[v.3.5] Knightfall's Mirrored Cosmology

Knightfall

World of Kulan DM
UNION
Planar Metropolis
Other Names: City of the Mercane
Political/Religious Affiliations: Mercane Union Council; church of Belinik (major, in hiding); church of Boccob (major), church of Erythnul (minor, in hiding); church of Math Mathonwy (minor); church of Mayela (major); church of Mussin (minor, in hiding); and the Union Sentinels.
Power Center: Conventional (council), monstrous (outsiders), nonstandard (guild).
Alignment: Lawful neutral
_____________________________________________
Population: 100,000
Demographics: Mixed [79% human, 9% mercane, 5% halfling, 3% elf, 2% dwarf, 1% gnome, 1% other races].
City Type (pop. 5,001+ only): Founded.
Fortified?: No.
Epic?: Yes.
_____________________________________________
GP Limit: 600,000 gp
Assets: 3,000,000,000 gp
Main Import: Almost anything.
Main Export: Same.
_____________________________________________
Authority Figures: Mercane Union Council; Revenia [LN female 7 HD mercane paragon Wiz17 (chief councilor of the Mercane Union Council)]; Dilella [LG female human Pal16 (supreme commander of the Union Sentinels)]; and Johiaz Towers [NG male dwarf Ftr13 (captain commander of the Union Sentinels)]
Important Characters: Chindra [N female 6 HD janni Rog6 (owner of the club known as Chindra's Palace of Delights)]; Grigg [N male half-orc Rog13 (a Union Sentinels captain]; Hesmeth Schade [NG male human Wiz5/Exp10 (director of the Planar Cartographic Society)]; Kharlin [LE male 10 HD efreeti Rog7/Exp3 (owner of the bazaar known as Kharlin's Outland Imports)]; Khymez Ta'rol [CG male 7 HD mercane Brd7/Wiz7 (founder of the Planar Cartographic Society)]; Laslie Fedrow [NE female human Rog7/Asn5 (owner of the Market Street Book Shop)]; Madwind [CN male 15 HD death slaad Wiz10/Loremaster6]; Master Od [LN male 7 HD mercane Mnk12 (master of the Temple of the Twilight Calm)]; Ponsas Gnerl [CE half-orc Clr16 (Erythnul) (a cleric residing as The Broken Blade, pretends to be a simple traveler)]; Prentice [LN male 7 HD mercane Wiz8 (a curio dealer in the Market Quarter)]; Severin Molnar Daggerblack [NE male dwarf Ftr8/Rog5/Asn5 (field house sub-guildmaster for the Garrote)]; Sfels the Gatherer [NG male gnome Wiz11 (member of the Order of the Book)]; and Suplindh [N male 6 HD gargoyle half-fiend Sor8 (a magic broker in the Magic Quarter)].
Other Characters: Balzam [LN male dwarf Ftr7] and Gowdle [LN female dwarf Ftr8]; Beldwin Firval [N male halfling Rog17]; Creeh [NG female half-elf Rog8]; Gedwin [NG male human Ftr6/Exp2 (a fish dealer located on Wizard's Way)]; Dedrig Forl [NE male gnome Com5 (owner of the inn and taproom known as The Broken Blade)]; Jolin Thargas [LN female human Ari5]; Mael [CG female human Exp9 (owner of the eatery known as Mael's Pastries and Pints)]; Octavian Fedrow [LE male human Rog6/Asn4]; Oslahn Turvae [NE male human Ftr5/Rog5) (a regular at Chindra's Palace of Delights)]; Prentice's Thirteen [LN female 7 HD mercane Wiz5 to Wiz7 (the thirteen daughters of Prentice)]; Romana [LG female human Ex-Pal7]; Stephanos [CG male human Exp6 (owner of Port in the Sky)]; Sturra Blackhoof [CG female elf Rgr13]; and the Jade Pair -- Therel [LG male human Wiz3] and Brin [LG male human Ftr3].
Organizations: The Garrote (assassins' guild), the Gleaners (arcanist guild), the Godkissed (secret society), Order of the Book (arcanist guild), Order of the Shield (mercenary company), Order of the Twilight Calm (monk brotherhood), Planar Cartographic Society (craft guild); the Regulators (secret society), and the Union Sentinels.
Noble Houses: Fedrow, Pylos, Schade, Ta'rol, and Thargas.
Adventurers Welcome?: Yes.
_____________________________________________
Notes: All of the NPCs listed for the city of Union have had their levels divided by two (rounded up), to make the city's denizens a little less Epic, overall.
 
