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Knightfall's World of Kulan: Monster Compilations
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<blockquote data-quote="Knightfall" data-source="post: 4424385" data-attributes="member: 2012"><p><strong>A MC1 Entry</strong></p><p></p><p><strong><span style="color: DarkOrange">BUCKAWN</span></strong></p><p><strong>Small Fey</strong></p><p><strong>Hit Dice:</strong> 1d6-1 (2 hp)</p><p><strong>Initiative:</strong> +3 (Dex)</p><p><strong>Speed:</strong> 20 ft. (4 squares)</p><p><strong>AC:</strong> 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +0/-9</p><p><strong>Attack:</strong> Dagger +3 melee (1d4-1)</p><p><strong>Full Attack:</strong> Dagger +3 melee (1d4-1)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities</p><p><strong>Special Qualities:</strong> Keen senses, light and odor sensitivity, see invisibility, scent, SR 5</p><p><strong>Saves:</strong> Fort -1, Ref +5, Will +2</p><p><strong>Abilities:</strong> Str 9 (-1), Dex 16 (+3), Con 9 (-1), Int 12 (+1), Wis 11 (+0), Cha 11 (+0)</p><p><strong>Skills:</strong> Balance +7, Hide +11, Listen +6, Move Silently +11, Spot +4, Survival +6*, Tumble +7</p><p><strong>Feats:</strong> Weapon Finesse</p><p></p><p><strong>Continent/Region:</strong> Any</p><p><strong>Environment:</strong> Temperate forests, underground, and the Plane of Faerie</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +5</p><p></p><p>Buckawns are a small, xenophobic race of fey creatures. They stand around 2 to 2 ½ feet in height, have pale complexions, stringy white hair, and black piercing eyes. They live deep within temperate forests, sticking to the darkest places, out of the sunlight and away from other races, even other fey. Buckawns sometimes live in underground lairs.</p><p></p><p>Buckawns are not evil, even though they prefer the darkness. They simply like their privacy and are self-sufficient creatures. Also, sunlight makes them uncomfortable, although it doesn’t actually hurt them.</p><p></p><p>A buckawn living on the Material Plane might befriend a clan of elves or family of halflings, but these occurrences are extremely rare. Buckawns make solid companions once they overcome their natural xenophobia. Regardless, they will always be aloof and a little cold-hearted.</p><p></p><p>Buckawns are found all over Kulan but are more common on Janardûn and Kanpur. Janardûn buckawn are a little less reclusive and have dealings with the shoyir elves living on that continent. Kanpurian buckawn are even more reclusive than normal buckawn and have been known to kill those they happen to come across due to xenophobic fear.</p><p></p><p>Buckawns speak Sylvan and Common.</p><p></p><p><strong>Combat</strong></p><p>Every buckawn is a little different, so one buckawn may use simple melee tactics, while another might ambush opponents or simply run away. In any case, buckawns often use their spell-like abilities to hide, hoping opponents will simply pass them by.</p><p></p><p><em>Keen Senses</em> (Ex): Buckawns have low-light vision and 60-foot darkvision.</p><p></p><p><em>Light and Odor Sensitivity</em> (Ex): Buckawns suffer a -2 penalty to attack rolls in bright sunlight, within the radius of a daylight spell, or when exposed to a troglodyte’s stench ability.</p><p></p><p><em>See Invisibility</em> (Su): A buckawn can always detect invisible opponents, as per the see invisibility spell. They can then attack any invisible opponents they perceive without penalty.</p><p></p><p><em>Spell-like Abilities</em> (Sp): At will – change self, dancing lights, invisibility, and minor image. These abilities are as if cast by a 5th-level wizard. A buckawn with a Wisdom of 13 or more also gains the following additional abilities, usable 1/day: entangle, pass without trace, and summon swarm. These are as if cast by a 5th level druid.</p><p></p><p><em>Skills</em>: Buckawns gain a +2 racial bonus to Listen checks and a +4 racial bonus to Hide and Move Silently checks. *Buckawns gain a +2 racial bonus on Survival checks, which increases to +4 in forested region.</p><p></p><p><strong>Buckawns as Characters</strong></p><p>Buckawns favor the rogue class. Buckawns often become fighters, bards, and clerics. They can multiclass as fighter/rogues or fighter/bards. Buckawns rarely become clerics but when they do they often worship deities with darkness, nature, or the moons as part of their portfolio. Unaligned buckawn clerics can choose any two of the following domains: Animal, Darkness, Moon, Plant, Weather. The buckawn of Janardûn often worship Nanshe. Buckawn clerics of Nanshe can choose any two of the following domains: Animal, Forest, Knowledge, Plant, and Water.</p><p></p><p><strong>Buckawan Racial Traits</strong></p><p><span style="color: DeepSkyBlue">Still to be done</span></p></blockquote><p></p>
