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Knightfall's World of Kulan: Monster Compilations
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<blockquote data-quote="Knightfall" data-source="post: 5241834" data-attributes="member: 2012"><p><strong><span style="color: DarkOrange">DRACOVARAN</span></strong></p><p><strong>Large Monstrous Humanoid (Draconic, Earth)</strong></p><p><strong>Hit Dice:</strong> 28d8+132 (258 hp)</p><p><strong>Initiative:</strong> +4 (Improved Initiative)</p><p><strong>Speed:</strong> 50 ft., burrow 30 ft., fly 160 ft. (clumsy)</p><p><strong>AC:</strong> 24 (-1 size, +15 natural), touch 9, flat-footed 24</p><p><strong>Base Attack/Grapple:</strong> +24/+35</p><p><strong>Attack:</strong> Claw +30 melee (1d6+7) or foreleg +30 melee (1d8+7) or large greatclub +30 melee (2d8+10) or large javelin +22 ranged (1d8+7)</p><p><strong>Full Attack:</strong> 2 claws +30 melee (1d6+7) and 2 forelegs +28 melee (1d8+3) and 2 wings +28 melee (1d6+3) or large greatclub +30/+25/+28/+15 melee (2d8+10) or large javelin +22/+17/+12/+7 ranged (1d8+7)</p><p><strong>Space/Reach:</strong> 10 ft. / 10 ft.</p><p><strong>Special Attacks:</strong> Breath weapon</p><p><strong>Special Qualities:</strong> Dracovaran traits, blindsense, create/destroy water, keen senses, immune to sleep effects, paralysis effects, and electricity</p><p><strong>Saves:</strong> Fort +20, Ref +9, Will +10</p><p><strong>Abilities:</strong> Str 25 (+7), Dex 8 (-1), Con 19 (+4), Int 9 (-1), Wis 10 (+0), Cha 10 (+0)</p><p><strong>Skills:</strong> Bluff +2, Concentration +9, Diplomacy +2, Intimidate +2, Knowledge (religion) +2, Listen +5, Search +4, Sense Motive +2, Spot +5</p><p><strong>Feats:</strong> Armor Skin, Cleave, Dire Charge, Epic Toughness, Flyby Attack, Great Cleave, Improved Initiative, Multiattack, Power Attack, Snatch</p><p></p><p><strong>Continent/Region:</strong> Any</p><p><strong>Environment:</strong> Temperate deserts</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 14</p><p><strong>Treasure:</strong> 50% coins; 50% goods; 50% items</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +12</p><p></p><p>Dracovarans are tauric creatures related both to dragons and lizardfolk. They are the servants of Mirella, The World Goddess. They travel the world protecting the Balance wherever they go. They are allies of druids, and rangers (as well as the Knights Majestic of Harqual).</p><p></p><p>Dracovarans look like a large blue dragon with the torso, arms and head of an enlarged lizardfolk. They have scales like that of a blue dragon, even on their upper torso but with a white underbelly, which continues on under their draconic half. Their eye color ranges from burnt orange to sky blue. </p><p></p><p>Dracovarans speak Draconic.</p><p></p><p><strong>Combat</strong></p><p>A dracovaran can deliver devastating attacks with its claws and forelegs, as well as with its wings. When using manufactured weapons a dracovaran fights with an enlarged greatclub and enlarged javelins. The creature carries multiple javelins on a harness on its back in order to deliver a full attack from range before closing in with its large greatclub.</p><p></p><p><em>Blindsense</em> (Ex): Dracovarans can pinpoint creatures within a distance of 80 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.</p><p></p><p><em>Breath Weapon</em> (Su): An 80-ft. line of lightning; 8d6 damage; reflex save for half (DC 28), can be used every 1d4 rounds.</p><p></p><p><em>Create/Destroy Water</em> (Sp): A dracovaran can use this ability three times per day. It works like the create water spell except that the dracovaran can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC 24) or be ruined. This ability is the equivalent of the 1st-level spell.</p><p></p><p><em>Keen Senses</em> (Ex): A dracovaran sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 160 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dracovarans can function just fine with no light at all.