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Knightfall's World of Kulan Campaign Maps (Updated: July 2022)
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<blockquote data-quote="Conaill" data-source="post: 1356651" data-attributes="member: 1264"><p>Mor's End started as a community project here on EN World several months ago. I think many of it's threads have unfortunately been pruned by now. But let me see if I can fill in some of the details from memory... (Of course, these details refer to the original Mor's End from months ago, not necessarily to Mor's End as Knightfall has adapted it to his own campaign!)</p><p>Don't forget to put some kind of monument in the middle of the square though! I can't really think of any medieval era square that doesn't have *something* in the center: a giant statue, a fountain, a water pump, the stocks (for displaying people convicted of minor crimes - often near the vegetable market <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), or even the gallows.</p><p>I think we just called it "The Citadel", fairly nondescript. The idea is that the crossing at the central island was the easiest river crossing for miles around, so it formed an obvious trade nexus for the city to spring up around. The castle controlled and protected (and taxed, of course) the river crossing. </p><p>That one was my "baby". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> In the original plans for Mor's End we had decided there were mysterious ruins of an older civilizations strewn around the area. The small island has the best preserved of these ruins and currently houses a very reclusive elvish wizard by the name of Cor Mahael. He's actually the highest-level wizard in Mor's End and (at least in name) the official head of the local Wizard's Guild. This allowed us to scale the magic level in Mor's End very naturally. Firstly, we left his character level somewhat flexible (I believe we decided on Wiz 9-17). Secondly, with Cor Mahael incommunicado on his island, the city we drew up would be suitable for a wide range of adventures up to mid-level. But if the DM decides the reclusive wizard starts taking an active interest in current goings-on in Mor's End, that opens up the possibility of much higher level encounters.</p></blockquote><p></p>
[QUOTE="Conaill, post: 1356651, member: 1264"] Mor's End started as a community project here on EN World several months ago. I think many of it's threads have unfortunately been pruned by now. But let me see if I can fill in some of the details from memory... (Of course, these details refer to the original Mor's End from months ago, not necessarily to Mor's End as Knightfall has adapted it to his own campaign!) Don't forget to put some kind of monument in the middle of the square though! I can't really think of any medieval era square that doesn't have *something* in the center: a giant statue, a fountain, a water pump, the stocks (for displaying people convicted of minor crimes - often near the vegetable market ;) ), or even the gallows. I think we just called it "The Citadel", fairly nondescript. The idea is that the crossing at the central island was the easiest river crossing for miles around, so it formed an obvious trade nexus for the city to spring up around. The castle controlled and protected (and taxed, of course) the river crossing. That one was my "baby". ;) In the original plans for Mor's End we had decided there were mysterious ruins of an older civilizations strewn around the area. The small island has the best preserved of these ruins and currently houses a very reclusive elvish wizard by the name of Cor Mahael. He's actually the highest-level wizard in Mor's End and (at least in name) the official head of the local Wizard's Guild. This allowed us to scale the magic level in Mor's End very naturally. Firstly, we left his character level somewhat flexible (I believe we decided on Wiz 9-17). Secondly, with Cor Mahael incommunicado on his island, the city we drew up would be suitable for a wide range of adventures up to mid-level. But if the DM decides the reclusive wizard starts taking an active interest in current goings-on in Mor's End, that opens up the possibility of much higher level encounters. [/QUOTE]
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Knightfall's World of Kulan Campaign Maps (Updated: July 2022)
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