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Knightfall's World of Kulan: Monster Compilations
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<blockquote data-quote="Knightfall" data-source="post: 4429385" data-attributes="member: 2012"><p><strong><span style="color: DarkOrange">CYCLOPS OF JANARDÛN</span></strong></p><p><strong>Large Giant (Psionic)</strong></p><p><strong>Hit Dice:</strong> 4d8+8 (29 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>AC:</strong> 19 (-1 size, +2 Dex, +4 natural, +3 studded leather, +1 shield), touch 11, flat-footed 17</p><p><strong>Base Attack/Grapple:</strong> +2/+11</p><p><strong>Attack:</strong> Large longsword +6 melee (2d6+5/19-20/x2) or rock +4 ranged (2d4+5/x2)</p><p><strong>Full Attack:</strong> Large longsword +6 melee (2d6+5/19-20/x2) or rock +4 ranged (2d4+5/x2)</p><p><strong>Space/Reach:</strong> 10 ft. / 10 ft.</p><p><strong>Special Attacks:</strong> Psi-like abilities, rock throwing</p><p><strong>Special Qualities:</strong> Janardûn cyclops traits, spell resistance 4, power resistance 14</p><p><strong>Saves:</strong> Fort +6, Ref +3, Will +3</p><p><strong>Abilities:</strong> Str 20 (+5), Dex 15 (+2), Con 15 (+2), Int 13 (+1), Wis 15 (+2), Cha 12 (+1)</p><p><strong>Skills:</strong> Climb +7, Craft (any one) +5, Jump +11, Listen +8, Profession (any one) +6, Psicraft +3, Spot +8, Swim +7</p><p><strong>Feats:</strong> Alertness (B), Dodge, Power Attack</p><p></p><p><strong>Continent/Region:</strong> Janardûn</p><p><strong>Environment:</strong> Any hills or plain</p><p><strong>Organization:</strong> Solitary, family (2–5), or clan (20-50 plus 50 noncombatants, 1 2nd-level sergeants per 5 adults, 3 4th-level lieutenants, 1 6th-level psychic warrior, and 1 8th-level ardent or divine mind)</p><p><strong>Challenge Rating:</strong> 5</p><p><strong>Treasure:</strong> Standard coins; standard goods, double items</p><p><strong>Alignment:</strong> Often lawful good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +7</p><p></p><p><em>This large giant has one eye in the center of its head. It is well armed and armored and projects a sense of sapience that is hard to miss. Its strength and durability doesn't seem to impede its ability to move quickly as it readies its large blade.</em></p><p></p><p>The cyclops of Janardûn are a unique naturally psionic race found nowhere else on the World of Kulan. They are almost as numerous as humans and are greatly respected in the Republic for their dedication to hard work. “One cyclops is worth a dozen humans” is a common saying throughout Janardûn. These one-eyed giants are not a prolific race, however, which is both a good thing and a shame.</p><p></p><p>Cyclops eat a lot and they have a great need for something to do. They do not like to be idle. This drives them to work as hard as they can, which usually isn't enough. This leads many of them into an adventuring lifestyle while others of their race choose to join the armies of the Republic. Cyclops are often found on the front line battling against the minions of the Dark Ones, and they make excellent commanders.</p><p></p><p>A cyclops of Janardûn stands anywhere from 8-½ to 10 feet tall and weigh roughly 550 pounds once mature. They are always bald but males can grow beards; however, they prefer to be clean shaven. Cyclops have as much body hair as humans do. Females prefer to shave all their hair off on a weekly basis and almost all cyclops have tattoos. A cyclops skin color varies as much as humans do, but darker skin tones are the norm for them. A cyclops eyes are always brown or black in color.</p><p></p><p>The cyclops of Janardûn speak their own racial language as well as the common language of Janardûn, which is called Morian.