing Gaze@, Spring Attack</p><p>Climate/Terrain: Temperate forest, hill, or mountains and underground</p><p>Organization: Solitary, or covey (2-4)</p><p>Challenge Rating: 10</p><p>Treasure: Double Standard</p><p>Alignment: Always Lawful Evil</p><p>Advancement: By Character Class</p><p>@ = Savage Species</p><p></p><p>The Ureshiel are medusas retooled by devils into horrifying mockeries of their former selves. They stand at seven feet, with the upper body of a red scaled medusa, and the lower body of a blood red cat like creatures, with two great tentacles coming from just behind the lower back of the medusa and the upper back of the cat. They have no lips, so their gleaming sharp teeth are exposed in a terrifying grin. </p><p></p><p>There are very few Ureshiel, they can not breed but are instead created by devils as more fuel for their eternal war. </p><p></p><p>Combat </p><p></p><p>Anything not petrifyed by their gaze is usually the target of a spring attack. Other creatures are usually attacked with tentacles and claws. </p><p></p><p>Displacement (Su) Any melee or ranged attack directed at it has a 50% chance of missing unless the attacker can locate the Ureshiel by some means other than sight. A true seeing effect allows the user to see the Ureshiel?s position but see invisibility has no effect.</p><p></p><p>Immunities: An Ureshiel is immune to poison. They also have acid, cold, electricity, and fire resistance 20.</p><p></p><p>Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude save (DC 15).</p><p></p><p>Poison (Ex): Snakes, Foritude save (DC 14); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength.</p><p></p><p>Resistance to Ranged Attacks (Su): An Ureshiel gains a +2 resistance bonus to saves against any ranged spell or ranged magical attack that specifically targets it (except for ranged touch attacks) </p><p></p><p>Spell-Like Abilities: 3/day-Darkness, Poison; 1/day ? Blasphemy, Contagion, Desecreate, Unholy Blight; as a 12th level sorcerer.</p><p></p><p>Skills</p><p>An Ureshiel receives a +8 racial bonus to Hide checks, due to its displacement powers.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 983415, member: 8301"] For some reason the word Skoolgirls makes me think of throwing these into Invader Zim land. Ureshiel (Displacer Beast + Tauric + Medusa + Half-Fiend) Large Outsider (Evil) Hit Dice: 12d10+48 (114) Initiative: +4 (Dex) Speed: 40 Ft AC: 19 (-1 Size, +4 Dex, +6 Natural) touch: 13, flat footed: 15 Base Attack/Grapple: +12/+16 Attack: tentacle +18 melee Attacks: 2 Tentacles +18 melee, 2 claws +13 melee, bite +13 melee, snakes +13 melee Damage: Tentacle 1d6+6, claws 1d6+3, bite 1d8+3, snakes 1d4+3 and poison Face/Reach: 5 Ft. By 10ft/5ft (15 Ft. with tentacles) Special Attacks: Petrifying gaze, poison, spell-like abilities Special Qualities: Displacement, Immunities, Resistance to ranged attacks Saves: Fort: +9, Ref: +9, Will: +6 Abilities: Str:22, Dex:19, Con:18, Int:16, Wis:13, Cha:17 Skills: Bluff +18, Hide +23, Listen +16, Move Silently +19, Spot +16 Feats: Dodge, Irresistable Gaze@, Mobility, Piercing Gaze@, Spring Attack Climate/Terrain: Temperate forest, hill, or mountains and underground Organization: Solitary, or covey (2-4) Challenge Rating: 10 Treasure: Double Standard Alignment: Always Lawful Evil Advancement: By Character Class @ = Savage Species The Ureshiel are medusas retooled by devils into horrifying mockeries of their former selves. They stand at seven feet, with the upper body of a red scaled medusa, and the lower body of a blood red cat like creatures, with two great tentacles coming from just behind the lower back of the medusa and the upper back of the cat. They have no lips, so their gleaming sharp teeth are exposed in a terrifying grin. There are very few Ureshiel, they can not breed but are instead created by devils as more fuel for their eternal war. Combat Anything not petrifyed by their gaze is usually the target of a spring attack. Other creatures are usually attacked with tentacles and claws. Displacement (Su) Any melee or ranged attack directed at it has a 50% chance of missing unless the attacker can locate the Ureshiel by some means other than sight. A true seeing effect allows the user to see the Ureshiel?s position but see invisibility has no effect. Immunities: An Ureshiel is immune to poison. They also have acid, cold, electricity, and fire resistance 20. Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude save (DC 15). Poison (Ex): Snakes, Foritude save (DC 14); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength. Resistance to Ranged Attacks (Su): An Ureshiel gains a +2 resistance bonus to saves against any ranged spell or ranged magical attack that specifically targets it (except for ranged touch attacks) Spell-Like Abilities: 3/day-Darkness, Poison; 1/day ? Blasphemy, Contagion, Desecreate, Unholy Blight; as a 12th level sorcerer. Skills An Ureshiel receives a +8 racial bonus to Hide checks, due to its displacement powers. [/QUOTE]
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