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Knightfall

World of Kulan DM
THE UNION SENTINELS
I decided to stat out some Union Sentinels, for my version of Union. These are the basic guards that characters will meet. They're still fairly tough, but not Epic. The (less powerful) backup team member is coming up shortly. - KF72

Union Sentinel Guard, Male or Female Human, Ftr7: CR 7; Medium Humanoid (extraplanar, human); HD 7d10+14; 52 hp; Init +2; Spd 30 ft. (base 40 ft.); AC 21 (+2 Dex, +5 armor, +2 shield, +2 deflection), touch 14, flat-footed 19; Base Atk +7; Grp +12; Atk +14 melee (1d8+6/19-20/x2, +1 longsword) or +11 ranged (1d8+1/x3, composite longbow w/+1 arrows); Full Atk +14/+9 melee (1d8+6/19-20/x2, +1 longsword) or +11/+6 ranged (1d8+1/x3, composite longbow w/+1 arrows); SA none; SQ human traits; AL LN; SV Fort +8, Ref +5, Will +4; Str 20 (+5), Dex 15 (+2), Con 15 (+2), Int 13 (+1), Wis 12 (+1), Cha 8 (-1).

Skills and Feats: Balance +1, Climb +12, Jump +19, Listen +3, Spot +3, Swim +9, Tumble +6; Alertness B, Blind-Fight, Cleave, Dodge, Mobility, Power Attack, Weapon Focus (longbow), Weapon Focus (longsword).

Languages: Common and Mercane.

Possessions: +1 longsword, amulet of health +1, boots of striding and springing, cloak of resistance +1, composite longbow w/20 +1 arrows, gauntlets of ogre power, masterwork breastplate, masterwork heavy steel shield, and ring of protection +2.

Union Sentinel Sergeant, Male or Female Human, Ftr12: CR 12; Medium Humanoid (extraplanar, human); HD 12d10+36; 102 hp; Init +1; Spd 20 ft (base 30 ft.); AC 25 (+1 Dex, +1 natural, +7 armor, +3 shield, +2 deflection), touch 13, flat-footed 24; Base Atk +12; Grp +19; Atk +23 melee (1d8+12/19-20/x2, +3 longsword) or +16 ranged (1d8+8/x3, composite longbow w/+3 arrows); Full Atk +23/+18/+13 melee (1d8+12/19-20/x2, +3 longsword) or +16/+11/+6 ranged (1d8+8/x3, composite longbow w/+3 arrows); SA none; SQ human traits; AL LN; SV Fort +13, Ref +7, Will +7; Str 24 (+7), Dex 13 (+1), Con 16 (+3), Int 13 (+1), Wis 12 (+1), Cha 8 (-1).

Skills and Feats: Climb +19, Diplomacy +6, Gather Information +1, Knowledge (local) +9, Listen +3, Spot +3, Swim +16; Alertness B, Blind-Fight, Cleave, Dodge, Great Cleave, Combat Expertise, Improved Disarm, Mobility, Point Blank Shot, Power Attack, Spring Attack, Weapon Focus (longsword), Weapon Specialization (longsword).

Languages: Common and Mercane.

Possessions: +3 longsword, +2 breastplate, +1 heavy steel shield, amulet of health +2, bead of force, belt of giant strength +4, cloak of resistance +2, composite longbow [+5 Str bonus] w/20 +3 arrows, ring of protection +2, vestment of natural armor +1 (like amulet), and winged boots.
 
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Knightfall

World of Kulan DM
The Union Sentinels (cont.)

Okay, I decided to give my version of the Union Sentinel backup team member the axiomatic template, just to make them a little more interesting. These unique, semi-retired members of the Union Sentinels have undergone a ritual to give them linked minds. They rarely get involved unless a serious threat to all of Union comes calling. - KF72

