Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Knightfall's World of Kulan: Monster Compilations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 1810395" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>DRAGONNE OF HARQUAL</strong></span></p><p><strong>Large Dragon (Shapechanger)</strong></p><p><strong>Hit Dice:</strong> 9d12+36 (48 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 40 ft. (8 squares), fly 30 ft. (poor)</p><p><strong>AC:</strong> 19 (-1 size, +2 Dex, +8 natural), touch 11, flat-footed 17</p><p><strong>Base Attack/Grapple:</strong> +9/+18</p><p><strong>Attack:</strong> Bite +12 melee (2d6+7)</p><p><strong>Full Attack:</strong> Bite +12 melee (2d6+5) and 2 claws +7 melee (1d8+2)</p><p><strong>Space/Reach:</strong> 10 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Racial traits, pounce, roar</p><p><strong>Special Qualities:</strong> Racial traits, immunities, shape change</p><p><strong>Saves:</strong> Fort +10, Ref +8, Will +7</p><p><strong>Abilities:</strong> Str 21 (+5), Dex 15 (+2), Con 19 (+4), Int 8 (-2), Wis 12 (+1), Cha 14 (+2)</p><p><strong>Skills:</strong> Concentration +8, Intimidate +6, Listen +17, Search +10, Spot +17, Survival +5</p><p><strong>Feats:</strong> Blind-Fight, Combat Reflexes, Hover, Track</p><p></p><p><strong>Continent/Region:</strong> Harqual/The Great Expanse</p><p><strong>Environment:</strong> Temperate deserts</p><p><strong>Organization:</strong> Solitary or pair</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Treasure:</strong> Double standard</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +7</p><p></p><p><em>This large dragon possesses huge claws and fangs, and large intelligent eyes, the color of its golden scales, which shimmer under the heat of the desert sun.</em></p><p></p><p>Most races, beyond those living near the Great Expanse, believe that dragonnes of Harqual aren't any different than those in other areas of the world. This is not so. The dragonnes of Harqual are shape changing magical beast that often take the form of medium or large-sized humanoids (most often as desert elves). While mainly solitary by nature, once in a while, a young dragonne will take a humanoid shape and travel to the communities near the Great Expanse in search for excitement. Often, they end up traveling with desert elves, lightfoots, or rakasta, hiding their true nature until they have come to trust their new companions. Once revealed, most adventuring groups will readily accept a dragonne as their friend and ally.</p><p></p><p>A dragonne is about 12 feet long and weighs about 700 pounds.</p><p></p><p>Dragonnes speak Draconic.</p><p></p><p><strong>Combat</strong></p><p>A dragonne's wings are useful only for short flights, carrying the creature for 10 to 30 minutes at a time. Nevertheless, it uses its wings effectively in battle. If opponents attempt to charge or encircle it, the dragonne simply takes to the air and finds a more defensible position.</p><p></p><p><em>Change Shape (Su):</em> A dragonne can assume any Medium to Large-sized humanoid form, or revert to its own form, as a standard action. In humanoid form, a dragonne loses its claw and bite attacks (although it often equips itself with weapons and armor instead). A dragonne remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the dragonne reverts to its natural form when killed. A true seeing spell reveals its natural form.</p><p></p><p><em>Immunities (Ex):</em> Dragonnes are immune to sleep and paralysis effects.</p><p></p><p><em>Pounce (Ex):</em> If a dragonne charges, it can make a full attack in the same round.</p><p></p><p><em>Roar (Su):</em> A dragonne can loose a devastating roar every 1d4 rounds. All creatures except dragonnes within 120 feet must succeed on a Will save (DC 16) or become fatigued. Those within 30 feet who fail their saves become exhausted. The save DC is Charisma-based.</p><p></p><p><em>Racial Traits (Ex):</em> See below.