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Knightfall's World of Kulan: Monster Compilations
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<blockquote data-quote="Knightfall" data-source="post: 1900009" data-attributes="member: 2012"><p>My favorite race from Skyrealms of Jorune. - KF72</p><p></p><p><span style="color: DarkOrange"><strong>BRONTH</strong></span></p><p><strong>Medium-Size Monstrous Humanoid (Ursine)</strong></p><p><strong>Hit Dice:</strong> 2d8+7 (16 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>AC:</strong> 15 (+2 Dex, +3 natural), touch 12, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +2/+6</p><p><strong>Attack:</strong> Claw +6 melee (1d6+6) or battleaxe +6 melee (1d8+4/x3) or javelin +4 ranged (1d6+4/x2)</p><p><strong>Full Attack:</strong> 2 claws +6 melee (1d6+4) and bite +1 melee (2d4+2) or battleaxe +6 melee (1d8+4/x3) or javelin +4 ranged (1d6+4/x2)</p><p><strong>Space/Reach:</strong> 10 ft. / 10 ft.</p><p><strong>Special Attacks:</strong> Racial traits, improved grab</p><p><strong>Special Qualities:</strong> Racial traits, keen vision, scent</p><p><strong>Saves:</strong> Fort +2, Ref +5, Will +5</p><p><strong>Abilities:</strong> Str 19 (+4), Dex 15 (+2), Con 15 (+2), Int 11 (+1), Wis 14 (+2), Cha 10 (+0)</p><p><strong>Skills:</strong> Craft (any one) +4, Listen+5, Spot +5, Swim +8</p><p><strong>Feats:</strong> Toughness</p><p></p><p><strong>Continent/Region:</strong> Kanpur</p><p><strong>Environment:</strong> Cold or temperate forests and urban</p><p><strong>Organization:</strong> Solitary, mated pair, family (2–5 plus 150% noncombatants), retreat (4–24 plus 150% noncombatants plus 1 5th-level leader and 2–4 dogs), or suburb (20–100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 3 5th-level lieutenants, 1 7th-level captain, and 4–12 dogs)</p><p><strong>Challenge Rating:</strong> 5</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Often lawful good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +3</p><p></p><p><em>This large humanoid creature has the head of a bear and dark brown fur covering its entire body. The creature carries a solid looking axe and several javelins are strapped to its back. The creature is unarmored, yet its body ripples with strength under its thick hide.</em></p><p></p><p>The bronth are descendants of some unknown bear-like creature, standing upright, and demonstrating a certain degree of intelligence. They are found exclusively on the continent of Kanpur, in the cold regions of the north. While they can be found as far to the east as the Iceshield Lands, they are most common in the Northwest Region of the continent. It is rumored that a specific polar breed of bronth can be found in the lands of the Far North and that these polar bronth are large, savage barbarians.</p><p></p><p>A bronth has an ursine head, stands 7½ feet tall, and weighs as much as a 500 pounds. The creature’s thick hides is covered with dark brown fur, which acts as insulation. Its eyes range, in color, from pale brown to midnight black, and its clawed hands have four fingers and an opposable thumb.</p><p></p><p>The language of the bronth, Boru, has a thick and solid sound. Although Boru can communicate fairly sophisticated ideas and has its own alphabet, it hasn’t any words of more than 3 syllables.</p><p></p><p><strong>Combat</strong></p><p>Bronth, as a general rule, do not like to hurt others, at least not without cause, but they have been known to become extremely violent when others do so in front of them. They especially hate slavers and will attack such "filth” as soon as it becomes obvious what the slaver does for a living.</p><p></p><p><em>Improved Grab</em> (Ex): To use this ability, a bronth must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.</p><p></p><p><em>Keen Vision</em> (Ex): Bronth have low-light vision that allows them see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of low illumination. They also have darkvision out to 60 feet.</p><p></p><p><em>Scent</em> (Ex): A bronth can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.</p><p></p><p><em>Skills</em>: A bronth gains a +4 racial bonus on Swim checks.</p><p></p><p><strong>Bronth Society</strong></p><p>The bronth tend to live alongside humans or elves, who they feel a kinship to, living in one particular section of a human or elven city. The bronth get along well with many races, however including, not only, humans & elves but dwarves, githzerai, gnomes, halflings, and rakasta.