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Knightfall's World of Kulan Campaign Maps (Updated: July 2022)
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<blockquote data-quote="Knightfall" data-source="post: 1321731" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>HEVERKENT REGION:</strong></span> Whew, it took me most of today to put this one together, but it's finally finished. This is a full overview of the <span style="color: DarkOrange"><strong>Heverkent Region</strong></span>. This includes the gnome lands within the <strong>Hinderfall Mountains</strong> and <strong>Heverkent Forest</strong>, known as <span style="color: DarkOrange"><strong>The Realm of the Little Trees</strong></span> and <span style="color: DarkOrange"><strong>The Living Timber</strong></span>, repectively.</p><p></p><p>Also, here are the Hordelands, Outer Forest and the Timber Coast.</p><p></p><p><span style="color: DarkOrange"><strong>The Hordelands</strong></span>, also known as <span style="color: DarkOrange"><strong>The Domain of the Horde</strong></span>, is ruled by a council of men and women from several of the races of the <strong>Far South</strong>. These rulers are known as the <strong>Lords of the Horde</strong>, with history that stretches back to several southern barbarian tribes. Now, nearly a thousand years later, they have become civilized but still pay homage to certain barbarian traditions.</p><p></p><p><span style="color: DarkOrange"><strong>The Outer Forest</strong></span> is made up of a patchwork of independent communities trying to hold back the worst of the logging done by the dozens of "urban" cities whitling away at the edge of the Heverkent Forest. Also known as <span style="color: DarkOrange"><strong>The Packlands</strong></span>, due to the migratory nature of most of those living within the treeline, this region is home to countless races both humanoid and fey. The constant threat of logging has made strange allies of the rangers, druids, orcs, gnomes, fey races, and halflings who call the forest home.</p><p></p><p>Worst of the regions that constantly cut down trees for profit and shipbuilding is <span style="color: DarkOrange"><strong>The Timber Coast</strong></span>. Six cities pay homage to the <strong>City of Cutte</strong>, which means <strong>"Fallen Trees"</strong> in an archaic language rarely spoken anywhere beyond the walls of the <strong>City of Cutte</strong>. The citizens of these cities, as well as the hundreds of small communities that call upon them for protection, see the forest as a resource to be exploited at any cost. Hundreds of thousands of acres have been cut down to make room for vineyards and cotton plantations. Besides the <span style="color: DarkOrange"><strong>Domains of the Horde</strong></span> and the <span style="color: DarkOrange"><strong>Republic of the Thorn</strong></span> (to the east), the Timber Coast has the largest standing army in the Far South.</p><p></p><p>The last place of interest on this map is the <strong>City of Adabrilia</strong>.</p><p></p><p>Once the thriving metropolis of the Far South, <strong>Adabrilia</strong> is now a ghost. Its streets are deserted and a touch of magic hangs in the air. When <span style="color: DarkOrange"><strong>The Transformation</strong></span> ended so did the citizens of <strong>Adabrilia</strong>. Entire families and noble houses gone with the fog. Whether they were killed of transported to another plane of existence, no one knows. And only the foolhardy enter <strong>Adabrilia</strong> and try to find out.</p><p></p><p>Most don’t return but those that have come back tell tales of seeing people at the edge of their sight reaching out to them in horror then fading from sight as one turns to get a better view of them. Beyond these "ghosts", <strong>Adabrilia</strong> is home to only dangerous monsters and wild creatures. Only creatures with an Intelligence score of 5 or less can be found stalking the streets of <strong>Adabrilia</strong>. Surprisingly, this also keeps most intelligent undead out of the city as well. There are rumors of an insane vampire living in <strong>Adabrilia</strong> but none have ever seen this evil creature.</p><p></p><p>Cheers!</p><p></p><p>KF72</p><p></p><p style="text-align: center">[ATTACH=full]26850[/ATTACH]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1321731, member: 2012"] [COLOR=DarkOrange][B]HEVERKENT REGION:[/B][/COLOR] Whew, it took me most of today to put this one together, but it's finally finished. This is a full overview of the [COLOR=DarkOrange][B]Heverkent Region[/B][/COLOR]. This includes the gnome lands within the [B]Hinderfall Mountains[/B] and [B]Heverkent Forest[/B], known as [COLOR=DarkOrange][B]The Realm of the Little Trees[/B][/COLOR] and [COLOR=DarkOrange][B]The Living Timber[/B][/COLOR], repectively. Also, here are the Hordelands, Outer Forest and the Timber Coast. [COLOR=DarkOrange][B]The Hordelands[/B][/COLOR], also known as [COLOR=DarkOrange][B]The Domain of the Horde[/B][/COLOR], is ruled by a council of men and women from several of the races of the [B]Far South[/B]. These rulers are known as the [B]Lords of the Horde[/B], with history that stretches back to several southern barbarian tribes. Now, nearly a thousand years later, they have become civilized but still pay homage to certain barbarian traditions. [COLOR=DarkOrange][B]The Outer Forest[/B][/COLOR] is made up of a patchwork of independent communities trying to hold back the worst of the logging done by the dozens of "urban" cities whitling away at the edge of the Heverkent Forest. Also known as [COLOR=DarkOrange][B]The Packlands[/B][/COLOR], due to the migratory nature of most of those living within the treeline, this region is home to countless races both humanoid and fey. The constant threat of logging has made strange allies of the rangers, druids, orcs, gnomes, fey races, and halflings who call the forest home. Worst of the regions that constantly cut down trees for profit and shipbuilding is [COLOR=DarkOrange][B]The Timber Coast[/B][/COLOR]. Six cities pay homage to the [B]City of Cutte[/B], which means [B]"Fallen Trees"[/B] in an archaic language rarely spoken anywhere beyond the walls of the [B]City of Cutte[/B]. The citizens of these cities, as well as the hundreds of small communities that call upon them for protection, see the forest as a resource to be exploited at any cost. Hundreds of thousands of acres have been cut down to make room for vineyards and cotton plantations. Besides the [COLOR=DarkOrange][B]Domains of the Horde[/B][/COLOR] and the [COLOR=DarkOrange][B]Republic of the Thorn[/B][/COLOR] (to the east), the Timber Coast has the largest standing army in the Far South. The last place of interest on this map is the [B]City of Adabrilia[/B]. Once the thriving metropolis of the Far South, [B]Adabrilia[/B] is now a ghost. Its streets are deserted and a touch of magic hangs in the air. When [COLOR=DarkOrange][B]The Transformation[/B][/COLOR] ended so did the citizens of [B]Adabrilia[/B]. Entire families and noble houses gone with the fog. Whether they were killed of transported to another plane of existence, no one knows. And only the foolhardy enter [B]Adabrilia[/B] and try to find out. Most don’t return but those that have come back tell tales of seeing people at the edge of their sight reaching out to them in horror then fading from sight as one turns to get a better view of them. Beyond these "ghosts", [B]Adabrilia[/B] is home to only dangerous monsters and wild creatures. Only creatures with an Intelligence score of 5 or less can be found stalking the streets of [B]Adabrilia[/B]. Surprisingly, this also keeps most intelligent undead out of the city as well. There are rumors of an insane vampire living in [B]Adabrilia[/B] but none have ever seen this evil creature. Cheers! KF72 [CENTER][ATTACH type="full"]26850[/ATTACH][/CENTER] [/QUOTE]
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