</p><p></p><p><strong>Dracovarans as Characters</strong></p><p>Dracovarans favor the druid class. Dracovarans rarely choose to advance in a character class but when they do they choose either the druid or fighter class. Dracovarans are considered an epic level race.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 5241834, member: 2012"] [B][COLOR="DarkOrange"]DRACOVARAN[/COLOR][/B] [B]Large Monstrous Humanoid (Draconic, Earth)[/B] [B]Hit Dice:[/B] 28d8+132 (258 hp) [B]Initiative:[/B] +4 (Improved Initiative) [B]Speed:[/B] 50 ft., burrow 30 ft., fly 160 ft. (clumsy) [B]AC:[/B] 24 (-1 size, +15 natural), touch 9, flat-footed 24 [B]Base Attack/Grapple:[/B] +24/+35 [B]Attack:[/B] Claw +30 melee (1d6+7) or foreleg +30 melee (1d8+7) or large greatclub +30 melee (2d8+10) or large javelin +22 ranged (1d8+7) [B]Full Attack:[/B] 2 claws +30 melee (1d6+7) and 2 forelegs +28 melee (1d8+3) and 2 wings +28 melee (1d6+3) or large greatclub +30/+25/+28/+15 melee (2d8+10) or large javelin +22/+17/+12/+7 ranged (1d8+7) [B]Space/Reach:[/B] 10 ft. / 10 ft. [B]Special Attacks:[/B] Breath weapon [B]Special Qualities:[/B] Dracovaran traits, blindsense, create/destroy water, keen senses, immune to sleep effects, paralysis effects, and electricity [B]Saves:[/B] Fort +20, Ref +9, Will +10 [B]Abilities:[/B] Str 25 (+7), Dex 8 (-1), Con 19 (+4), Int 9 (-1), Wis 10 (+0), Cha 10 (+0) [B]Skills:[/B] Bluff +2, Concentration +9, Diplomacy +2, Intimidate +2, Knowledge (religion) +2, Listen +5, Search +4, Sense Motive +2, Spot +5 [B]Feats:[/B] Armor Skin, Cleave, Dire Charge, Epic Toughness, Flyby Attack, Great Cleave, Improved Initiative, Multiattack, Power Attack, Snatch [B]Continent/Region:[/B] Any [B]Environment:[/B] Temperate deserts [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 14 [B]Treasure:[/B] 50% coins; 50% goods; 50% items [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +12 Dracovarans are tauric creatures related both to dragons and lizardfolk. They are the servants of Mirella, The World Goddess. They travel the world protecting the Balance wherever they go. They are allies of druids, and rangers (as well as the Knights Majestic of Harqual). Dracovarans look like a large blue dragon with the torso, arms and head of an enlarged lizardfolk. They have scales like that of a blue dragon, even on their upper torso but with a white underbelly, which continues on under their draconic half. Their eye color ranges from burnt orange to sky blue. Dracovarans speak Draconic. [B]Combat[/B] A dracovaran can deliver devastating attacks with its claws and forelegs, as well as with its wings. When using manufactured weapons a dracovaran fights with an enlarged greatclub and enlarged javelins. The creature carries multiple javelins on a harness on its back in order to deliver a full attack from range before closing in with its large greatclub. [I]Blindsense[/I] (Ex): Dracovarans can pinpoint creatures within a distance of 80 feet. Opponents the dragon can’t actually see still have total concealment against the dragon. [I]Breath Weapon[/I] (Su): An 80-ft. line of lightning; 8d6 damage; reflex save for half (DC 28), can be used every 1d4 rounds. [I]Create/Destroy Water[/I] (Sp): A dracovaran can use this ability three times per day. It works like the create water spell except that the dracovaran can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC 24) or be ruined. This ability is the equivalent of the 1st-level spell. [I]Keen Senses[/I] (Ex): A dracovaran sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 160 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dracovarans can function just fine with no light at all. [B]Dracovarans as Characters[/B] Dracovarans favor the druid class. Dracovarans rarely choose to advance in a character class but when they do they choose either the druid or fighter class. Dracovarans are considered an epic level race. [/QUOTE]
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