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Knightfall's World of Kulan: Monster Compilations
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<blockquote data-quote="Knightfall" data-source="post: 4424443" data-attributes="member: 2012"><p><strong><span style="color: DarkOrange">RAKASTA</span></strong></p><p><strong>Medium Monstrous Humanoid (Feline)</strong></p><p><strong>Hit Dice:</strong> 2d8 (9 hp)</p><p><strong>Initiative:</strong> +4 (Dex)</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>AC:</strong> 15 (+4 Dex, +1 natural), touch 14, flat-footed 11</p><p><strong>Base Attack/Grapple:</strong> +2/+3</p><p><strong>Attack:</strong> Claw +6 melee (1d3+1) or kasa +6 melee (1d6+1) or javelin +6 ranged (1d6+1)</p><p><strong>Full Attack:</strong> 2 claws +6 melee (1d3+1) and bite +1 melee (1d6) or kasa +6 melee (1d6+1) and claw +1 melee (1d3) or javelin +6 ranged (1d6+1)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Improved grab, pounce</p><p><strong>Special Qualities:</strong> Racial traits, cat’s grace, code of honor, darkvision 60 ft., detect invisible foes, scent</p><p><strong>Saves:</strong> Fort +0, Ref +7, Will +5</p><p><strong>Abilities:</strong> Str 13 (+1), Dex 19 (+4), Con 11 (+0), Int 11 (+0), Wis 14 (+2), Cha 10 (+0)</p><p><strong>Skills:</strong> Balance +9, Hide +9*, Jump +5, Listen +4, Move Silently +8, Spot +4</p><p><strong>Feats:</strong> Blind-Fight (B), Grass Trekker, Weapon Finesse (B)</p><p></p><p><strong>Continent/Region:</strong> Any, not native to the Fallenlands or Triadora</p><p><strong>Environment:</strong> Warm plains</p><p><strong>Organization:</strong> Solitary, pair, or pride (6–10 plus 50% noncombatants plus 1 1st-level leader per 5 adults and 1–4 rakasta cats)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +4</p><p></p><p>Rakasta are feline humanoids that populated most of the known regions of Kulan. They seem most prominent on the western continents but would be unique if encountered in the Fallenlands or even Triadora. Western rakasta are a very rare sight in the Eastern Lands and are almost never encountered in Zakhara.</p><p></p><p>Rakasta fur, eye coloring, and skin tones are as diverse as a human’s are and almost any sort of variation is possible. Rakasta stand anywhere from five to 6¾ feet in height.</p><p></p><p>Rakasta speak their own racial language.</p><p></p><p><strong>Combat</strong></p><p>Rakasta fight for their pride but never because of their pride. They often ride into melee on rakasta cats, throwing javelins at their opponents or raking enemies with their kasa as they ride back.</p><p></p><p><em>Cat's Grace</em> (Su): Rakasta have excellent balance and reflexes, taking only half damage from any fall.</p><p></p><p><em>Detect Invisible Foes</em> (Ex): When confronted with invisible creatures, a rakasta receives a +4 bonus to any saving throws made for detection. A rakasta automatically gets a Will saving throw (with the bonus) when an invisible creature approaches within 10 feet and during every round the invisible being remains that close. The rakasta does not automatically know where the invisible creature is, just that it is close by; locating it still requires other clues. Rakasta can also use this ability to detect the presence of ethereal creatures, such as ghosts, phase spiders, or someone wearing plate mail of etherealness. They recognize the difference between things ethereal and those simply invisible but gain no special attack or defense capabilities against ethereal beings.</p><p></p><p><em>Improved Grab</em> (Ex): To use this ability, the rakasta must hit with its claw attacks.</p><p></p><p><em>Pounce</em> (Ex): If a rakasta leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.</p><p></p><p><em>Scent</em> (Ex): A rakasta can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.</p><p></p><p>Rakasta have a racial weapon known as a kasa, which they never sell to outsiders. On rare occasions, a pride will gift an ornamental kasa to another allied rakasta pride or very rarely to an ally from another race. (See above for the statistics of a kasa.)</p><p></p><p>[code]</p><p>One-handed Melee Weapon – Exotic</p><p>Weapon Cost S M Critical Increment Weight Type</p><p>Kasa 10 gp 1d4 1d6 x3 – 2 lb. Piercing</p><p>[/code]</p><p></p><p><strong>Rakasta Society</strong></p><p>Rakasta culture is unique, somewhat mystical, and concerned primarily with battle and honor. They never betray one of their own unless the rakasta in question is an outcast from the society he grew up in. However, since rakasta are so common in the west it isn’t inconceivable that an outcast rakasta could find kinship with other rakasta in a different part of the world, although some outcasts are branded to signify their dishonor.