Union Sentinel Backup Team Member, Male or Female Axiomatic Human, Enforcer16: CR 18; Medium Humanoid (extraplanar, human); HD 16d10+83; 171 hp; Init +8; Spd 20 ft. (base 30 ft.); AC 29 (+4 Dex, +8 armor, +4 shield, +3 deflection), touch 17, flat-footed 25; Base Atk +16; Grp +21; Atk +24 melee (1d8+7/x2, +2 heavy mace) or +21 ranged (1d8+1/19-20/x2, mw light crossbow w/+1 bolts); Full Atk +24/+19/+14/+9 melee (1d8+7/x2, +2 heavy mace) or +21 ranged (1d8+1/19-20/x2, mw light crossbow w/+1 bolts); SA divine spells, dominate person 3/week, rebuke undead 6/day, smite chaos 5/day, subdue, suggestion 3/day; SQ aura of courage, aura of law, cannot associate with chaotic characters, code of conduct, darkvision 60 ft., detect chaos, divine grace, resistance to cold 10, electricity 10, fire 10, and sonic 10, SR 21; AL LN; SV Fort +13, Ref +14, Will +15; Str 21 (+5), Dex 18 (+4), Con 20 (+5), Int 16 (+3), Wis 15 (+2), Cha 17 (+3); LA +4; ECL 20.

Skills and Feats: Concentration +16, Diplomacy +24, Gather Information +21, Knowledge (history) +14, Knowledge (local) +10, Knowledge (the planes) +10, Listen +4, Spot +4, Search +19, Sense Motive +18, Survival +2 (+4 on other planes or when following tracks); Alertness B, Blind-Fight, Improved Initiative, Leadership B, Lightning Reflexes, Skill Focus (Diplomacy), Toughness, Weapon Focus (heavy mace).

Enforcer Spells Prepared (cast 0/3/3/1/1; base save DC = 12 + spell level): 1st — command, cure light wounds, hold portal; 2nd — bull’s strength, hold person, zone of truth; 3rd — cure moderate wounds; 4th — mark of justice.

Languages: Common, Halfling, Elven, and Mercane.

Smite Chaos (Su): Five times per day, an Union Sentinel backup team member can make a normal attack to deal an extra 16 points of damage against a chaotic opponent. (Four of these smites are from the enforcer class, while the fifth is from the axiomatic template.)

Subdue (Ex): An Union Sentinel backup team member has learned how to efficiently inflict nonlethal damage with weapons. He or she does not suffer the standard -4 penalty to attack rolls when he/she attacks to inflict nonlethal damage with a weapon that normally deals lethal damage, as long as he/she is proficient with the weapon being used. In addition, when a team member attacks to inflict nonlethal damage with a weapon specifically designed to do nonlethal damage (such as a sap or whip), he/she gains a +2 bonus to weapon damage rolls.

Linked Minds (Ex): Union Sentinel backup team members within 300 feet of one another are in constant communication. If one is aware of a particular danger, they all are. If one in the group is not flat-footed, none of them are. No team member in the group is considered flanked unless all of them are.

Possessions: +3 adamantine breastplate, +2 heavy steel shield, +2 heavy mace, masterwork light crossbow w/20 +1 bolts, ring of protection +3, and symbol of law.
 
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Knightfall

World of Kulan DM
These last few posts were originally on my Kulan: Lands of Harqual thread, but since these locations aren't only for Kulan, I should have posted them here originally. However, I don't think I'd created this thread when I posted them there. Heh. ;)
 
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Knightfall

World of Kulan DM
DWARF DEITIES
The Dwarf deities redone for my Mirrored Cosmology. Note that these entire are based on my World Gods list for World of Kulan. I've removed any deities that are only for World of Kulan.

Moradin
Dwarffather, The Soul Forger

Greater Deity
Symbol: Hammer and anvil
Home Plane: Celestia
Godly Realm: Erackinor
Alignment: Lawful good
Portfolio: Dwarves, creation, engineering, smithing, war
Worshipers: Dwarves, metalworkers
Cleric Alignments: LG, LN, NG
Domains: Craft, Dwarf, Earth, Good, Law, Protection
Favored Weapon: Warhammer

Abbathor
Great Master of Greed, The Trove-Lord, The Avaricious

Intermediate Deity
Symbol: Jeweled dagger
Home Plane: Gray Waste
Godly Realm: The Glitterhell
Alignment: Neutral evil
Portfolio: Greed
Worshipers: Dwarves, merchants, evil rogues
Cleric Alignments: LE, NE, CE
Domains: Evil, Greed, Luck, Trade, Trickery
Favored Weapon: Dagger