[QUOTE="Knightfall, post: 4424385, member: 2012"] [b]A MC1 Entry[/b] [B][COLOR="DarkOrange"]BUCKAWN[/COLOR][/B] [B]Small Fey[/B] [B]Hit Dice:[/B] 1d6-1 (2 hp) [B]Initiative:[/B] +3 (Dex) [B]Speed:[/B] 20 ft. (4 squares) [B]AC:[/B] 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 [B]Base Attack/Grapple:[/B] +0/-9 [B]Attack:[/B] Dagger +3 melee (1d4-1) [B]Full Attack:[/B] Dagger +3 melee (1d4-1) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] Spell-like abilities [B]Special Qualities:[/B] Keen senses, light and odor sensitivity, see invisibility, scent, SR 5 [B]Saves:[/B] Fort -1, Ref +5, Will +2 [B]Abilities:[/B] Str 9 (-1), Dex 16 (+3), Con 9 (-1), Int 12 (+1), Wis 11 (+0), Cha 11 (+0) [B]Skills:[/B] Balance +7, Hide +11, Listen +6, Move Silently +11, Spot +4, Survival +6*, Tumble +7 [B]Feats:[/B] Weapon Finesse [B]Continent/Region:[/B] Any [B]Environment:[/B] Temperate forests, underground, and the Plane of Faerie [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 3 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +5 Buckawns are a small, xenophobic race of fey creatures. They stand around 2 to 2 ½ feet in height, have pale complexions, stringy white hair, and black piercing eyes. They live deep within temperate forests, sticking to the darkest places, out of the sunlight and away from other races, even other fey. Buckawns sometimes live in underground lairs. Buckawns are not evil, even though they prefer the darkness. They simply like their privacy and are self-sufficient creatures. Also, sunlight makes them uncomfortable, although it doesn’t actually hurt them. A buckawn living on the Material Plane might befriend a clan of elves or family of halflings, but these occurrences are extremely rare. Buckawns make solid companions once they overcome their natural xenophobia. Regardless, they will always be aloof and a little cold-hearted. Buckawns are found all over Kulan but are more common on Janardûn and Kanpur. Janardûn buckawn are a little less reclusive and have dealings with the shoyir elves living on that continent. Kanpurian buckawn are even more reclusive than normal buckawn and have been known to kill those they happen to come across due to xenophobic fear. Buckawns speak Sylvan and Common. [B]Combat[/B] Every buckawn is a little different, so one buckawn may use simple melee tactics, while another might ambush opponents or simply run away. In any case, buckawns often use their spell-like abilities to hide, hoping opponents will simply pass them by. [I]Keen Senses[/I] (Ex): Buckawns have low-light vision and 60-foot darkvision. [I]Light and Odor Sensitivity[/I] (Ex): Buckawns suffer a -2 penalty to attack rolls in bright sunlight, within the radius of a daylight spell, or when exposed to a troglodyte’s stench ability. [I]See Invisibility[/I] (Su): A buckawn can always detect invisible opponents, as per the see invisibility spell. They can then attack any invisible opponents they perceive without penalty. [I]Spell-like Abilities[/I] (Sp): At will – change self, dancing lights, invisibility, and minor image. These abilities are as if cast by a 5th-level wizard. A buckawn with a Wisdom of 13 or more also gains the following additional abilities, usable 1/day: entangle, pass without trace, and summon swarm. These are as if cast by a 5th level druid. [I]Skills[/I]: Buckawns gain a +2 racial bonus to Listen checks and a +4 racial bonus to Hide and Move Silently checks. *Buckawns gain a +2 racial bonus on Survival checks, which increases to +4 in forested region. [B]Buckawns as Characters[/B] Buckawns favor the rogue class. Buckawns often become fighters, bards, and clerics. They can multiclass as fighter/rogues or fighter/bards. Buckawns rarely become clerics but when they do they often worship deities with darkness, nature, or the moons as part of their portfolio. Unaligned buckawn clerics can choose any two of the following domains: Animal, Darkness, Moon, Plant, Weather. The buckawn of Janardûn often worship Nanshe. Buckawn clerics of Nanshe can choose any two of the following domains: Animal, Forest, Knowledge, Plant, and Water. [B]Buckawan Racial Traits[/B] [COLOR="DeepSkyBlue"]Still to be done[/COLOR] [/QUOTE]
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