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Knightfall's World of Kulan Campaign Maps (Updated: July 2022)
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<blockquote data-quote="Knightfall" data-source="post: 4256122" data-attributes="member: 2012"><p style="text-align: center"><span style="color: DarkOrange"><strong><span style="font-size: 18px">SERPENT'S TEETH REGION</span></strong></span></p> <p style="text-align: center"><em>(Some of the text below is updated from an earlier post.)</em></p><p></p><p><span style="color: DarkOrange"><strong><span style="font-size: 18px">Arek</span></strong></span></p><p><strong>Calrendia</strong></p><p><em>"Calrendia is made up of several smaller allied nations and territories."</em></p><p style="text-align: right">— From Black Robes, White Hearts: Enigma of the Arcanexus</p><p></p><p>Since the Arekoz website has disappeared into the Internet mist, I can't really say much about Calrendia. The excerpt above is taken directly from <em>White Robes, Black Hearts: Enigma of the Arcanexus</em> (EotA). Note, however, since my Calrendia is very close to the equator, the land will be portrayed differently. (No knights in heavy platemail in my version of Calrendia.) I'm thinking eagle and jaguar knights combined with some European-style flavor. (Hmm . . .)</p><p></p><p><strong>Empire of Mhul, the</strong></p><p><em>"Mhul is an empire that has been in decline for over a thousand years."</em></p><p style="text-align: right">— From Black Robes, White Hearts: Enigma of the Arcanexus</p><p></p><p>Another region from the Arekoz Campaign Setting; this one isn't as vitally important for EotA beyond the fact that the chief bad guys are from Mhul. In my campaign world, Mhul will be connected to the past given for Freeport (i.e. the lost Empire of the Serpents). The land is going to be full of evil necromancers and their ghulish servants as well as the White Robes. I expect a sort of "ju-ju" vibe for Mhul with dark jungles and savage hills.</p><p></p><p><strong>Gateway, The City of Living Waters</strong></p><p>The City of Gateway is one of the most important and largest cities in this region that isn't located on a sea coast. Dark Portal Games created a free PDF detailing Gateway, which I still have, but I don't think it is available online anywhere, anymore. Therefore, I'll likely post a stat-block for Gateway based on the one in the PDF but with my own "twists" added in. (FYI: The PDF was co-wrote by none other than our own Darrin Drader, and he and I co-wrote EotA along with Tony Bounds.)</p><p></p><p><strong>Vehrmon</strong></p><p><em>"Vehrmon is ruled by its wealthy merchants and its religious leaders."</em></p><p style="text-align: right">— From Black Robes, White Hearts: Enigma of the Arcanexus</p><p></p><p>That's all I've got. I guess that means I have to make up the rest. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p><span style="color: DarkOrange"><strong><span style="font-size: 18px">The Serpent's Teeth</span></strong></span></p><p><strong>Freeport</strong></p><p>The Serpents Teeth — the islands known as Leeward, T'wik, Windward, and the large central island of A'Val. These are the islands of Freeport. Note that the islands called Gelem and Gulmagesh are part of the Serpent's Teeth; however, they aren't considered part of the area controled by Freeport. Freeport has recently been updated in Green Ronin's <em>The Pirate's Guide to Freeport</em>, and it is a mainstay in my campaign world. Freeport is the destination of choice for any captain that doesn't want to undergo the scrutiny of the dockmasters of Sulluhal's ports.</p><p></p><p><strong>Sulluhal</strong></p><p>Gelem and Gulmagesh are controled from the cities of Sullgasa and Malthaga. (Note: All those place names are from EotA.) In Arekoz, those two cities are likely part of Mhul, but I'm not sure. Therefore, IMC, I've decided to make those two cities and several other communities part of a thalassocracy I call Sulluhal. This "empire at sea" is Freeport's greatest rival in the region. Sulluhal is independant from Mhul but pays a yearly tribute in order to remain independant. For while Sulluhal has naval superiority over Calrendia and Vehrmon, it wouldn't be able to withstand a direct conflict with the White Robed priests of Mhul.