Berronar
Matron of Home and Hearth, Revered Mother

Intermediate Deity
Symbol: Two silver rings
Home Plane: Celestia
Godly Realm: Erackinor
Alignment: Lawful good
Portfolio: Family, healing, home, marriage, safety, truth
Worshipers: Dwarves, mothers, newlyweds
Cleric Alignments: LG, LN, NG
Domains: Family, Good, Healing, Law, Protection
Favored Weapon: Heavy mace

Clangeddin
Father of Battle, Lord of the Twin Axes

Intermediate Deity
Symbol: Two crossed battleaxes
Home Plane: Arcadia
Godly Realm: Mount Clangeddin
Alignment: Lawful good
Portfolio: Battle, bravery, dwarven warriors, war
Worshipers: Dwarves, barbarians, fighters, paladins
Cleric Alignments: LG, LN, NG
Domains: Dwarf, Good, Law, Strength, War
Favored Weapon: Battleaxe

Dugmaren
The Gleam in the Eye

Lesser Deity
Symbol: Open book
Home Plane: Outlands (Upper)
Godly Realm: Dwarvish Mountain
Alignment: Chaotic good
Portfolio: Discovery, invention, scholarship
Worshipers: (Torin dwarves), inventors, scholars
Cleric Alignments: NG, CG, CN
Domains: Craft, Invention, Knowledge, Rune, Thought
Favored Weapon: Short sword

Dumathoin
Keeper of Secrets under the Mountain

Intermediate Deity
Symbol: Gem in mountain
Home Plane: Outlands (Upper)
Godly Realm: Dwarvish Mountain (Deepshaft Hall)
Alignment: True neutral
Portfolio: Buried wealth, gems, mining, ores
Worshipers: Dwarves, craftsmen, jewelers, miners
Cleric Alignments: LN, NG, N, CN
Domains: Earth, Knowledge, Metal, Mining, Protection, Wealth
Favored Weapon: Maul

Muamman
The Watchful Eye, Finder of Trails, Watcher over Wanderers, The Wanderer

Lesser Deity
Symbol: Mace held by gauntleted fists
Home Plane: Ysgard
Godly Realm: None (wanders)
Alignment: Neutral good
Portfolio: Explorers, wanderers
Worshipers: Dwarves, adventurers, guides, explorers, scouts, planewalkers
Cleric Alignments: LG, LN, NG, CG, CN
Domains: Good, Protection, Travel, Twilight
Favored Weapon: Heavy mace

Vergadain
The Merchant King, God of Wealth and Luck, The Laughing Dwarf

Intermediate Deity
Symbol: Gold piece
Home Plane: Outlands (Upper)
Godly Realm: Dwarvish Mountain (Strongale Hall)
Alignment: True neutral
Portfolio: Luck, trickery, negotiation, wealth
Worshipers: Dwarves, rogues, traders
Cleric Alignments: LN, NG, N, CN
Domains: Luck, Secrecy, Trade, Trickery, Wealth
Favored Weapon: Longsword
 
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Knightfall

World of Kulan DM
ELF DEITIES
The elven gods redone for my Mirrored Cosmology. If a deity is marked with this symbol (‡), that means they are based on an elven god found in a specific (old) issue of Dragon Magazine.

Corellon
Creator of the Elves

Greater Deity
Symbol: Silver crescent moon
Home Plane: Arborea
Godly Realm: Arvandor
Alignment: Chaotic good
Portfolio: Elves, magic, arts and crafts, music, war, archery, swordplay
Worshipers: Elves, half-elves, (barbarians), bards
Cleric Alignments: NG, CG, CN
Domains: Chaos, Elf, Good, Magic, Protection, War
Favored Weapon: Longsword

Aerdrie
The Lady of Air and Wind, The Winged Mother

Intermediate Deity
Symbol: Cloud with a bird silhouette
Home Plane: Arborea and/or Ysgard
Godly Realm: Arvandor and/or Alfheim
Alignment: Chaotic good
Portfolio: Air, birds, weather, air magic
Worshipers: (Ee’aar), elves, elementalists (air), barbarians, druids, rangers
Cleric Alignments: NG, CG, CN
Domains: Air, Animal, Chaos, Elf, Good, Magic
Favored Weapon: Quarterstaff

Alathrien
The Rune Mistress

Demigoddess
Symbol: A silver quill tracing elven runes or a stick tracing geometric lines upon the ground
Home Plane: Spirelands
Godly Realm: The Spiral Castle
Alignment: True neutral
Portfolio: Conjurations, rune magic, geometric magic
Worshipers: Elves, sorcerers, wizards, runecasters, loremasters
Cleric Alignments: LN, NG, N, NE, CN
Domains: Knowledge, Magic, Rune
Favored Weapon: Quarterstaff

