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Knightfall's World of Kulan Campaign Maps (Updated: July 2022)
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<blockquote data-quote="Knightfall" data-source="post: 1373302" data-attributes="member: 2012"><p style="text-align: center"><strong><span style="color: rgb(251, 160, 38)"><span style="font-size: 18px">NEW MAP: Savage Hills Region</span></span></strong></p><p></p><p><strong><span style="color: rgb(251, 160, 38)">SAVAGE HILLS REGION:</span></strong> This region is dominated by, you guessed it, the <strong>Savage Hills</strong>. This cluster of divides the <strong>Hawk Plains</strong> from the <strong>Wild Plains</strong> and stretches from the edge of the <strong>Great Forest</strong> to near the <strong>Town of Scandt</strong> just south of the <strong>Domain of Shadows</strong>.</p><p></p><p>Near the Great Forest, the Savage Hills are dominated by the communities of a magocracy, which has existed in this region since before the time of the <strong>First Ogre War</strong>. <strong>The City-state of Halandra</strong> survived that war, as well as the <strong>Second Ogre War</strong>, and it is one of the pillars of civilization in the western lands of the <strong>Sword Gulf</strong>.</p><p></p><p>The city-state is known as <strong>The City of Sorcerers</strong>, although its citizens aren't only sorcerers. All types of arcanists are welcome in Halandra, even those from other regions of the continent. However, finding the city-state isn't as simple as walking up to the city's gates. Arcanists are viewed with suspicion or outright fear in many of the western lands of the Sword Gulf. Thus, the city is magically hidden from any who would come to destroy Halandra and its citizens.</p><p></p><p>The magocracy's other communities are not warded, but it is widely known that these communities are under the protection of the <strong>Magus Concilium</strong>. Plus, many a powerful arcanist has "retired" to a smaller community withoin the Magocracy's border. Also, many powerful faiths dedicated to the arcane have temples spread throughout the Savage Hills.</p><p></p><p>Another noteable feature on this map is the network of rivers that radiate out from <strong>Silver River</strong>, which comes down through the Great Forest from <strong>Lake Silverleaf</strong> (not shown). I've been asked several time why it looks like the rivers are flowing the wrong way, and have to admit, I was in error when I drew them. However, instead of redoing all the rivers for Harqual, i came up with an in-game reason.</p><p></p><p>That reason, was the death of the <strong>North God</strong> known as <strong>Tulle</strong>.</p><p></p><p>Tulle was killed during the <strong>Divinity War</strong>, which ended over a 1,000 years ago. Tulle was the <strong>North God of Rivers, Lakes, and Fish</strong>, and his death sent the waters of Harqual spiraling into chaos. No where is this more evident, in the North, than throughout the lands of the Sword Gulf. The rivers' paths would seem odd to someone from another continent, but it is commonplace for rivers and lakes to defy logic, to the peoples of Harqual.</p><p></p><p>This makes traveling these waterways treacherous, to say the least, and most prefer to travel overland. Magical flight isn't recommended, over these waterways, as Tulle's death left many <strong>Legacies</strong>, which are wild magical zones and/or <strong>Loosed Divinity</strong>*, which can have dangerous effects for magical flying, or <em>water breathing</em>, travelers. Most that refuse to give up the benefits of aerial travel often prefer to ride winged mounts such as griffons and hippogriffs.</p><p></p><p>Note that the arcanists of Halandra don't control the entire cluster of hills that make up the Savage Hills. In the east, they must share the hills' resources with the elves and fey of the <strong>Wild Treelands</strong>. And in the west, the range of hills are dominated more by the citizens of the Domain of Shadows and the <strong>Barony of Poli</strong>. (Poli will be described in more detail under the <strong>Nomad Lands</strong> post, see below.)</p><p></p><p>KF72</p><p>----------</p><p>* See page 22 of Malhavoc Press's <em>Requiem for a God</em> for more information on Loosed Divinity.</p><p></p><p style="text-align: center">[ATTACH=full]35138[/ATTACH]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1373302, member: 2012"] [CENTER][B][COLOR=rgb(251, 160, 38)][SIZE=5]NEW MAP: Savage Hills Region[/SIZE][/COLOR][/B][/CENTER] [B][COLOR=rgb(251, 160, 38)]SAVAGE HILLS REGION:[/COLOR][/B] This region is dominated by, you guessed it, the [B]Savage Hills[/B]. This cluster of divides the [B]Hawk Plains[/B] from the [B]Wild Plains[/B] and stretches from the edge of the [B]Great Forest[/B] to near the [B]Town of Scandt[/B] just south of the [B]Domain of Shadows[/B]. Near the Great Forest, the Savage Hills are dominated by the communities of a magocracy, which has existed in this region since before the time of the [B]First Ogre War[/B]. [B]The City-state of Halandra[/B] survived that war, as well as the [B]Second Ogre War[/B], and it is one of the pillars of civilization in the western lands of the [B]Sword Gulf[/B]. The city-state is known as [B]The City of Sorcerers[/B], although its citizens aren't only sorcerers. All types of arcanists are welcome in Halandra, even those from other regions of the continent. However, finding the city-state isn't as simple as walking up to the city's gates. Arcanists are viewed with suspicion or outright fear in many of the western lands of the Sword Gulf. Thus, the city is magically hidden from any who would come to destroy Halandra and its citizens. The magocracy's other communities are not warded, but it is widely known that these communities are under the protection of the [B]Magus Concilium[/B]. Plus, many a powerful arcanist has "retired" to a smaller community withoin the Magocracy's border. Also, many powerful faiths dedicated to the arcane have temples spread throughout the Savage Hills. Another noteable feature on this map is the network of rivers that radiate out from [B]Silver River[/B], which comes down through the Great Forest from [B]Lake Silverleaf[/B] (not shown). I've been asked several time why it looks like the rivers are flowing the wrong way, and have to admit, I was in error when I drew them. However, instead of redoing all the rivers for Harqual, i came up with an in-game reason. That reason, was the death of the [B]North God[/B] known as [B]Tulle[/B]. Tulle was killed during the [B]Divinity War[/B], which ended over a 1,000 years ago. Tulle was the [B]North God of Rivers, Lakes, and Fish[/B], and his death sent the waters of Harqual spiraling into chaos. No where is this more evident, in the North, than throughout the lands of the Sword Gulf. The rivers' paths would seem odd to someone from another continent, but it is commonplace for rivers and lakes to defy logic, to the peoples of Harqual. This makes traveling these waterways treacherous, to say the least, and most prefer to travel overland. Magical flight isn't recommended, over these waterways, as Tulle's death left many [B]Legacies[/B], which are wild magical zones and/or [B]Loosed Divinity[/B]*, which can have dangerous effects for magical flying, or [I]water breathing[/I], travelers. Most that refuse to give up the benefits of aerial travel often prefer to ride winged mounts such as griffons and hippogriffs. Note that the arcanists of Halandra don't control the entire cluster of hills that make up the Savage Hills. In the east, they must share the hills' resources with the elves and fey of the [B]Wild Treelands[/B]. And in the west, the range of hills are dominated more by the citizens of the Domain of Shadows and the [B]Barony of Poli[/B]. (Poli will be described in more detail under the [B]Nomad Lands[/B] post, see below.) KF72 ---------- * See page 22 of Malhavoc Press's [I]Requiem for a God[/I] for more information on Loosed Divinity. [CENTER][ATTACH type="full"]35138[/ATTACH][/CENTER] [/QUOTE]
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