</p><p></p><p><strong>Dragonne Society</strong></p><p>Dragonnes of Harqual are favored children of the Interloper God known as Chaeon, Lord of the Expanse. The desert elves and dragonnes believe it was this god that gave the dragonnes their shape changing ability. Dragonnes are very pious and pray to the Lord of the Expanse at dawn each day, facing in the direction of the Great Expanse regardless of where they have traveled too. Dragonnes are naturally curious as well, and many have taken to traveling through the islands of the Karmine Sea and beyond, looking for their next great adventure.</p><p></p><p><strong>Dragonnes as Characters</strong></p><p>Dragonnes favor the sorcerer class.</p><p></p><p><strong>Dragonne Traits</strong></p><p>— +4 to Strength, +2 to Dexterity, +4 to Constitution, -2 Intelligence.</p><p>— <em>Speed:</em> Base land speed is 40 feet. Dragonnes can also fly at a speed of 30 feet.</p><p>— <em>Keen Vision (Ex):</em> Dragonnes have low-light vision that allows them see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of low illumination. They also have darkvision at a range of 60 feet.</p><p>— <em>Racial Hit Dice:</em> A dragonne begins with nine levels of dragon, which provide 9d12 Hit Dice, a base attack bonus of +9, and base saving throw bonuses of Fort +6, Ref +6, Will +6.</p><p>— <em>Racial Skills:</em> A dragonne's dragon levels give it skill points equal to 9 x (2 + Int Modifier). Its class skills are Concentration, Intimidate, Listen, Search, Spot, and Survival. Dragonnes have a +4 racial bonus on Listen and Spot checks.</p><p>— <em>Racial Feats:</em> A dragonne's dragon levels give it four feats.</p><p>— <em>Change Shape (Su):</em> As per the description under Combat.</p><p>— <em>Immunities (Ex):</em> As per the description under Combat.</p><p>— <em>Pounce (Ex):</em> As per the description under Combat.</p><p>— <em>Roar (Su):</em> As per the description under Combat.</p><p>— <em>Natural Attacks:</em> Dragonnes may attack with two claws and bite and are always treated as being armed when using their natural attacks, when in their natural form.</p><p>— <em>Carrying Capacity:</em> A light load for a dragonne is up to 348 pounds; a medium load, 349 – 699 pounds, and a heavy load, 700 – 1,050 pounds, when in its natural form.</p><p>— <em>Automatic Languages:</em> Draconic. <em>Bonus Languages:</em> Common, Elven, and Terran. Because of their limited contact with the world beyond the Great Expanse, dragonnes have fewer bonus languages to learn from.</p><p>— <em>Favored Class:</em> Sorcerer. A multiclass dragonne’s sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1810395, member: 2012"] [COLOR=DarkOrange][B]DRAGONNE OF HARQUAL[/B][/COLOR] [B]Large Dragon (Shapechanger)[/B] [B]Hit Dice:[/B] 9d12+36 (48 hp) [B]Initiative:[/B] +2 (Dex) [B]Speed:[/B] 40 ft. (8 squares), fly 30 ft. (poor) [B]AC:[/B] 19 (-1 size, +2 Dex, +8 natural), touch 11, flat-footed 17 [B]Base Attack/Grapple:[/B] +9/+18 [B]Attack:[/B] Bite +12 melee (2d6+7) [B]Full Attack:[/B] Bite +12 melee (2d6+5) and 2 claws +7 melee (1d8+2) [B]Space/Reach:[/B] 10 ft. / 5 ft. [B]Special Attacks:[/B] Racial traits, pounce, roar [B]Special Qualities:[/B] Racial traits, immunities, shape change [B]Saves:[/B] Fort +10, Ref +8, Will +7 [B]Abilities:[/B] Str 21 (+5), Dex 15 (+2), Con 19 (+4), Int 8 (-2), Wis 12 (+1), Cha 14 (+2) [B]Skills:[/B] Concentration +8, Intimidate +6, Listen +17, Search +10, Spot +17, Survival +5 [B]Feats:[/B] Blind-Fight, Combat Reflexes, Hover, Track [B]Continent/Region:[/B] Harqual/The Great Expanse [B]Environment:[/B] Temperate deserts [B]Organization:[/B] Solitary or pair [B]Challenge Rating:[/B] 9 [B]Treasure:[/B] Double standard [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +7 [I]This large dragon possesses huge claws and fangs, and large intelligent eyes, the color of its golden scales, which shimmer under the heat of the desert sun.