</p><p></p><p style="text-align: center">[ATTACH=full]34489[/ATTACH]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4256122, member: 2012"] [CENTER][COLOR=DarkOrange][B][SIZE=5]SERPENT'S TEETH REGION[/SIZE][/B][/COLOR] [I](Some of the text below is updated from an earlier post.)[/I][/CENTER] [COLOR=DarkOrange][B][SIZE=5]Arek[/SIZE][/B][/COLOR] [B]Calrendia[/B] [I]"Calrendia is made up of several smaller allied nations and territories."[/I] [RIGHT]— From Black Robes, White Hearts: Enigma of the Arcanexus[/RIGHT] Since the Arekoz website has disappeared into the Internet mist, I can't really say much about Calrendia. The excerpt above is taken directly from [I]White Robes, Black Hearts: Enigma of the Arcanexus[/I] (EotA). Note, however, since my Calrendia is very close to the equator, the land will be portrayed differently. (No knights in heavy platemail in my version of Calrendia.) I'm thinking eagle and jaguar knights combined with some European-style flavor. (Hmm . . .) [B]Empire of Mhul, the[/B] [I]"Mhul is an empire that has been in decline for over a thousand years."[/I] [RIGHT]— From Black Robes, White Hearts: Enigma of the Arcanexus[/RIGHT] Another region from the Arekoz Campaign Setting; this one isn't as vitally important for EotA beyond the fact that the chief bad guys are from Mhul. In my campaign world, Mhul will be connected to the past given for Freeport (i.e. the lost Empire of the Serpents). The land is going to be full of evil necromancers and their ghulish servants as well as the White Robes. I expect a sort of "ju-ju" vibe for Mhul with dark jungles and savage hills. [B]Gateway, The City of Living Waters[/B] The City of Gateway is one of the most important and largest cities in this region that isn't located on a sea coast. Dark Portal Games created a free PDF detailing Gateway, which I still have, but I don't think it is available online anywhere, anymore. Therefore, I'll likely post a stat-block for Gateway based on the one in the PDF but with my own "twists" added in. (FYI: The PDF was co-wrote by none other than our own Darrin Drader, and he and I co-wrote EotA along with Tony Bounds.) [B]Vehrmon[/B] [I]"Vehrmon is ruled by its wealthy merchants and its religious leaders."[/I] [RIGHT]— From Black Robes, White Hearts: Enigma of the Arcanexus[/RIGHT] That's all I've got. I guess that means I have to make up the rest. ;) [COLOR=DarkOrange][B][SIZE=5]The Serpent's Teeth[/SIZE][/B][/COLOR] [B]Freeport[/B] The Serpents Teeth — the islands known as Leeward, T'wik, Windward, and the large central island of A'Val. These are the islands of Freeport. Note that the islands called Gelem and Gulmagesh are part of the Serpent's Teeth; however, they aren't considered part of the area controled by Freeport. Freeport has recently been updated in Green Ronin's [I]The Pirate's Guide to Freeport[/I], and it is a mainstay in my campaign world. Freeport is the destination of choice for any captain that doesn't want to undergo the scrutiny of the dockmasters of Sulluhal's ports. [B]Sulluhal[/B] Gelem and Gulmagesh are controled from the cities of Sullgasa and Malthaga. (Note: All those place names are from EotA.) In Arekoz, those two cities are likely part of Mhul, but I'm not sure. Therefore, IMC, I've decided to make those two cities and several other communities part of a thalassocracy I call Sulluhal. This "empire at sea" is Freeport's greatest rival in the region. Sulluhal is independant from Mhul but pays a yearly tribute in order to remain independant. For while Sulluhal has naval superiority over Calrendia and Vehrmon, it wouldn't be able to withstand a direct conflict with the White Robed priests of Mhul. [CENTER][ATTACH type="full"]34489[/ATTACH][/CENTER] [/QUOTE]
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