</p><p></p><p><strong>Combat</strong></p><p>Since cyclops of Janardûn are driven in almost every pursuit, it isn't surprising that they make great warriors. They prefer to attack with swords but will use almost any weapon available. They love armor and will have it custom made if they can afford it. Cyclops are excellent tacticians and are rarely prone to making mistakes in melee. They learn the abilities and tactics of their companions and alter their own strategies to better support such allies. They use their psi-like abilities to their best advantage.</p><p></p><p>The cyclops of Janardûn can throw rocks with ease, but they don't consider it a good tactic. They cannot catch rocks, however.</p><p></p><p><em>Psi-like Abilities</em>: 1/day — force screen; 3/day — defensive precognition (+2 insight bonus*), empty mind (+3 bonus*), mind thrust (4d10, DC 14*). Manifester level 4th. The save DCs are Charisma-based.</p><p></p><p>*Includes augmentation for the creature's manifester level.</p><p></p><p><em>Rock Throwing</em> (Ex): Janardûn cyclops are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks. It can hurl rocks weighing 40 to 50 pounds each (Small objects) up to five range increments.</p><p></p><p>The range increment is 120 feet for a cyclops' thrown rocks.</p><p></p><p><strong>Janardûn Cyclops as Characters</strong></p><p>The cyclops of Janardûn favor the psychic warrior class; however, most cyclops encountered will be warriors or experts. Janardûn cyclops often choose to become ardents, divine minds, rangers, scouts, sorcerers, traders, and marshals. They rarely multiclass, but when they do, a Janardûn cyclops almost always multiclass as psychic warriors. Ardent/psychic warriors and scout/psychic warriors are common choices.</p><p></p><p>The cyclops of Janardûn prefer to pay homage to the divine as either ardents or divine minds, but they have been known to become clerics, rarely. They worship Enlil, Ishkur, and Nanna-Sin before all others but they often pay lip service to Zuoken as that deity is the patron of psionics on Janardûn.</p><p></p><p><strong>Janardûn Cyclops Traits</strong></p><p>The cyclops of Janardûn have all the racial traits listed below:</p><ul> <li data-xf-list-type="ul">+4 to Strength, +2 to Dexterity, +2 to Constitution, +2 to Wisdom.</li> <li data-xf-list-type="ul">Large. As Large creatures, Janardûn cyclops gain a -1 size penalty to Armor Class, a -1 size penalty on attack rolls, and a -4 size penalty on Hide checks. But they must use larger weapons than humans use.</li> <li data-xf-list-type="ul">Giant: The cyclops of Janardûn are giants, and are therefore immune to spells that only affect humanoids, such as charm person.</li> <li data-xf-list-type="ul">Speed: A Janardûn cyclops’ base speed is 40 feet. </li> <li data-xf-list-type="ul">Racial Hit Dice: A Janardûn cyclops begins with four levels of giant, which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +4, Ref +1, Will +1.</li> <li data-xf-list-type="ul">Racial Skills: A Janardûn cyclops' giant levels give it skill points equal to 7 x (2 + Int Modifier, minimum 1). Its class skills are Climb, Craft, Jump, Listen, Profession, Psicraft, Spot, and Swim. The cyclops of Janardûn have a sixth sense about the world around them; therefore, they gain a +2 racial bonus on Listen and Spot checks. They also have a natural talent regarding crafting and holding down an occupation; therefore, they gain a +2 racial bonus on Craft and Profession checks.</li> <li data-xf-list-type="ul">Racial Feats: A Janardûn cyclops' giant levels give it two feats. A cyclops gains Alertness as a bonus feat at 1st-level.</li> <li data-xf-list-type="ul">+4 natural armor bonus.</li> <li data-xf-list-type="ul">A Janardûn cyclops character requires one and a half times as much food as a standard Large character requires.</li> <li data-xf-list-type="ul">Special Attacks (see above): Psi-like abilities, rock throwing.</li> <li data-xf-list-type="ul">Special Qualities: Spell resistance 4, power resistance 14.</li> <li data-xf-list-type="ul">Automatic Languages: Cylish and Morian. Bonus Languages: Aaleear, Dwarven, Geoi, Ogren, Rakasta, Shoyira, and Xeph.</li> <li data-xf-list-type="ul">Favored Class: Psychic Warrior. A multiclass cyclops’ psychic warrior class does not count when determining whether he suffers an XP penalty for multiclassing.</li> </ul></blockquote><p></p>
