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Knightfall's World of Kulan: Monster Compilations
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<blockquote data-quote="Knightfall" data-source="post: 5248525" data-attributes="member: 2012"><p><em>This creation is an amalgam of two different creations, one done by me and <a href="http://www.enworld.org/cc/converted/view_c.php?CreatureID=812" target="_blank">the other</a> done by Boz. It is now the official World of Kulan phanaton.</em> -KF</p><p></p><p><strong><span style="color: DarkOrange">PHANATON</span></strong></p><p><strong>Small Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 1d8+1 (5 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 30 ft. (6 squares), climb 30 ft., glide 15 ft.</p><p><strong>AC:</strong> 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +1/-3</p><p><strong>Attack:</strong> Bite +4 melee (1d4) or shortspear +4 melee (1d6) or sling +4 ranged (1d4)</p><p><strong>Full Attack:</strong> Bite +4 melee (1d4) or shortspear +4 melee (1d6) or sling +4 ranged (1d4)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., forest empathy, prehensile tail, scent</p><p><strong>Saves:</strong> Fort +3, Ref +6, Will +6</p><p><strong>Abilities:</strong> Str 11 (+0), Dex 14 (+2), Con 12 (+1), Int 11 (+0), Wis 14 (+2), Cha 9 (-1)</p><p><strong>Skills:</strong> Balance +10, Climb +12, Hide +4, Listen +4, Move Silently +12, Sleight of Hand +2, Spot +4, Survival +2*</p><p><strong>Feats:</strong> Treefriend, Weapon Finesse (B)</p><p></p><p><strong>Continent/Region:</strong> Harqual/Merewood and the Wakuna Islands</p><p><strong>Environment:</strong> Warm forests</p><p><strong>Organization:</strong> Solitary, mated pair, band (10–20 plus 1 2nd-level n'chala), clan (30–300 plus 50% noncombatants, 1 warchief of 3rd-level and 2–12 bodyguards of 2nd-level), or tribe (300–900 plus 50% noncombatants, one 2nd-level n'chala per 10 adults, one 3rd-level warchief, and 2–12 2nd-level bodyguards per 30 adults, 1 king of 8th-level, and 4 bodyguards of 6th-level; villages may also have 1–3 dryads or a single guardian treant)</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +4</p><p></p><p>Phanatons are an odd, reclusive, intelligent race of bipedal anthropomorphs that look like a cross between a raccoon and a monkey. They are close to nature and live exclusively in the forests of Southern Harqual.</p><p></p><p>A phanaton has a 4-foot prehensile tail and a membrane of skin stretching from its arm to its leg. These membranes can be stretched out allowing the phanaton to glide from tree to tree.</p><p></p><p>A phanaton’s fur is colored like that of a raccoon, with a dark mask over the eyes, gray-brown fur, and a ringed tail. There eyes range from bright green to a tawny yellow.</p><p></p><p>Phanatons are slightly smaller than halflings in height and weight.</p><p></p><p>These forest-dwellers speak Sylvan and their own language that consists of hoots, chatters, and clicks.</p><p></p><p><strong>Combat</strong></p><p>Phanatons attack opponents from the trees of their forest homes using their surprise ability to great effect. They often use small rocks or slings and shortspears when fighting from a distance. They use almost any sort of natural occurring melee weapon (made of wood or stone) when pressed into combat. Despite their small size and chaotic nature, phanatons fight bravely when cornered.</p><p></p><p><em>Forest Empathy</em> (Ex): A phanaton has an empathic link with its forest surroundings, alerting it to danger before it arrives. This grants a phanaton a +2 racial bonus on all saving throws while in a forest. Phanatons are never surprised when encountered in a forest setting.</p><p></p><p><em>Prehensile Tail</em> (Ex): A phanaton’s tail allows it to use its tail to manipulate objects. The tail can be used as an extra hand for Multiweapon Fighting and grants a phanaton a +2 competence bonus on Grapple checks and Climb checks.</p><p></p><p><em>Skills:</em> Phanatons use their Dexterity modifier for Climb checks, receive a +8 racial bonus to Balance and Move Silently checks, and +2 racial bonus to Sleight of Hand checks. A phanaton has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. *+2 competence bonus on Survival checks to avoid becoming lost in the forest. Not reflected in the numbers given here.