</p><p></p><p>The bronth abhor slavery, and take whatever steps are necessary to crush it when encountered. They believe that no intelligent being has the right to dominate another. They teach their children to respect other races that prove that they are honorable. Bronth willing give their lives to free slaves and many join militant groups fighting against oppression. As a result, bronth are not welcome in Novarum and Talangrán. </p><p></p><p>Bronth are partial to having pets. They often keep exotic animals or any sort of tame dog-like creature around. There isn’t any contradiction between the bronth’s hatred of slavery and their keeping of animals; all animals are treated with respect and dignity.</p><p></p><p>The bronth are omnivorous, eating both meats and vegetables. They are fond of roots and berries. Bronth love to eat meat that comes from any fish-like species. (They tend to get nervous around intelligent, aquatic races, such as sel'varahn.)</p><p></p><p><strong>The Bronth as Characters</strong></p><p>Bronth favor the fighter class.</p><p></p><p><strong>Bronth Traits</strong></p><p>Bronth have all the racial traits listed below:</p><p>— +4 to Strength, +2 to Dexterity, +2 to Constitution, +2 to Wisdom.</p><p>— Medium-size. As Medium creatures, bronth have no special bonuses or penalties due to their size.</p><p>— Speed: A bronth’s base speed is 30 feet.</p><p>— Monstrous Humanoid: Blounts are monstrous humanoids, and are therefore immune to spells that only affect humanoids, such as charm person.</p><p>— Racial Hit Dice: A bronth begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, Will +3.</p><p>— Racial Skills: A bronth’s monstrous humanoid levels give it skill points equal to 5 x (2 + Int Modifier). Its class skills are Craft, Listen, Spot, and Swim. Bronth gain a +4 racial bonus on all Swim checks.</p><p>— Racial Feats: A bronth's monstrous humanoid levels give it one feat.</p><p>— +3 natural bonus to armor class.</p><p>— Natural Weapons: Bronth characters may attack with two claw attacks (1d6) and a bite attack (2d4) and are always treated as being armed when using their natural attacks.</p><p>— Special Attacks (see above): Improved grab.</p><p>— Special Qualities (see above): Keen vision, scent.</p><p>— Automatic Languages: Common. Bonus Languages: Dwarven, Elven, Giant, Goblin, and Rakasta.</p><p>— Favored Class: Fighter. A multiclass bronth’s fighter class does not count when determining whether he suffers an XP penalty for multiclassing.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1900009, member: 2012"] My favorite race from Skyrealms of Jorune. - KF72 [COLOR=DarkOrange][B]BRONTH[/B][/COLOR] [B]Medium-Size Monstrous Humanoid (Ursine)[/B] [B]Hit Dice:[/B] 2d8+7 (16 hp) [B]Initiative:[/B] +2 (Dex) [B]Speed:[/B] 30 ft. (6 squares) [B]AC:[/B] 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 [B]Base Attack/Grapple:[/B] +2/+6 [B]Attack:[/B] Claw +6 melee (1d6+6) or battleaxe +6 melee (1d8+4/x3) or javelin +4 ranged (1d6+4/x2) [B]Full Attack:[/B] 2 claws +6 melee (1d6+4) and bite +1 melee (2d4+2) or battleaxe +6 melee (1d8+4/x3) or javelin +4 ranged (1d6+4/x2) [B]Space/Reach:[/B] 10 ft. / 10 ft. [B]Special Attacks:[/B] Racial traits, improved grab [B]Special Qualities:[/B] Racial traits, keen vision, scent [B]Saves:[/B] Fort +2, Ref +5, Will +5 [B]Abilities:[/B] Str 19 (+4), Dex 15 (+2), Con 15 (+2), Int 11 (+1), Wis 14 (+2), Cha 10 (+0) [B]Skills:[/B] Craft (any one) +4, Listen+5, Spot +5, Swim +8 [B]Feats:[/B] Toughness [B]Continent/Region:[/B] Kanpur [B]Environment:[/B] Cold or temperate forests and urban [B]Organization:[/B] Solitary, mated pair, family (2–5 plus 150% noncombatants), retreat (4–24 plus 150% noncombatants plus 1 5th-level leader and 2–4 dogs), or suburb (20–100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 3 5th-level lieutenants, 1 7th-level captain, and 4–12 dogs) [B]Challenge Rating:[/B] 5 [B]Treasure:[/B] Standard [B]Alignment:[/B] Often lawful good [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3 [I]This large humanoid creature has the head of a bear and dark brown fur covering its entire body. The creature carries a solid looking axe and several javelins are strapped to its back. The creature is unarmored, yet its body ripples with strength under its thick hide.