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Knightfall's World of Kulan: Monster Compilations
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<blockquote data-quote="Knightfall" data-source="post: 2877385" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>ORC, URIK-AA</strong></span></p><p><strong>Urik-Aa Orc, 1st-Level Warrior</strong></p><p><strong>Medium Humanoid (Orc)</strong></p><p><strong>Hit Dice:</strong> 1d8+1 (5 hp)</p><p><strong>Initiative:</strong> +1 (Dex)</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>AC:</strong> 16 (+1 Dex, +1 natural, +4 chain shirt), touch 11, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +1/+4</p><p><strong>Attack:</strong> +4 melee (1d8+3/19-20, longsword) or +4 melee (1d10+4/x3, naginata) or +2 ranged (1d6+3, javelin)</p><p><strong>Full Attack:</strong> +4 melee (1d8+3/19-20, longsword) or +4 melee (1d10+4/x3, naginata) or +2 ranged (1d6+3, javelin)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> ―</p><p><strong>Special Qualities:</strong> Darkvision 90 ft., light sensitivity</p><p><strong>Saves:</strong> Fort +3, Ref +1, Will -2</p><p><strong>Abilities:</strong> Str 17 (+3), Dex 13 (+1), Con 12 (+1), Int 10 (+0), Wis 7 (-2), Cha 6 (-2)</p><p><strong>Skills:</strong> Climb +2, Jump +2, Listen +2, Ride +2, Spot +2, Swim +0</p><p><strong>Feats:</strong> Alertness, Endurance [sup]B[/sup]</p><p></p><p><strong>Continent/Region:</strong> Kanpur/Any eastern land and Triadora/Any</p><p><strong>Environment:</strong> Temperate plains and hills</p><p><strong>Organization:</strong> Gang (2–4), company (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th-level), band (30–100 plus 100% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually lawful neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +1</p><p></p><p><em>This well-groomed humanoid appears to be some sort of orc equipped with fine weaponry and armor. Its bearing is stoic and its stare is unwavering. It appears to be well trained in the art of war just by how it stands waiting for you to commit yourself to a particular action.</em></p><p></p><p>The urik-aa are a race of high orcs that are native to the eastern lands of the continent of Kanpur and the continent of Triadora, as well. The urik-aa are known for their sophisticated culture and pursue art and engineering with enthusiasm. However, they also are highly militant and lawful as a society and aggressively expand their lands whenever possible.</p><p></p><p>The urik-aa of eastern Kanpur often practice Bushido as a way of life and many of the most famous samurais of the eastern lands are urik-aa. These urik-aa samurais sometimes devote themselves to human or eldred lords, but the urik-aa, as a race, do have their own samurai lords. An urik-aa considers it the greatest honor possible to serve a lord of his own race, as a samurai. Note that not all urik-aa of the eastern lands of Kanpur follow the way of Bushido. Just as many of their race are wandering nomads, ruthless rogues, and powerful sorcerers.</p><p></p><p>The urik-aa of Triadora are completely different than the urik-aa of Kanpur. They are more like orcs in their lifestyle just with a tendency towards being civilized. They honor agreements they make with the xanth lizardfolk and the horn minotaurs, but are always trying to get the upper hand in their dealings with both races. The urik-aa of Triadora are better organized, from a racial standpoint, than their Kanpurian cousins and they have many large cities of their own spread across Triadora’s western and southwestern coastlines.</p><p></p><p>The urik-aa speak their own racial language, as well as any one additional regional language.</p><p></p><p><strong>Combat</strong></p><p>Like standard orcs, the urik-aa are fierce opponents in combat. Unlike standard orcs they place more value on life and honor. They will fight to the death to protect their own or any allies they have sworn loyalty to, but they don’t throw away their lives if other sound tactics are available.</p><p></p><p>An urik-aa warrior prefers to enter melee with a sword in his hand, but what type of sword depends on the urik-aa’s lifestyle. An urik-aa samurai would use a katana, but most other urik-aa prefer to use a longsword. The oriental-style weapon known as a naginata is popular with urik-aa warriors, even Triadoran urik-aa. Urik-aa often keep ranged weapons handy, just in case the need arises, and they are fond of javelins, spears, and other thrown weapons.</p><p></p><p><em>Light Sensitivity</em> (Ex): Urik-Aa are dazzled in bright sunlight or within the radius of a <em>daylight</em> spell.