</p><p></p><p>If rakasta do not follow these principles set down by their ancestors they are branded and cast out of their society and have a -2 penalty to all Charisma-based skills when dealing with other rakasta or the simbasta (see Simbasta entry). The rakasta Code of Honor is based on the following general principles.</p><ul> <li data-xf-list-type="ul">Never betray kin. </li> <li data-xf-list-type="ul">Never kill for the sake of bloodlust or vengeance. </li> <li data-xf-list-type="ul">Never battle a lesser foe if it can be avoided. </li> <li data-xf-list-type="ul">Always honor the dead, even of the enemy. </li> <li data-xf-list-type="ul">Life before death.</li> </ul><p>The rakasta of Harqual must also follow the following principles.</p><ul> <li data-xf-list-type="ul">Always defer judgement to the chosen of Rel and Cronn. </li> <li data-xf-list-type="ul">Honor northerners with good hearts, with friendship.</li> </ul><p>The rakasta of Janardûn must also follow the following principles.</p><ul> <li data-xf-list-type="ul">Never lie to a psionic knight or in front of the Council of the House. </li> <li data-xf-list-type="ul">Always be vigilant against the dark ones and their allies.</li> </ul><p><strong>The Rakasta as Characters</strong></p><p>Rakasta favor the fighter class. They rarely become wizards, rogues, or sorcerers but may have levels in other classes such as bards, cleric, druids, and rangers. Rakasta barbarians are very rare but possible. Rakasta often become multiclassed fighter/clerics, fighter/druids, fighter/bards, or fighter/traders.</p><p></p><p>The rakasta of Kulan are the mortal children of the god Rel, Lord of the Rakasta. They aren’t forbidden from worshiping other gods, such as Bast, but most choose their divine liege as their patron. Rakasta clerics of Rel can choose two of the following domains: Community, Family, Good, and Protection.</p><p></p><p><strong>Rakasta Traits</strong></p><p>Rakasta benefit from a number of racial traits:</p><ul> <li data-xf-list-type="ul">+4 to Dexterity, +2 to Wisdom. Rakasta are known for being strong spiritually, as well as being fleet-footed.</li> <li data-xf-list-type="ul">Medium-size. As Medium-size creatures, rakasta have no special bonuses or penalties due to their size.</li> <li data-xf-list-type="ul">Monstrous Humanoid: Rakasta are monstrous humanoids, and are therefore immune to spells that only affect humanoids, such as charm person.</li> <li data-xf-list-type="ul">A rakasta’s base land speed is 30 ft.</li> <li data-xf-list-type="ul">Rakasta have darkvision out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and rakasta can function just fine with no light at all.</li> <li data-xf-list-type="ul">Weapon Familiarity: Rakasta treat kasa as martial weapons, rather than exotic weapons.</li> <li data-xf-list-type="ul">Racial Hit Dice: A rakasta begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, Will +3.</li> <li data-xf-list-type="ul">Racial Skills: A rakasta's monstrous humanoid levels give it skill points equal to 5 x (2 + Int Modifier). Its class skills are Balance, Hide, Jump, Listen, Move Silently, and Spot. Rakasta receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12. Rakasta also have a +2 bonus to the Listen skill (which they must still acquire normally).</li> <li data-xf-list-type="ul">Racial Feats: A rakasta's monstrous humanoid levels gives it one feat. A rakasta receives Blind-Fight and Weapon Finesse as a bonus feats.</li> <li data-xf-list-type="ul">Because of their keen senses, rakasta must make an additional Fortitude saving throw (DC 15) against attacks based on sound (such as a banshee's wail or a harpy's song) beyond any save normally required.</li> <li data-xf-list-type="ul">Water Penalty: Most rakasta have an inherent fear of the water and suffer a -2 racial penalty to all skill checks and saving throws made while exposed to water deeper than 3 feet.</li> <li data-xf-list-type="ul">+1 natural bonus to armor bonus.</li> <li data-xf-list-type="ul">Natural Attacks: Rakasta may attack with two claws (1d3) and bite (1d6) and are always treated as being armed when using their natural attacks.