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Knightfall's World of Kulan Campaign Maps (Updated: July 2022)
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<blockquote data-quote="Knightfall" data-source="post: 1849750" data-attributes="member: 2012"><p style="text-align: center"><strong><span style="font-size: 18px"><span style="color: rgb(251, 160, 38)">NEW MAPS:</span></span></strong></p> <p style="text-align: center"><strong><span style="font-size: 18px"><span style="color: rgb(251, 160, 38)">Chara Coast Overview & Cities of the Chara Coast</span></span></strong></p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]22283[/ATTACH]</p><p></p><p>The first, overview, map shows the region directly south of the <strong>Kingdom of Izmer</strong> (no wisecracks, please). Five cities dominate this region (not including the cities of <strong>Dragonhold</strong> and <strong>Thessalhold</strong>) -- <strong>Acquadeipe</strong>, <strong>Hellekan</strong>, <strong>Favir</strong>, <strong>Sange</strong>, and <strong>Sulinon</strong>. As well, the two cities at the top of the map, <strong>Sumdall</strong> and <strong>Vylend</strong> are part of <strong>Kingdom of Izmer</strong>, while <strong>Belinay</strong> and <strong>Hathmathia</strong>, at the bottom of the map, are part of the <strong>Belin Confederacy</strong>.</p><p></p><p>The <strong>City of Acquadeipe</strong> is known as <strong>The Shining City</strong>. It will be described based on a different map (will be posted later).</p><p></p><p>The second map shows the <strong>Chara Cities</strong>.</p><p></p><p>The <strong>City of Hellekan</strong> is known as the <strong>City of the Sun</strong>. This is due to the fact that the citizens worship the <strong>Interloper God</strong> known as <strong>Apollo</strong>. The other deities worshipped in the city can be counted on one hand. The <strong>North God of the Sun</strong> is the most notable of these deities.</p><p></p><p>The city is a beautiful place full of cobblestone streets, high rooftops, stone columns, and picturesque gardens. The center of the city is dominated by the <strong>Temple of Apollo</strong> and the <strong>House of Lords</strong>.</p><p></p><p>The <strong>City of Favir</strong> is known as <strong>The Littoral City</strong>. This city is known for its beautiful shoreline with sandy beaches, rock gardens, natural sea caves, and underwater reefs. However, those not from the city who wish to see <strong>Favir's</strong> shoreline must either pay a preimum or try to sneak past the strong guard force assigned to protect the coastline (i.e. druid/fighters).</p><p></p><p><strong>Favir's</strong> shoreline isn't the only this that <strong>Favir</strong> is famous for. The city itself is a contrast to the beauty of its beaches. It is a mess with sprawling slums and a powerful, corrupt druidic enclave. They will go to any length to protect the coastline and countryside surrounding <strong>Favir</strong>, but let the city rot. As a result, the city's elite live outside the city in walled estates. The city doesn't have a wall, however, and is preyed on by several powerful thieves' guilds.</p><p></p><p>The <strong>City of Sange</strong> is known as the <strong>City of Bangles</strong>. <strong>Sange</strong> is a dark place known for its slave trade. Slaves must always wear arm bands. These arm bands signify who in the city owns a slave and the more important the owner, the fancier the arm band. Copper and iron for low end slave owners and mithral and adamantine for high end slave owners.</p><p></p><p>An extremely important slave's arm band is often enchanted to force the slave to stay and work in a specific area. This has lead to many of the important slave owners to having an arcanist on staff, as a slave, or as a member of their own family.</p><p></p><p>Arm bands are very hard to remove even those that aren't enchanted. Hot metal is molded around the slaves arm causing severe burns. The metal is then marked by hammering or etching in the slave owners symbol. Enchanted arm bands are created differently, but one size fits all as the magical arm bands resize to fit a slaves arm. Only the person who "enslaved" the wearer can take the arm band off, usually.</p><p></p><p>The <strong>City of Sulinon</strong> is known as the <strong>City of Coliseums</strong>. <strong>Sulinon</strong> is famous for one thing, its many amphitheaters, arenas, coliseums, and fighting pits. All of these structures showcase the city's greatest assets, gladiators.</p><p></p><p>Being so close to the <strong>City of Sange</strong> means that a lot of the city's gladiators are slaves. However, this isn't the norm, as the city is ruled by a council of retired gladiators. Most slave gladiators are imports from <strong>Sange</strong> or from <strong>Thessalgard Island</strong>.</p><p></p><p>Gladiatorial matches are constant in this city. Day and night matches of all type are run. Standard tournaments of every size, chained-to-foe matches, beast matches, labyrinth matches, gather the rings, limited equipment matches, no ressurection matches, zombie horde matches, ocean battles, etc.</p><p></p><p>So complex is the type of matches available to be watched in this city that there are unique arenas for almost every type of contest imaginable. As a result, the only businesses here are related to gladitoral games, whether it be weaponsmiths or traders who travel the continent to find exotic creatures to fight ing the beast matches. The <strong>City of Sulinon</strong> imports almost all of its food and other essential needs for life.</p><p></p><p>The last place worth noting on this map is the <strong>Thessalgard Holds</strong>. This island domain is ruled by the yuan-ti. These creatures have their fangs into every illicit and depraved venture up and down the <strong>Chara Coast</strong>. Their island home is a near impassible swamp with withered trees and dangerous monsters.</p><p></p><p>The yuan-ti move about the island through several <strong>Underearth</strong> passages or by skyship, as not even they would risk the dangerous aberrations, dinosaurs, and magical beasts that populate the islands interior.