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Knightfall's World of Kulan Campaign Maps (Updated: July 2022)
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<blockquote data-quote="Knightfall" data-source="post: 1885332" data-attributes="member: 2012"><p>Thanks, Phaedrus. Posting my maps here helps me "create" new ideas for each region. I have several maps that are ready to post, but I've held off because I've been trying to build the "themes" to go with the city names and countries. I might be overthinking things a little, but that's me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Anyway, the one I'm posting here is a region known as <span style="color: DarkOrange"><strong>THE TULLELANDS</strong></span>. The truth is, the map should likely be named the <span style="color: DarkOrange"><strong>Tullelands Region</strong></span>, as there are several different politcal entities in this region.</p><p></p><p><strong>THE TULLELANDS</strong></p><p>The Tullelands is the place where the River God of the Pantheon of the North, Tulle, died and fell during the Divinity War. His death greatly affected the entire continent, as waterways have a tendency to behave and look strange. Nowhere is this more apparent then the Tullelands. The waterways here are highly chaotic: a great geyser shoots up from one of the lakes while the other has a strange "waterfall" where the land rose up when Tulle's divine form hit earth. Now, water falls from a raised spire of magical stone. It's hard to explain.</p><p></p><p>Anyway, after Tulle's death, his worshippers flocked to the region and several cities, towns, and other communities grew up overnight (the capital city is Tullea). All those communities on the map with names related to water (such as Streambed) are part of what is collectively known as the Legacy Lands of the Water God.</p><p></p><p>Also on this map are four "locales" of note – Caer Virog, Dunehold, Hillgate, and Ferinmal.</p><p></p><p>Caer Virog is a ruined city-state that was destroyed 650+ years ago during the time of the Black Wars. No one is sure when the city-state was destroyed and the city is only of interest to scholars (and adventurers). Many have tried to explore Caer Virog, but the shifting sands and rocky terrain makes this treacherous. Those that have found the ruin and returned to tell of it, tell of ancient carvings and Draconic text on its buried walls. Some that have survived insist that the ruin is another throwback to the time before the Second Ice Age.</p><p></p><p>Second, Dunehold is desert elf city that is referred to as the City of Tribes. It is where all of the desert elf tribes come to trade and settle disputes. However, over the centuries it has had to adapt to integrate other races, especially Torin dwarves, the Bhuka, and even a few johzals. Humans are rare in the city and the hereditary oligarchy that runs the city goes to great lengths to keep out undesirables.</p><p></p><p>Third, is the Elevated City of Hillgate, which is mixed community of rockwood gnomes, rakasta, southern elves, lightfoot halflings, Torin dwarves, and even a few humans. It is known as The Gateway City and is one of the only ways to reach the Realm of the Little Trees – the mountain kingdom of the of the rockwood gnomes. Hillgate is that realms greatest ally in this region, as they provide as a buffer to those crazy "Tulleans" hell bent on exploring the lifewaters of their fallen god up into the mountains.</p><p></p><p>Hillgate is also known as one of the leading cities of the Far South when it comes to commerce. It is one of the only places that rockwood gnomes sell their wares to outsiders. Thus, the city has gained a reputation as being a city of hardened traders protecting their way of life.</p><p></p><p>The final "locale" of note is Ferinmal, or more correctly The Ferinmal Homeland, as most refer to “Ferinmal” as the city itself, not the land (yes, it can be confusing to outsiders). The Ferinmal Homeland is home to very mixed bag of people. One could almost call it the hinterlands on the edge of civilization. All of the other communities here are isolated outposts where law is handed out at the end of a sword.</p><p></p><p>If the Lands of Harqual is said to have a Wild West-like area, this is it, although flintlocks aren't readily available on Harqual. (Ferinmal City is one of the few "land-locked" spelljammer ports on the continent, and flintlocks are more common in the city than anywhere else in region due to the influence of spelljamming races.) It has quite a diverse population including (primarily) badlands dwarves, lightfoot halflings, rakastas, bhukas, and the illonis, as well as (secondarily) humans, tri-clops, hadozee, giffs, and a small number of desert elves that choose trading with the locales instead of raiding them.