</li> <li data-xf-list-type="ul">Special Attacks (see above): Improved grab, pounce</li> <li data-xf-list-type="ul">Special Qualities (see above): Cat’s grace, code of honor, detect invisible foes, scent</li> <li data-xf-list-type="ul">Automatic Languages: Rakasta. Bonus Languages: Common (Harqual only), Elven, Giant, Gnome, Halfling, Kitt, Orc, and Sylvan. A rakasta's bonus languages vary by continent; therefore, a Rakasta from Janardûn speaks Shoyira instead of Elven, Ogren instead of Giant, Aaleear instead of Gnome, etc.</li> <li data-xf-list-type="ul">Favored Class: Fighter. A multiclass rakasta's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.</li> </ul></blockquote><p></p>
[QUOTE="Knightfall, post: 4424443, member: 2012"] [B][COLOR="DarkOrange"]RAKASTA[/COLOR][/B] [B]Medium Monstrous Humanoid (Feline)[/B] [B]Hit Dice:[/B] 2d8 (9 hp) [B]Initiative:[/B] +4 (Dex) [B]Speed:[/B] 30 ft. (6 squares) [B]AC:[/B] 15 (+4 Dex, +1 natural), touch 14, flat-footed 11 [B]Base Attack/Grapple:[/B] +2/+3 [B]Attack:[/B] Claw +6 melee (1d3+1) or kasa +6 melee (1d6+1) or javelin +6 ranged (1d6+1) [B]Full Attack:[/B] 2 claws +6 melee (1d3+1) and bite +1 melee (1d6) or kasa +6 melee (1d6+1) and claw +1 melee (1d3) or javelin +6 ranged (1d6+1) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] Improved grab, pounce [B]Special Qualities:[/B] Racial traits, cat’s grace, code of honor, darkvision 60 ft., detect invisible foes, scent [B]Saves:[/B] Fort +0, Ref +7, Will +5 [B]Abilities:[/B] Str 13 (+1), Dex 19 (+4), Con 11 (+0), Int 11 (+0), Wis 14 (+2), Cha 10 (+0) [B]Skills:[/B] Balance +9, Hide +9*, Jump +5, Listen +4, Move Silently +8, Spot +4 [B]Feats:[/B] Blind-Fight (B), Grass Trekker, Weapon Finesse (B) [B]Continent/Region:[/B] Any, not native to the Fallenlands or Triadora [B]Environment:[/B] Warm plains [B]Organization:[/B] Solitary, pair, or pride (6–10 plus 50% noncombatants plus 1 1st-level leader per 5 adults and 1–4 rakasta cats) [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually neutral good [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +4 Rakasta are feline humanoids that populated most of the known regions of Kulan. They seem most prominent on the western continents but would be unique if encountered in the Fallenlands or even Triadora. Western rakasta are a very rare sight in the Eastern Lands and are almost never encountered in Zakhara. Rakasta fur, eye coloring, and skin tones are as diverse as a human’s are and almost any sort of variation is possible. Rakasta stand anywhere from five to 6¾ feet in height. Rakasta speak their own racial language. [B]Combat[/B] Rakasta fight for their pride but never because of their pride. They often ride into melee on rakasta cats, throwing javelins at their opponents or raking enemies with their kasa as they ride back. [I]Cat's Grace[/I] (Su): Rakasta have excellent balance and reflexes, taking only half damage from any fall. [I]Detect Invisible Foes[/I] (Ex): When confronted with invisible creatures, a rakasta receives a +4 bonus to any saving throws made for detection. A rakasta automatically gets a Will saving throw (with the bonus) when an invisible creature approaches within 10 feet and during every round the invisible being remains that close. The rakasta does not automatically know where the invisible creature is, just that it is close by; locating it still requires other clues. Rakasta can also use this ability to detect the presence of ethereal creatures, such as ghosts, phase spiders, or someone wearing plate mail of etherealness. They recognize the difference between things ethereal and those simply invisible but gain no special attack or defense capabilities against ethereal beings. [I]Improved Grab[/I] (Ex): To use this ability, the rakasta must hit with its claw attacks. [I]Pounce[/I] (Ex): If a rakasta leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. [I]Scent[/I] (Ex): A rakasta can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft. Rakasta have a racial weapon known as a kasa, which they never sell to outsiders. On rare occasions, a pride will gift an ornamental kasa to another allied rakasta pride or very rarely to an ally from another race. (See above for the statistics of a kasa.) [code] One-handed Melee Weapon – Exotic Weapon Cost S M Critical Increment Weight Type Kasa 10 gp 1d4 1d6 x3 – 2 lb. Piercing [/code] [B]Rakasta Society[/B] Rakasta culture is unique, somewhat