</p><p></p><p>The urik-aa orc warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.</p><p></p><p><strong>Urik-Aa Orc Society</strong></p><p>Urik-Aa orcs consider their race to be superior to other orc races, and they rarely acknowledge less civilized orcs as anything but animals. This arrogance tends to be directed at other races less, but an urik-aa warrior always looks for a chance to test his resolve against members of other races. They can and do form strong bonds with others that fight within the rules of war and civility.</p><p></p><p>Kanpurian urik-aa respect other races that follow the Bushido way of life including humans, spirit folk, klorthaks, and eldred elves. Triadoran urik-aa have found a strong kinship with the minotaurs known as the Sons of the Horn, but less so with the other races of Triadora. However, an urik-aa always judges an individual based on his or her actions and not by their race, which has helped them integrate into the civilizations of Kanpur and Triadora since their arrival on Kulan over 800 years ago.</p><p></p><p>It is widely known in the lands of Kanpur and on the continent of Triadora that the urik-aa aren’t native to Kulan. Their ancestors came to the world on spelljamming ships from beyond the depths of Kulanspace. At first, they were not accepted, as they initially tried to settle in the western lands of Kanpur. However, the urik-aa migrated east over the centuries and can now be found everywhere in the Far East, from the Iceshield Lands to the Indjiran Peninsula.</p><p></p><p>Over 500 years ago, a large group of urik-aa left the eastern lands of Kanpur for the continent of Triadora. These urik-aa didn’t want to acclimate to oriental culture, wishing to keep their original culture intact. The monstrous denizens of Triadora challenged the first urik-aa settlements on a daily basis. Only their knowledge of advanced spelljamming technology gave them an advantage, which they used to escape such denizens and to use as trade knowledge with the horn minotaurs, who needed spelljamming technology to compete with the xanth (who had come to Kulan nearly 100 years before the urik-aa). The fact the urik-aa traded such vital knowledge to the horn minotaurs, for only the right to live on Triadora, is still a point of contention between the xanth and the urik-aa.</p><p></p><p>Urik-Aa orc culture would be completely alien to an orc from Harqual or the western lands of Kanpur, if such an orc was exposed to it. The urik-aa have a strong sense of community, as a race, and are fond of art in all its forms. Bards are common in urik-aa society and are as respected as warriors. The urik-aa, regardless of where they live, has a strong need for law and order, but sometimes this can go too far. Many a renegade urik-aa soldier has tried to rise above his station in life through conquering and tyranny, but as a race, the urik-aa believe more in the concept of achieving through honorable combat.</p><p></p><p><strong>Urik-Aa Orcs as Characters</strong></p><p>The urik-aa, as a race, favor the fighter class, but the urik-aa of Kanpur can also choose samurai as their favored class. Once this choice is made it cannot be changed. The urik-aa often become bards, despots, enforcers, monks, paladins, rangers, rogues, samurai, scouts, sohei, and wizards, depending on where they live. Unaligned urik-aa clerics can choose any two of the following domains: Art, Community, Courage, Law, Planning, Tyranny, and War.</p><p></p><p>The urik-aa of Kanpur often multiclass as bard/fighters, bard/rogues, bard/rangers, fighter/rogues, monk/samurai, monk/sohei, or ranger/rogues. While cleric and paladin are available as PC classes in the Far East of Kanpur, an urik-aa rarely takes one of these classes. Very rarely a Kanpurian urik-aa will become a paladin/samurai, but such a character would be unique. A Kanpurian urik-aa rarely becomes a sorcerer or wu jen, as the lifestyle is considered too unfettered. The urik-aa of Kanpur often worship Amaterasu, Relan, Sun-Wu-Kung, or Yama.</p><p></p><p>The urik-aa of Triadora often multiclass as bard/fighters, cleric/fighters, cleric/scouts, fighter/monks, fighter/scouts, fighter/wizards, ranger/scouts, or as monks in conjunction with one of the three lawful holy warrior classes (despot, enforcer, and paladin). Triadoran urik-aa are more likely to deviate from their racial heritage than Kanpurian urik-aa, so they sometimes choose to become druids and sorcerers. Such oddballs almost never multiclass, however. The urik-aa of Triadora often worship Bodhek, Galidan, Njfulir, or Zohar.