[QUOTE="Knightfall, post: 4429385, member: 2012"] [B][COLOR="DarkOrange"]CYCLOPS OF JANARDÛN[/COLOR][/B] [B]Large Giant (Psionic)[/B] [B]Hit Dice:[/B] 4d8+8 (29 hp) [B]Initiative:[/B] +2 (Dex) [B]Speed:[/B] 30 ft. (6 squares) [B]AC:[/B] 19 (-1 size, +2 Dex, +4 natural, +3 studded leather, +1 shield), touch 11, flat-footed 17 [B]Base Attack/Grapple:[/B] +2/+11 [B]Attack:[/B] Large longsword +6 melee (2d6+5/19-20/x2) or rock +4 ranged (2d4+5/x2) [B]Full Attack:[/B] Large longsword +6 melee (2d6+5/19-20/x2) or rock +4 ranged (2d4+5/x2) [B]Space/Reach:[/B] 10 ft. / 10 ft. [B]Special Attacks:[/B] Psi-like abilities, rock throwing [B]Special Qualities:[/B] Janardûn cyclops traits, spell resistance 4, power resistance 14 [B]Saves:[/B] Fort +6, Ref +3, Will +3 [B]Abilities:[/B] Str 20 (+5), Dex 15 (+2), Con 15 (+2), Int 13 (+1), Wis 15 (+2), Cha 12 (+1) [B]Skills:[/B] Climb +7, Craft (any one) +5, Jump +11, Listen +8, Profession (any one) +6, Psicraft +3, Spot +8, Swim +7 [B]Feats:[/B] Alertness (B), Dodge, Power Attack [B]Continent/Region:[/B] Janardûn [B]Environment:[/B] Any hills or plain [B]Organization:[/B] Solitary, family (2–5), or clan (20-50 plus 50 noncombatants, 1 2nd-level sergeants per 5 adults, 3 4th-level lieutenants, 1 6th-level psychic warrior, and 1 8th-level ardent or divine mind) [B]Challenge Rating:[/B] 5 [B]Treasure:[/B] Standard coins; standard goods, double items [B]Alignment:[/B] Often lawful good [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +7 [I]This large giant has one eye in the center of its head. It is well armed and armored and projects a sense of sapience that is hard to miss. Its strength and durability doesn't seem to impede its ability to move quickly as it readies its large blade.[/I] The cyclops of Janardûn are a unique naturally psionic race found nowhere else on the World of Kulan. They are almost as numerous as humans and are greatly respected in the Republic for their dedication to hard work. “One cyclops is worth a dozen humans” is a common saying throughout Janardûn. These one-eyed giants are not a prolific race, however, which is both a good thing and a shame. Cyclops eat a lot and they have a great need for something to do. They do not like to be idle. This drives them to work as hard as they can, which usually isn't enough. This leads many of them into an adventuring lifestyle while others of their race choose to join the armies of the Republic. Cyclops are often found on the front line battling against the minions of the Dark Ones, and they make excellent commanders. A cyclops of Janardûn stands anywhere from 8-½ to 10 feet tall and weigh roughly 550 pounds once mature. They are always bald but males can grow beards; however, they prefer to be clean shaven. Cyclops have as much body hair as humans do. Females prefer to shave all their hair off on a weekly basis and almost all cyclops have tattoos. A cyclops skin color varies as much as humans do, but darker skin tones are the norm for them. A cyclops eyes are always brown or black in color. The cyclops of Janardûn speak their own racial language as well as the common language of Janardûn, which is called Morian. [B]Combat[/B] Since cyclops of Janardûn are driven in almost every pursuit, it isn't surprising