[/I] Most races, beyond those living near the Great Expanse, believe that dragonnes of Harqual aren't any different than those in other areas of the world. This is not so. The dragonnes of Harqual are shape changing magical beast that often take the form of medium or large-sized humanoids (most often as desert elves). While mainly solitary by nature, once in a while, a young dragonne will take a humanoid shape and travel to the communities near the Great Expanse in search for excitement. Often, they end up traveling with desert elves, lightfoots, or rakasta, hiding their true nature until they have come to trust their new companions. Once revealed, most adventuring groups will readily accept a dragonne as their friend and ally. A dragonne is about 12 feet long and weighs about 700 pounds. Dragonnes speak Draconic. [B]Combat[/B] A dragonne's wings are useful only for short flights, carrying the creature for 10 to 30 minutes at a time. Nevertheless, it uses its wings effectively in battle. If opponents attempt to charge or encircle it, the dragonne simply takes to the air and finds a more defensible position. [I]Change Shape (Su):[/I] A dragonne can assume any Medium to Large-sized humanoid form, or revert to its own form, as a standard action. In humanoid form, a dragonne loses its claw and bite attacks (although it often equips itself with weapons and armor instead). A dragonne remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the dragonne reverts to its natural form when killed. A true seeing spell reveals its natural form. [I]Immunities (Ex):[/I] Dragonnes are immune to sleep and paralysis effects. [I]Pounce (Ex):[/I] If a dragonne charges, it can make a full attack in the same round. [I]Roar (Su):[/I] A dragonne can loose a devastating roar every 1d4 rounds. All creatures except dragonnes within 120 feet must succeed on a Will save (DC 16) or become fatigued. Those within 30 feet who fail their saves become exhausted. The save DC is Charisma-based. [I]Racial Traits (Ex):[/I] See below. [B]Dragonne Society[/B] Dragonnes of Harqual are favored children of the Interloper God known as Chaeon, Lord of the Expanse. The desert elves and dragonnes believe it was this god that gave the dragonnes their shape changing ability. Dragonnes are very pious and pray to the Lord of the Expanse at dawn each day, facing in the direction of the Great Expanse regardless of where they have traveled too. Dragonnes are naturally curious as well, and many have taken to traveling through the islands of the Karmine Sea and beyond, looking for their next great adventure. [B]Dragonnes as Characters[/B] Dragonnes favor the sorcerer class. [B]Dragonne Traits[/B] — +4 to Strength, +2 to Dexterity, +4 to Constitution, -2 Intelligence. — [I]Speed:[/I] Base land speed is 40 feet. Dragonnes can also fly at a speed of 30 feet. — [I]Keen Vision (Ex):[/I] Dragonnes have low-light vision that allows them see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of low illumination. They also have darkvision at a range of 60 feet. — [I]Racial Hit Dice:[/I] A dragonne begins with nine levels of dragon, which provide 9d12 Hit Dice, a base attack bonus of +9, and base saving throw bonuses of Fort +6, Ref +6, Will +6. — [I]Racial Skills:[/I] A dragonne's dragon levels give it skill points equal to 9 x (2 + Int Modifier). Its class skills are Concentration, Intimidate, Listen, Search, Spot, and Survival. Dragonnes have a +4 racial bonus on Listen and Spot checks. — [I]Racial Feats:[/I] A dragonne's dragon levels give it four feats. — [I]Change Shape (Su):[/I] As per the description under Combat. — [I]Immunities (Ex):[/I] As per the description under Combat. — [I]Pounce (Ex):[/I] As per the description under Combat. — [I]Roar (Su):[/I] As per the description under Combat. — [I]Natural Attacks:[/I] Dragonnes may attack with two claws and bite and are always treated as being armed when using their natural attacks, when in their natural form. — [I]Carrying Capacity:[/I] A light load for a dragonne is up to 348 pounds; a medium load, 349 – 699 pounds, and a heavy load, 700 – 1,050 pounds, when in its natural form. — [I]Automatic Languages:[/I] Draconic. [I]Bonus Languages:[/I] Common, Elven, and Terran. Because of their limited contact with the world beyond the Great Expanse, dragonnes have fewer bonus languages to learn from. — [I]Favored Class:[/I] Sorcerer. A multiclass dragonne’s sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Knightfall's World of Kulan: Monster Compilations
Top