</p><p></p><p><strong>Urik-Aa Orc Traits</strong></p><p>Urik-Aa orcs have all the racial traits listed below:</p><p>— +4 to Strength, +2 to Dexterity, -2 to Wisdom, -2 to Charisma.</p><p>— Medium.</p><p>— <em>Speed</em>: An urik-aa orc’s base speed is 30 feet.</p><p>— Urik-aa orcs have darkvision at a range of 90 feet.</p><p>— Urik-aa orcs receive Endurance as a bonus feat.</p><p>— +1 natural armor bonus.</p><p>— <em>Special Qualities</em> (see above): Light sensitivity.</p><p>— <em>Automatic Languages</em>: Urik-Aa and one regional language. <em>Bonus Languages</em>: Varies by region.</p><p>— <em>Favored Class</em>: Fighter. A multiclass urik-aa orc’s fighter class does not count when determining whether he suffers an XP penalty for multiclassing. The urik-aa of Kanpur can also choose samurai as their favored class. Once this choice is made it cannot be changed.</p><p></p><p><strong>Urik-Aa Half-Orcs</strong></p><p>The urik-aa of Kanpur’s Far East often form alliances with other races, but they most often join forces with humans that live by Bushido. These alliances sometime lead to intermarriage between human clans and the urik-aa. Urik-Aa half-orcs are the inevitable result. As there aren’t any humans on Triadora, there aren’t urik-aa half-orcs on that continent. It is slightly possible than one or two urik-aa privateers, in the service of the horn minotaurs, could have father such a half-orc through less than honorable means, but such an urik-aa half-orc would be unique.</p><p></p><p>Urik-Aa half-orcs have the features of both their parents and like standard half-orcs such a blending usually results in urik-aa half-orcs that look like ugly humanoids. However, once in a while an urik-aa half-orc gets the best features of his heritage and looks strangely attractive.</p><p></p><p><strong>Urik-Aa Half-Orc Traits</strong></p><p>Urik-Aa half-orcs have all the racial traits listed below:</p><p>— +2 to Strength, -2 to Wisdom, -2 to Charisma.</p><p>— Medium.</p><p>— <em>Speed</em>: An urik-aa half-orc’s base speed is 30 feet.</p><p>— Urik-Aa half-orcs have darkvision at a range of 60 feet.</p><p>— <em>Orc Blood</em>: For all effects related to race, a urik-aa half-orc is considered an orc.</p><p>— <em>Automatic Languages</em>: Urik-Aa and one regional language. <em>Bonus Languages</em>: Varies by region.</p><p>— <em>Favored Class</em>: Fighter. A multiclass urik-aa half-orc’s fighter class does not count when determining whether he suffers an XP penalty for multiclassing. Urik-Aa half-orcs cannot select samurai as their favored class. That option is only available to full-blooded urik-aa orcs.</p><p>— <em>Level Adjustment</em>: +0</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2877385, member: 2012"] [COLOR=DarkOrange][B]ORC, URIK-AA[/B][/COLOR] [B]Urik-Aa Orc, 1st-Level Warrior[/B] [B]Medium Humanoid (Orc)[/B] [B]Hit Dice:[/B] 1d8+1 (5 hp) [B]Initiative:[/B] +1 (Dex) [B]Speed:[/B] 30 ft. (6 squares) [B]AC:[/B] 16 (+1 Dex, +1 natural, +4 chain shirt), touch 11, flat-footed 15 [B]Base Attack/Grapple:[/B] +1/+4 [B]Attack:[/B] +4 melee (1d8+3/19-20, longsword) or +4 melee (1d10+4/x3, naginata) or +2 ranged (1d6+3, javelin) [B]Full Attack:[/B] +4 melee (1d8+3/19-20, longsword) or +4 melee (1d10+4/x3, naginata) or +2 ranged (1d6+3, javelin) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] ― [B]Special Qualities:[/B] Darkvision 90 ft., light sensitivity [B]Saves:[/B] Fort +3, Ref +1, Will -2 [B]Abilities:[/B] Str 17 (+3), Dex 13 (+1), Con 12 (+1), Int 10 (+0), Wis 7 (-2), Cha 6 (-2) [B]Skills:[/B] Climb +2, Jump +2, Listen +2, Ride +2, Spot +2, Swim +0 [B]Feats:[/B] Alertness, Endurance [sup]B[/sup] [B]Continent/Region:[/B] Kanpur/Any eastern land and Triadora/Any [B]Environment:[/B] Temperate plains and hills [B]Organization:[/B] Gang (2–4), company (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th-level), band (30–100 plus 100% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) [B]Challenge Rating:[/B] 1 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually lawful neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +1 [I]This well-groomed humanoid appears to be some sort of orc equipped with fine weaponry and armor. Its bearing is stoic and its stare is unwavering. It appears to be well trained in the art of war just by how it stands waiting for you to commit yourself to a particular action.