Araleth
The Twilight Rider

Lesser Deity
Symbol: A white shaft of light
Home Plane: Arborea
Godly Realm: Arvandor (House of Glowing Stars)
Alignment: Chaotic good
Portfolio: Light, starlight, twilight
Worshipers: Elves, half-elves, fighters, rangers, (spelljamming sailors)
Cleric Alignments: NG, CG, CN
Domains: Elf, Good, Light, Protection, Sun
Favored Weapon: Longsword

Darahl
The Lord of the Green Flame, The Even Tempered

Demigod
Symbol: Two outstretched hands holding a green flame between them
Home Plane: Arcadia
Godly Realm: Abellio/The Twin Towers
Alignment: Lawful neutral
Portfolio: Earth and fire phenomena, fire magic
Worshipers: Elves, elementalists (earth & fire), magesmiths
Cleric Alignments: LG, LN, LE
Domains: Earth, Fire, Magic
Favored Weapon: Short sword

Deep Sashelas
The Dolphin Prince, Lord of the Undersea, Sailor's Friend

Intermediate Deity
Symbol: Dolphin
Home Plane: Arborea
Godly Realm: Elavandor
Alignment: Chaotic good
Portfolio: Knowledge, sea, sea-dwelling elves, water magic
Worshipers: Sea-dwelling elves, merfolk, elementalists (water)
Cleric Alignments: NG, CG, CN
Domains: Chaos, Elf, Knowledge, Magic, Ocean, Water
Favored Weapon: Trident

Erevan
The Chameleon, The Trickster

Intermediate Deity
Symbol: Nova star with asymmetrical rays
Home Plane: Arborea
Godly Realm: Arvandor
Alignment: Chaotic neutral
Portfolio: Change, mischief, rogues, wild magic
Worshipers: Elves, half-elves, bards, rogues, tricksters
Cleric Alignments: CG, CN
Domains: Chaos, Elf, Luck, Magic, Skullduggery, Trickery
Favored Weapon: Short sword
 
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Knightfall

World of Kulan DM
Elven Deities (cont.)

Fenmarel
The Lone Wolf

Intermediate Deity
Symbol: Pair of elven eyes in darkness
Home Plane: Limbo
Godly Realm: Fennimar
Alignment: Chaotic neutral
Portfolio: Feral elves, isolation, outcasts
Worshipers: Elves, half-elves, adventurers, bards, outcasts, rogues, scapegoats
Cleric Alignments: CG, CN, CE
Domains: Animal, Elf, Plant, Travel
Favored Weapon: Dagger

Hanali
Lady Goldheart, The Heart of Gold

Intermediate Deity
Symbol: Heart of gold
Home Plane: Arborea
Godly Realm: Arvandor
Alignment: Chaotic good
Portfolio: Art, beauty, love, charm magic
Worshipers: Elves, half-elves, bards, (houri)
Cleric Alignments: NG, CG, CN
Domains: Art, Charm, Elf, Good, Love, Magic, Protection
Favored Weapon: Dagger

Kirith
The Magess

Lesser Deity
Symbol: Rainbow-striped sphere
Home Plane: Elysium
Godly Realm: Tethridar
Alignment: Neutral good
Portfolio: Divinations, enchantments
Worshipers: Elves, diviners, enchanters
Cleric Alignments: LG, NG, CG
Domains: Charm, Elf, Magic, Protection
Favored Weapon: Dagger

Labelas
The Lifegiver, Sage at Sunset

Intermediate Deity
Symbol: Setting sun
Home Plane: Arborea
Godly Realm: Arvandor
Alignment: Chaotic good
Portfolio: History, longevity, chronomancy, time
Worshipers: Elves, chronomancers, historians
Cleric Alignments: NG, CG, CN
Domains: Chaos, Elf, Good, History, Knowledge, Magic, Time
Favored Weapon: Quarterstaff

Melira
Patron of Bards

Lesser Deity
Symbol: A golden lute
Home Plane: Arborea
Godly Realm: Arvandor
Alignment: Chaotic good
Portfolio: Bards, minstrels, songwriting, song magic
Worshipers: Elves, half-elves, bards, rogues
Cleric Alignments: NG, CG, CN
Domains: Charm, Elf, Luck, Magic, Music
Favored Weapon: Short sword