</p><p></p><p>Those communities shown without a wall guarding it are completely underground, while its walled towns and the <strong>City of Thessalhold</strong> are fortress-like communities that are both above ground and under the fetid swamps. How the yuan-ti achieved this enginnering feat remains a mystery. Some whisper of dark pacts made with demons, or worse.</p><p></p><p>Cheers! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p style="text-align: center">[ATTACH=full]22282[/ATTACH]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1849750, member: 2012"] [CENTER][B][SIZE=5][COLOR=rgb(251, 160, 38)]NEW MAPS: Chara Coast Overview & Cities of the Chara Coast[/COLOR][/SIZE][/B] [ATTACH type="full"]22283[/ATTACH][/CENTER] The first, overview, map shows the region directly south of the [B]Kingdom of Izmer[/B] (no wisecracks, please). Five cities dominate this region (not including the cities of [B]Dragonhold[/B] and [B]Thessalhold[/B]) -- [B]Acquadeipe[/B], [B]Hellekan[/B], [B]Favir[/B], [B]Sange[/B], and [B]Sulinon[/B]. As well, the two cities at the top of the map, [B]Sumdall[/B] and [B]Vylend[/B] are part of [B]Kingdom of Izmer[/B], while [B]Belinay[/B] and [B]Hathmathia[/B], at the bottom of the map, are part of the [B]Belin Confederacy[/B]. The [B]City of Acquadeipe[/B] is known as [B]The Shining City[/B]. It will be described based on a different map (will be posted later). The second map shows the [B]Chara Cities[/B]. The [B]City of Hellekan[/B] is known as the [B]City of the Sun[/B]. This is due to the fact that the citizens worship the [B]Interloper God[/B] known as [B]Apollo[/B]. The other deities worshipped in the city can be counted on one hand. The [B]North God of the Sun[/B] is the most notable of these deities. The city is a beautiful place full of cobblestone streets, high rooftops, stone columns, and picturesque gardens. The center of the city is dominated by the [B]Temple of Apollo[/B] and the [B]House of Lords[/B]. The [B]City of Favir[/B] is known as [B]The Littoral City[/B]. This city is known for its beautiful shoreline with sandy beaches, rock gardens, natural sea caves, and underwater reefs. However, those not from the city who wish to see [B]Favir's[/B] shoreline must either pay a preimum or try to sneak past the strong guard force assigned to protect the coastline (i.e. druid/fighters). [B]Favir's[/B] shoreline isn't the only this that [B]Favir[/B] is famous for. The city itself is a contrast to the beauty of its beaches. It is a mess with sprawling slums and a powerful, corrupt druidic enclave. They will go to any length to protect the coastline and countryside surrounding [B]Favir[/B], but let the city rot. As a result, the city's elite live outside the city in walled estates. The city doesn't have a wall, however, and is preyed on by several powerful thieves' guilds. The [B]City of Sange[/B] is known as the [B]City of Bangles[/B]. [B]Sange[/B] is a dark place known for its slave trade. Slaves must always wear arm bands. These arm bands signify who in the city owns a slave and the more important the owner, the fancier the arm band. Copper and iron for low end slave owners and mithral and adamantine for high end slave owners. An extremely important slave's arm band is often enchanted to force the slave to stay and work in a specific area. This has lead to many of the important slave owners to having an arcanist on staff, as a slave, or as a member of their own family. Arm bands are very hard to remove even those that aren't enchanted. Hot metal is molded around the slaves arm causing severe burns. The metal is then marked by hammering or etching in the slave owners symbol. Enchanted arm bands are created differently, but one size fits all as the magical arm bands resize to fit a slaves arm. Only the person who "enslaved" the wearer can take the arm band off, usually. The [B]City of Sulinon[/B] is known as the [B]City of Coliseums[/B]. [B]Sulinon[/B] is famous for one thing, its many amphitheaters, arenas, coliseums, and fighting pits. All of these structures showcase the city's greatest assets, gladiators. Being so close to the [B]City of Sange[/B] means that a lot of the city's gladiators are slaves. However, this isn't the norm, as the city is ruled by a council of retired gladiators. Most slave gladiators are imports from [B]Sange[/B] or from [B]Thessalgard Island[/B]. Gladiatorial matches are constant in this city. Day and night matches of all type are run. Standard tournaments of every size, chained-to-foe matches, beast matches, labyrinth matches, gather the rings, limited equipment matches, no ressurection matches, zombie horde matches, ocean battles, etc. So complex is the type of matches available to be watched in this city that there are unique arenas for almost every type of contest imaginable. As a result, the only businesses here are related to gladitoral games, whether it be weaponsmiths or traders who travel the continent to find exotic creatures to fight ing the beast matches. The [B]City of Sulinon[/B] imports almost all of its food and other essential needs for life. The last place worth noting on this map is the [B]Thessalgard Holds[/B]. This island domain is ruled by the yuan-ti. These creatures have their fangs into every illicit and depraved venture up and down the [B]Chara Coast[/B]. Their island home is a near impassible swamp with withered trees and dangerous monsters. The yuan-ti move about the island through several [B]Underearth[/B] passages or by skyship, as not even they would risk the dangerous aberrations, dinosaurs, and magical beasts that populate the islands interior. Those communities shown without a wall guarding it are completely underground, while its walled towns and the [B]City of Thessalhold[/B] are fortress-like communities that are both above ground and under the fetid swamps. How the yuan-ti achieved this enginnering feat remains a mystery. Some whisper of dark pacts made with demons, or worse. Cheers! :D [CENTER][ATTACH type="full"]22282[/ATTACH][/CENTER] [/QUOTE]
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Knightfall's World of Kulan Campaign Maps (Updated: July 2022)
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