[/I] The urik-aa are a race of high orcs that are native to the eastern lands of the continent of Kanpur and the continent of Triadora, as well. The urik-aa are known for their sophisticated culture and pursue art and engineering with enthusiasm. However, they also are highly militant and lawful as a society and aggressively expand their lands whenever possible. The urik-aa of eastern Kanpur often practice Bushido as a way of life and many of the most famous samurais of the eastern lands are urik-aa. These urik-aa samurais sometimes devote themselves to human or eldred lords, but the urik-aa, as a race, do have their own samurai lords. An urik-aa considers it the greatest honor possible to serve a lord of his own race, as a samurai. Note that not all urik-aa of the eastern lands of Kanpur follow the way of Bushido. Just as many of their race are wandering nomads, ruthless rogues, and powerful sorcerers. The urik-aa of Triadora are completely different than the urik-aa of Kanpur. They are more like orcs in their lifestyle just with a tendency towards being civilized. They honor agreements they make with the xanth lizardfolk and the horn minotaurs, but are always trying to get the upper hand in their dealings with both races. The urik-aa of Triadora are better organized, from a racial standpoint, than their Kanpurian cousins and they have many large cities of their own spread across Triadora’s western and southwestern coastlines. The urik-aa speak their own racial language, as well as any one additional regional language. [B]Combat[/B] Like standard orcs, the urik-aa are fierce opponents in combat. Unlike standard orcs they place more value on life and honor. They will fight to the death to protect their own or any allies they have sworn loyalty to, but they don’t throw away their lives if other sound tactics are available. An urik-aa warrior prefers to enter melee with a sword in his hand, but what type of sword depends on the urik-aa’s lifestyle. An urik-aa samurai would use a katana, but most other urik-aa prefer to use a longsword. The oriental-style weapon known as a naginata is popular with urik-aa warriors, even Triadoran urik-aa. Urik-aa often keep ranged weapons handy, just in case the need arises, and they are fond of javelins, spears, and other thrown weapons. [I]Light Sensitivity[/I] (Ex): Urik-Aa are dazzled in bright sunlight or within the radius of a [I]daylight[/I] spell. The urik-aa orc warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. [B]Urik-Aa Orc Society[/B] Urik-Aa orcs consider their race to be superior to other orc races, and they rarely acknowledge less civilized orcs as anything but animals. This arrogance tends to be directed at other races less, but an urik-aa warrior always looks for a chance to test his resolve against members of other races. They can and do form strong bonds with others that fight within the rules of war and civility. Kanpurian urik-aa respect other races that follow the Bushido way of life including humans, spirit folk, klorthaks, and eldred elves. Triadoran urik-aa have found a strong kinship with the minotaurs known as the Sons of the Horn, but less so with the other races of Triadora. However, an urik-aa always judges an individual based on his or her actions and not by their race, which has helped them integrate into the civilizations of Kanpur and Triadora since their arrival on Kulan over 800 years ago. It is widely known in the lands of Kanpur and on the continent of Triadora that the urik-aa aren’t native to Kulan. Their ancestors came to the world on spelljamming ships from beyond the depths of Kulanspace. At first, they were not accepted, as they initially tried to settle in the western lands of Kanpur. However, the urik-aa migrated east over the centuries and can now be found everywhere in the Far East, from the Iceshield Lands to the Indjiran Peninsula. Over 500 years ago, a large group of urik-aa left the eastern lands of Kanpur for the continent of Triadora. These urik-aa didn’t want to acclimate to oriental culture, wishing to keep their original culture intact. The monstrous denizens of Triadora challenged the first urik-aa settlements on a daily basis. Only their knowledge of advanced spelljamming technology gave them an advantage, which they used to escape such denizens and to use as trade knowledge with the horn minotaurs, who needed spelljamming technology to compete with the xanth (who had come to Kulan nearly 100 years before the urik-aa). The fact the urik-aa traded such vital knowledge to the horn minotaurs, for only the right to live on Triadora, is still a point of contention between the xanth and the urik-aa. Urik-Aa orc culture would be completely alien to an orc from Harqual or the western lands of Kanpur, if