mystical, and concerned primarily with battle and honor. They never betray one of their own unless the rakasta in question is an outcast from the society he grew up in. However, since rakasta are so common in the west it isn’t inconceivable that an outcast rakasta could find kinship with other rakasta in a different part of the world, although some outcasts are branded to signify their dishonor. If rakasta do not follow these principles set down by their ancestors they are branded and cast out of their society and have a -2 penalty to all Charisma-based skills when dealing with other rakasta or the simbasta (see Simbasta entry). The rakasta Code of Honor is based on the following general principles. [list][*]Never betray kin. [*]Never kill for the sake of bloodlust or vengeance. [*]Never battle a lesser foe if it can be avoided. [*]Always honor the dead, even of the enemy. [*]Life before death.[/list] The rakasta of Harqual must also follow the following principles. [list][*]Always defer judgement to the chosen of Rel and Cronn. [*]Honor northerners with good hearts, with friendship.[/list] The rakasta of Janardûn must also follow the following principles. [list][*]Never lie to a psionic knight or in front of the Council of the House. [*]Always be vigilant against the dark ones and their allies.[/list] [B]The Rakasta as Characters[/B] Rakasta favor the fighter class. They rarely become wizards, rogues, or sorcerers but may have levels in other classes such as bards, cleric, druids, and rangers. Rakasta barbarians are very rare but possible. Rakasta often become multiclassed fighter/clerics, fighter/druids, fighter/bards, or fighter/traders. The rakasta of Kulan are the mortal children of the god Rel, Lord of the Rakasta. They aren’t forbidden from worshiping other gods, such as Bast, but most choose their divine liege as their patron. Rakasta clerics of Rel can choose two of the following domains: Community, Family, Good, and Protection. [B]Rakasta Traits[/B] Rakasta benefit from a number of racial traits: [list][*]+4 to Dexterity, +2 to Wisdom. Rakasta are known for being strong spiritually, as well as being fleet-footed. [*]Medium-size. As Medium-size creatures, rakasta have no special bonuses or penalties due to their size. [*]Monstrous Humanoid: Rakasta are monstrous humanoids, and are therefore immune to spells that only affect humanoids, such as charm person. [*]A rakasta’s base land speed is 30 ft. [*]Rakasta have darkvision out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and rakasta can function just fine with no light at all. [*]Weapon Familiarity: Rakasta treat kasa as martial weapons, rather than exotic weapons. [*]Racial Hit Dice: A rakasta begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, Will +3. [*]Racial Skills: A rakasta's monstrous humanoid levels give it skill points equal to 5 x (2 + Int Modifier). Its class skills are Balance, Hide, Jump, Listen, Move Silently, and Spot. Rakasta receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12. Rakasta also have a +2 bonus to the Listen skill (which they must still acquire normally). [*]Racial Feats: A rakasta's monstrous humanoid levels gives it one feat. A rakasta receives Blind-Fight and Weapon Finesse as a bonus feats. [*]Because of their keen senses, rakasta must make an additional Fortitude saving throw (DC 15) against attacks based on sound (such as a banshee's wail or a harpy's song) beyond any save normally required. [*]Water Penalty: Most rakasta have an inherent fear of the water and suffer a -2 racial penalty to all skill checks and saving throws made while exposed to water deeper than 3 feet. [*]+1 natural bonus to armor bonus. [*]Natural Attacks: Rakasta may attack with two claws (1d3) and bite (1d6) and are always treated as being armed when using their natural attacks. [*]Special Attacks (see above): Improved grab, pounce [*]Special Qualities (see above): Cat’s grace, code of honor, detect invisible foes, scent [*]Automatic Languages: Rakasta. Bonus Languages: Common (Harqual only), Elven, Giant, Gnome, Halfling, Kitt, Orc, and Sylvan. A rakasta's bonus languages vary by continent; therefore, a Rakasta from Janardûn speaks Shoyira instead of Elven, Ogren instead of Giant, Aaleear instead of Gnome, etc. [*]Favored Class: Fighter. A multiclass rakasta's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.[/list] [/QUOTE]
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