[/I] The bronth are descendants of some unknown bear-like creature, standing upright, and demonstrating a certain degree of intelligence. They are found exclusively on the continent of Kanpur, in the cold regions of the north. While they can be found as far to the east as the Iceshield Lands, they are most common in the Northwest Region of the continent. It is rumored that a specific polar breed of bronth can be found in the lands of the Far North and that these polar bronth are large, savage barbarians. A bronth has an ursine head, stands 7½ feet tall, and weighs as much as a 500 pounds. The creature’s thick hides is covered with dark brown fur, which acts as insulation. Its eyes range, in color, from pale brown to midnight black, and its clawed hands have four fingers and an opposable thumb. The language of the bronth, Boru, has a thick and solid sound. Although Boru can communicate fairly sophisticated ideas and has its own alphabet, it hasn’t any words of more than 3 syllables. [B]Combat[/B] Bronth, as a general rule, do not like to hurt others, at least not without cause, but they have been known to become extremely violent when others do so in front of them. They especially hate slavers and will attack such "filth” as soon as it becomes obvious what the slaver does for a living. [I]Improved Grab[/I] (Ex): To use this ability, a bronth must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. [I]Keen Vision[/I] (Ex): Bronth have low-light vision that allows them see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of low illumination. They also have darkvision out to 60 feet. [I]Scent[/I] (Ex): A bronth can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft. [I]Skills[/I]: A bronth gains a +4 racial bonus on Swim checks. [B]Bronth Society[/B] The bronth tend to live alongside humans or elves, who they feel a kinship to, living in one particular section of a human or elven city. The bronth get along well with many races, however including, not only, humans & elves but dwarves, githzerai, gnomes, halflings, and rakasta. The bronth abhor slavery, and take whatever steps are necessary to crush it when encountered. They believe that no intelligent being has the right to dominate another. They teach their children to respect other races that prove that they are honorable. Bronth willing give their lives to free slaves and many join militant groups fighting against oppression. As a result, bronth are not welcome in Novarum and Talangrán. Bronth are partial to having pets. They often keep exotic animals or any sort of tame dog-like creature around. There isn’t any contradiction between the bronth’s hatred of slavery and their keeping of animals; all animals are treated with respect and dignity. The bronth are omnivorous, eating both meats and vegetables. They are fond of roots and berries. Bronth love to eat meat that comes from any fish-like species. (They tend to get nervous around intelligent, aquatic races, such as sel'varahn.) [B]The Bronth as Characters[/B] Bronth favor the fighter class. [B]Bronth Traits[/B] Bronth have all the racial traits listed below: — +4 to Strength, +2 to Dexterity, +2 to Constitution, +2 to Wisdom. — Medium-size. As Medium creatures, bronth have no special bonuses or penalties due to their size. — Speed: A bronth’s base speed is 30 feet. — Monstrous Humanoid: Blounts are monstrous humanoids, and are therefore immune to spells that only affect humanoids, such as charm person. — Racial Hit Dice: A bronth begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, Will +3. — Racial Skills: A bronth’s monstrous humanoid levels give it skill points equal to 5 x (2 + Int Modifier). Its class skills are Craft, Listen, Spot, and Swim. Bronth gain a +4 racial bonus on all Swim checks. — Racial Feats: A bronth's monstrous humanoid levels give it one feat. — +3 natural bonus to armor class. — Natural Weapons: Bronth characters may attack with two claw attacks (1d6) and a bite attack (2d4) and are always treated as being armed when using their natural attacks. — Special Attacks (see above): Improved grab. — Special Qualities (see above): Keen vision, scent. — Automatic Languages: Common. Bonus Languages: Dwarven, Elven, Giant, Goblin, and Rakasta. — Favored Class: Fighter. A multiclass bronth’s fighter class does not count when determining whether he suffers an XP penalty for multiclassing. [/QUOTE]
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