such an orc was exposed to it. The urik-aa have a strong sense of community, as a race, and are fond of art in all its forms. Bards are common in urik-aa society and are as respected as warriors. The urik-aa, regardless of where they live, has a strong need for law and order, but sometimes this can go too far. Many a renegade urik-aa soldier has tried to rise above his station in life through conquering and tyranny, but as a race, the urik-aa believe more in the concept of achieving through honorable combat. [B]Urik-Aa Orcs as Characters[/B] The urik-aa, as a race, favor the fighter class, but the urik-aa of Kanpur can also choose samurai as their favored class. Once this choice is made it cannot be changed. The urik-aa often become bards, despots, enforcers, monks, paladins, rangers, rogues, samurai, scouts, sohei, and wizards, depending on where they live. Unaligned urik-aa clerics can choose any two of the following domains: Art, Community, Courage, Law, Planning, Tyranny, and War. The urik-aa of Kanpur often multiclass as bard/fighters, bard/rogues, bard/rangers, fighter/rogues, monk/samurai, monk/sohei, or ranger/rogues. While cleric and paladin are available as PC classes in the Far East of Kanpur, an urik-aa rarely takes one of these classes. Very rarely a Kanpurian urik-aa will become a paladin/samurai, but such a character would be unique. A Kanpurian urik-aa rarely becomes a sorcerer or wu jen, as the lifestyle is considered too unfettered. The urik-aa of Kanpur often worship Amaterasu, Relan, Sun-Wu-Kung, or Yama. The urik-aa of Triadora often multiclass as bard/fighters, cleric/fighters, cleric/scouts, fighter/monks, fighter/scouts, fighter/wizards, ranger/scouts, or as monks in conjunction with one of the three lawful holy warrior classes (despot, enforcer, and paladin). Triadoran urik-aa are more likely to deviate from their racial heritage than Kanpurian urik-aa, so they sometimes choose to become druids and sorcerers. Such oddballs almost never multiclass, however. The urik-aa of Triadora often worship Bodhek, Galidan, Njfulir, or Zohar. [B]Urik-Aa Orc Traits[/B] Urik-Aa orcs have all the racial traits listed below: — +4 to Strength, +2 to Dexterity, -2 to Wisdom, -2 to Charisma. — Medium. — [I]Speed[/I]: An urik-aa orc’s base speed is 30 feet. — Urik-aa orcs have darkvision at a range of 90 feet. — Urik-aa orcs receive Endurance as a bonus feat. — +1 natural armor bonus. — [I]Special Qualities[/I] (see above): Light sensitivity. — [I]Automatic Languages[/I]: Urik-Aa and one regional language. [I]Bonus Languages[/I]: Varies by region. — [I]Favored Class[/I]: Fighter. A multiclass urik-aa orc’s fighter class does not count when determining whether he suffers an XP penalty for multiclassing. The urik-aa of Kanpur can also choose samurai as their favored class. Once this choice is made it cannot be changed. [B]Urik-Aa Half-Orcs[/B] The urik-aa of Kanpur’s Far East often form alliances with other races, but they most often join forces with humans that live by Bushido. These alliances sometime lead to intermarriage between human clans and the urik-aa. Urik-Aa half-orcs are the inevitable result. As there aren’t any humans on Triadora, there aren’t urik-aa half-orcs on that continent. It is slightly possible than one or two urik-aa privateers, in the service of the horn minotaurs, could have father such a half-orc through less than honorable means, but such an urik-aa half-orc would be unique. Urik-Aa half-orcs have the features of both their parents and like standard half-orcs such a blending usually results in urik-aa half-orcs that look like ugly humanoids. However, once in a while an urik-aa half-orc gets the best features of his heritage and looks strangely attractive. [B]Urik-Aa Half-Orc Traits[/B] Urik-Aa half-orcs have all the racial traits listed below: — +2 to Strength, -2 to Wisdom, -2 to Charisma. — Medium. — [I]Speed[/I]: An urik-aa half-orc’s base speed is 30 feet. — Urik-Aa half-orcs have darkvision at a range of 60 feet. — [I]Orc Blood[/I]: For all effects related to race, a urik-aa half-orc is considered an orc. — [I]Automatic Languages[/I]: Urik-Aa and one regional language. [I]Bonus Languages[/I]: Varies by region. — [I]Favored Class[/I]: Fighter. A multiclass urik-aa half-orc’s fighter class does not count when determining whether he suffers an XP penalty for multiclassing. Urik-Aa half-orcs cannot select samurai as their favored class. That option is only available to full-blooded urik-aa orcs. — [I]Level Adjustment[/I]: +0 [/QUOTE]
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