[ATTACH=full]62298[/ATTACH]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1885332, member: 2012"] Thanks, Phaedrus. Posting my maps here helps me "create" new ideas for each region. I have several maps that are ready to post, but I've held off because I've been trying to build the "themes" to go with the city names and countries. I might be overthinking things a little, but that's me. :D Anyway, the one I'm posting here is a region known as [COLOR=DarkOrange][B]THE TULLELANDS[/B][/COLOR]. The truth is, the map should likely be named the [COLOR=DarkOrange][B]Tullelands Region[/B][/COLOR], as there are several different politcal entities in this region. [B]THE TULLELANDS[/B] The Tullelands is the place where the River God of the Pantheon of the North, Tulle, died and fell during the Divinity War. His death greatly affected the entire continent, as waterways have a tendency to behave and look strange. Nowhere is this more apparent then the Tullelands. The waterways here are highly chaotic: a great geyser shoots up from one of the lakes while the other has a strange "waterfall" where the land rose up when Tulle's divine form hit earth. Now, water falls from a raised spire of magical stone. It's hard to explain. Anyway, after Tulle's death, his worshippers flocked to the region and several cities, towns, and other communities grew up overnight (the capital city is Tullea). All those communities on the map with names related to water (such as Streambed) are part of what is collectively known as the Legacy Lands of the Water God. Also on this map are four "locales" of note – Caer Virog, Dunehold, Hillgate, and Ferinmal. Caer Virog is a ruined city-state that was destroyed 650+ years ago during the time of the Black Wars. No one is sure when the city-state was destroyed and the city is only of interest to scholars (and adventurers). Many have tried to explore Caer Virog, but the shifting sands and rocky terrain makes this treacherous. Those that have found the ruin and returned to tell of it, tell of ancient carvings and Draconic text on its buried walls. Some that have survived insist that the ruin is another throwback to the time before the Second Ice Age. Second, Dunehold is desert elf city that is referred to as the City of Tribes. It is where all of the desert elf tribes come to trade and settle disputes. However, over the centuries it has had to adapt to integrate other races, especially Torin dwarves, the Bhuka, and even a few johzals. Humans are rare in the city and the hereditary oligarchy that runs the city goes to great lengths to keep out undesirables. Third, is the Elevated City of Hillgate, which is mixed community of rockwood gnomes, rakasta, southern elves, lightfoot halflings, Torin dwarves, and even a few humans. It is known as The Gateway City and is one of the only ways to reach the Realm of the Little Trees – the mountain kingdom of the of the rockwood gnomes. Hillgate is that realms greatest ally in this region, as they provide as a buffer to those crazy "Tulleans" hell bent on exploring the lifewaters of their fallen god up into the mountains. Hillgate is also known as one of the leading cities of the Far South when it comes to commerce. It is one of the only places that rockwood gnomes sell their wares to outsiders. Thus, the city has gained a reputation as being a city of hardened traders protecting their way of life. The final "locale" of note is Ferinmal, or more correctly The Ferinmal Homeland, as most refer to “Ferinmal” as the city itself, not the land (yes, it can be confusing to outsiders). The Ferinmal Homeland is home to very mixed bag of people. One could almost call it the hinterlands on the edge of civilization. All of the other communities here are isolated outposts where law is handed out at the end of a sword. If the Lands of Harqual is said to have a Wild West-like area, this is it, although flintlocks aren't readily available on Harqual. (Ferinmal City is one of the few "land-locked" spelljammer ports on the continent, and flintlocks are more common in the city than anywhere else in region due to the influence of spelljamming races.) It has quite a diverse population including (primarily) badlands dwarves, lightfoot halflings, rakastas, bhukas, and the illonis, as well as (secondarily) humans, tri-clops, hadozee, giffs, and a small number of desert elves that choose trading with the locales instead of raiding them.[ATTACH type="full"]62298[/ATTACH] [/QUOTE]
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Knightfall's World of Kulan Campaign Maps (Updated: July 2022)
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