Mythrien
The Protector, Watcher over Mythals

Demigod
Symbol: Three rings, the middle ring of blue and the other two of gold
Home Plane: Arborea
Godly Realm: Arvandor/Mythralan
Alignment: Chaotic good
Portfolio: Protection, abjurations, mythals
Worshipers: Elves, abjurers, guardians
Cleric Alignments: NG, CG, CN
Domains: Elf, Magic, Protection, Seals
Favored Weapon: Shortbow or light mace

Naralis
The Watcher of Souls

Lesser Deity
Symbol: A white dove on a shield
Home Plane: Elysium
Godly Realm: The Healing Glade
Alignment: Neutral good
Portfolio: Death, healing, the easing of pain
Worshipers: Elves, half-elves, healers
Cleric Alignments: LG, NG, CG
Domains: Elf, Good, Healing, Repose
Favored Weapon: Light flail
 
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Knightfall

World of Kulan DM
Elven Deities (cont.)

Rellavar
The Warder

Lesser Deity
Symbol: Silver spear with a white circle on each side
Home Plane: Beastlands
Godly Realm: The Ice Plain
Alignment: Neutral good
Portfolio: Cold-dwelling elves/fey, cold, ice magic
Worshipers: Fey, elves, half-elves, druids, rangers
Cleric Alignments: NG, CG
Domains: Elf, Fey, Magic, North, Weather
Favored Weapon: Spear

Rillifane
The Leaflord, The Great Tree

Intermediate Deity
Symbol: Oak tree
Home Plane: Arborea
Godly Realm: Arvandor
Alignment: Chaotic good
Portfolio: Woodlands, nature
Worshipers: Elves, (vonakyndra), rangers
Cleric Alignments: NG, CG, CN
Domains: Chaos, Elf, Good, Plant, Protection
Favored Weapon: Quarterstaff

Sarula
The Nixie Queen

Lesser Deity
Symbol: Three blue lines with three crested points each (to symbolize waves)
Home Plane: Arborea
Godly Realm: Arvandor/The Brythanion
Alignment: Chaotic good
Portfolio: Lakes, streams, nixies, water magic
Worshipers: Elves, nixies, other fey, druids, elementalists (water), rangers
Cleric Alignments: NG, CG, CN
Domains: Chaos, Magic, Water, Weather
Favored Weapon: Dagger

Sehanine
Daughter of the Night Skies

Intermediate Deity
Symbol: A full moon topped with a crescent shaped haze
Home Plane: Arborea
Godly Realm: Arvandor
Alignment: Chaotic good
Portfolio: Dreams, death, journeys, moon, mysticism, transcendence, illusions, alteration magic
Worshipers: Elves, half-elves, bards, diviners, illusionists, mystics, travelers
Cleric Alignments: NG, CG, CN
Domains: Elf, Dream, Good, Illusion, Magic, Moon, Mysticism, Travel
Favored Weapon: Quarterstaff

Solonor
The Forest Hunter, The Great Archer, Keen-Eye

Intermediate Deity
Symbol: Silver arrow with green fletching
Home Plane: Arborea
Godly Realm: Arvandor
Alignment: Chaotic good
Portfolio: Archery, hunting, wilderness survival
Worshipers: Elves, half-elves, hunters, rangers
Cleric Alignments: NG, CG, CN
Domains: Chaos, Elf, Good, Plant, War
Favored Weapon: Longbow

Tarsellis
Lord of the Mountains

Intermediate Deity
Symbol: Snowcapped mountain
Home Plane: Ysgard
Godly Realm: The Wild Hunt
Alignment: Chaotic neutral
Portfolio: Mountains, rivers, wilderness
Worshipers: (Ee’aar), elves, (vonakyndra), barbarians
Cleric Alignments: CG, CN
Domains: Animal, Chaos, Elf, Mountain, Travel, Weather
Favored Weapon: Spear

Tethrin
The Master of Blades

Demigod
Symbol: Longsword and short sword parallel to each other with a quarter moon above and a full moon below
Home Plane: Elysium
Godly Realm: Tethridar
Alignment: Neutral good
Portfolio: Bladesingers, swordsmanship, “battle” magic
Worshipers: Elves, bladesingers, swordsmen
Cleric Alignments: LG, NG, CG
Domains: Craft, Courage, Magic, War
Favored Weapon: Longsword
 


Knightfall

World of Kulan DM
GNOME DEITIES
The gods of the gnomes revised for the Mirrored Cosmology. BTW, any entry (here, or previously) under "Worshipers" that is listed in braces is specific to World of Kulan.