that they make great warriors. They prefer to attack with swords but will use almost any weapon available. They love armor and will have it custom made if they can afford it. Cyclops are excellent tacticians and are rarely prone to making mistakes in melee. They learn the abilities and tactics of their companions and alter their own strategies to better support such allies. They use their psi-like abilities to their best advantage. The cyclops of Janardûn can throw rocks with ease, but they don't consider it a good tactic. They cannot catch rocks, however. [I]Psi-like Abilities[/I]: 1/day — force screen; 3/day — defensive precognition (+2 insight bonus*), empty mind (+3 bonus*), mind thrust (4d10, DC 14*). Manifester level 4th. The save DCs are Charisma-based. *Includes augmentation for the creature's manifester level. [I]Rock Throwing[/I] (Ex): Janardûn cyclops are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks. It can hurl rocks weighing 40 to 50 pounds each (Small objects) up to five range increments. The range increment is 120 feet for a cyclops' thrown rocks. [B]Janardûn Cyclops as Characters[/B] The cyclops of Janardûn favor the psychic warrior class; however, most cyclops encountered will be warriors or experts. Janardûn cyclops often choose to become ardents, divine minds, rangers, scouts, sorcerers, traders, and marshals. They rarely multiclass, but when they do, a Janardûn cyclops almost always multiclass as psychic warriors. Ardent/psychic warriors and scout/psychic warriors are common choices. The cyclops of Janardûn prefer to pay homage to the divine as either ardents or divine minds, but they have been known to become clerics, rarely. They worship Enlil, Ishkur, and Nanna-Sin before all others but they often pay lip service to Zuoken as that deity is the patron of psionics on Janardûn. [B]Janardûn Cyclops Traits[/B] The cyclops of Janardûn have all the racial traits listed below: [list][*]+4 to Strength, +2 to Dexterity, +2 to Constitution, +2 to Wisdom. [*]Large. As Large creatures, Janardûn cyclops gain a -1 size penalty to Armor Class, a -1 size penalty on attack rolls, and a -4 size penalty on Hide checks. But they must use larger weapons than humans use. [*]Giant: The cyclops of Janardûn are giants, and are therefore immune to spells that only affect humanoids, such as charm person. [*]Speed: A Janardûn cyclops’ base speed is 40 feet. [*]Racial Hit Dice: A Janardûn cyclops begins with four levels of giant, which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +4, Ref +1, Will +1. [*]Racial Skills: A Janardûn cyclops' giant levels give it skill points equal to 7 x (2 + Int Modifier, minimum 1). Its class skills are Climb, Craft, Jump, Listen, Profession, Psicraft, Spot, and Swim. The cyclops of Janardûn have a sixth sense about the world around them; therefore, they gain a +2 racial bonus on Listen and Spot checks. They also have a natural talent regarding crafting and holding down an occupation; therefore, they gain a +2 racial bonus on Craft and Profession checks. [*]Racial Feats: A Janardûn cyclops' giant levels give it two feats. A cyclops gains Alertness as a bonus feat at 1st-level. [*]+4 natural armor bonus. [*]A Janardûn cyclops character requires one and a half times as much food as a standard Large character requires. [*]Special Attacks (see above): Psi-like abilities, rock throwing. [*]Special Qualities: Spell resistance 4, power resistance 14. [*]Automatic Languages: Cylish and Morian. Bonus Languages: Aaleear, Dwarven, Geoi, Ogren, Rakasta, Shoyira, and Xeph. [*]Favored Class: Psychic Warrior. A multiclass cyclops’ psychic warrior class does not count when determining whether he suffers an XP penalty for multiclassing.[/list] [/QUOTE]
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