Garl
The Watchful Protector

Greater Deity
Symbol: A nugget of gold
Home Plane: Bytopia
Godly Realm: The Golden Hills (Glitterhome)
Alignment: Neutral good
Portfolio: Gnomes, gemcutting, humor, illusion, jewelrymaking, wit
Worshipers: Gnomes, illusionists, jewelers, practical jokers
Cleric Alignments: CG, NG, LG
Domains: Craft, Ethereal, Gnome, Good, Illusion, Protection, Trickery
Favored Weapon: Battleaxe

Baervan
The Masked Leaf

Intermediate Deity
Symbol: Raccoon's face
Home Plane: Bytopia
Godly Realm: The Golden Hills (Whisperleaf)
Alignment: Neutral good
Portfolio: Forests, nature, travel
Worshipers: Gnomes, druids, rangers, travelers
Cleric Alignments: LG, NG, CG
Domains: Animal, Good, Plant, Travel
Favored Weapon: Halfspear

Baravar
The Sly One, Master of Illusion, Lord in Disguise

Lesser Deity
Symbol: Cloak and dagger
Home Plane: Bytopia
Godly Realm: The Golden Hills (The Hidden Knoll)
Alignment: Neutral good
Portfolio: Deception, illusion, traps
Worshipers: Gnomes, bards, illusionists, rogues
Cleric Alignments: LG, NG, CG
Domains: Illusion, Protection, Secrecy, Trickery
Favored Weapon: Dagger

Callarduran
God of the Undergnomes, Deep Brother

Intermediate Deity
Symbol: Golden gear with star symbol
Home Plane: Deluer
Godly Realm: Deephome
Alignment: True neutral
Portfolio: Stone, the Underearth, mining, protection, steam gnomes
Worshipers: Deep gnomes, (steam gnomes), (good morlocks), elementalists (earth), miners
Cleric Alignments: NG, N, CG
Domains: Cavern, Craft, Earth, Gnome, Mining, Protection
Favored Weapon: Battleaxe

Flandal
Master of Metal, The Lord of Smiths, The Great Steelsmith

Intermediate Deity
Symbol: Flaming hammer
Home Plane: Bytopia
Godly Realm: The Golden Hills (The Mithral Forge)
Alignment: Neutral good
Portfolio: Metalworking, mining, physical fitness, smithing
Worshipers: Gnomes, fighters, miners, monks, smiths
Cleric Alignments: LG, NG, CG
Domains: Craft, Good, Mining, Metal, Sword
Favored Weapon: Warhammer

Gaerdal
The Stern, The Shield of the Golden Hills

Lesser Deity
Symbol: Iron band
Home Plane: Bytopia
Godly Realm: The Golden Hills (Stronghaven)
Alignment: Lawful good
Portfolio: Combat, protection, vigilance
Worshipers: Gnomes, (barbarians), fighters, paladins, rangers
Cleric Alignments: LG, LN, NG
Domains: Courage, Law, Protection, War
Favored Weapon: Warhammer

Segojan
Earthfriend, The Lord of the Burrow, The Digger of Dens

Intermediate Deity
Symbol: Large glowing gemstone
Home Plane: Bytopia
Godly Realm: The Golden Hills (The Gemstone Burrow)
Alignment: Neutral good
Portfolio: Burrowing animals, earth, nature, the dead
Worshipers: Gnomes, elementalist (earth), druids, rangers
Cleric Alignments: LG, NG, CG
Domains: Animal, Cavern, Earth, Good
Favored Weapon: Heavy mace

Urdlen
The Crawler Below

Intermediate Deity
Symbol: White mole
Home Plane: Abyss
Godly Realm: The Worm Realm
Alignment: Chaotic evil
Portfolio: Bloodlust, greed, hatred
Worshipers: Evil gnomes, (morlocks), spriggan, elementalists (earth), fighters, rogues
Cleric Alignments: NE, CN, CE
Domains: Chaos, Earth, Evil, Gnome, Greed, Hatred
Favored Weapon: Spiked gauntlet
 
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