</p><p></p><p><strong>Phanatons as Characters</strong></p><p>Phanatons favor the wilderness rogue class. Most phanaton leaders are wilderness rogues, rangers or druids. Unaligned phanaton clerics can choose any two of the following domains: Animal, Chaos, Good, Luck, and Plant.</p><p></p><p><strong>Phanaton Traits</strong></p><p>Phanatons benefit from a number of racial traits:</p><ul> <li data-xf-list-type="ul">+4 to Dexterity, +2 to Wisdom, -2 to Charisma. Phanatons are agile, and they understand the ways of the natural world; however, they prefer to be left alone so they don't interact well with other races.</li> <li data-xf-list-type="ul">Small-sized. As Small creatures, phanatons gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. But they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters.</li> <li data-xf-list-type="ul">Monstrous Humanoid: Phanatons are monstrous humanoids, and are therefore immune to spells that only affect humanoids, such as charm person.</li> <li data-xf-list-type="ul">Darkvision out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and phanatons can function just fine with no light at all.</li> <li data-xf-list-type="ul">A phanaton's base speed is 30 feet. Phanatons can also climb at a speed of 30 feet and glide at a speed of 15 feet.</li> <li data-xf-list-type="ul">+1 natural armor class.</li> <li data-xf-list-type="ul">A phanaton gains the Weapon Finesse feat for free at 1st-level.</li> <li data-xf-list-type="ul">Natural Attack: Phanatons may attack with a bite (1d4) and are always treated as being armed when using their bite attack.</li> <li data-xf-list-type="ul">Special Qualities: Forest empathy (see above), prehensile tail (see above), and scent (see the MM v.3.5).</li> <li data-xf-list-type="ul">Skills: A phanaton uses her Dexterity modifier for Climb checks, receives a +8 racial bonus to Balance and Move Silently checks, and +2 racial bonus to Sleight of Hand checks. A phanaton has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. A phanaton gains a +2 competence bonus on Survival checks to avoid becoming lost in a forest.</li> <li data-xf-list-type="ul">Automatic Languages: Phanaton and Sylvan. Bonus Languages: Elven, Gnome, Kitt, Rakasta. The phanatons of Harqual can also choose from the following bonus languages: T'skrang and Thersean.</li> <li data-xf-list-type="ul">Favored Class: Wilderness Rogue. A multiclass phanaton's wilderness rogue class does not count when determining whether she suffers an XP penalty for multiclassing.</li> </ul></blockquote><p></p>
[QUOTE="Knightfall, post: 5248525, member: 2012"] [I]This creation is an amalgam of two different creations, one done by me and [URL="http://www.enworld.org/cc/converted/view_c.php?CreatureID=812"]the other[/URL] done by Boz. It is now the official World of Kulan phanaton.[/I] -KF [B][COLOR="DarkOrange"]PHANATON[/COLOR][/B] [B]Small Monstrous Humanoid[/B] [B]Hit Dice:[/B] 1d8+1 (5 hp) [B]Initiative:[/B] +2 (Dex) [B]Speed:[/B] 30 ft. (6 squares), climb 30 ft., glide 15 ft. [B]AC:[/B] 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12 [B]Base Attack/Grapple:[/B] +1/-3 [B]Attack:[/B] Bite +4 melee (1d4) or shortspear +4 melee (1d6) or sling +4 ranged (1d4) [B]Full Attack:[/B] Bite +4 melee (1d4) or shortspear +4 melee (1d6) or sling +4 ranged (1d4) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Qualities:[/B] Darkvision 60 ft., forest empathy, prehensile tail, scent [B]Saves:[/B] Fort +3, Ref +6, Will +6 [B]Abilities:[/B] Str 11 (+0), Dex 14 (+2), Con 12 (+1), Int 11 (+0), Wis 14 (+2), Cha 9 (-1) [B]Skills:[/B] Balance +10, Climb +12, Hide +4, Listen +4, Move Silently +12, Sleight of Hand +2, Spot +4, Survival +2* [B]Feats:[/B] Treefriend, Weapon Finesse (B) [B]Continent/Region:[/B] Harqual/Merewood and the Wakuna Islands [B]Environment:[/B] Warm forests [B]Organization:[/B] Solitary, mated pair, band (10–20 plus 1 2nd-level n'chala), clan (30–300 plus 50% noncombatants, 1 warchief of 3rd-level and 2–12 bodyguards of 2nd-level), or tribe (300–900 plus 50% noncombatants, one 2nd-level n'chala per 10 adults, one 3rd-level warchief, and 2–12 2nd-level bodyguards per 30 adults, 1 king of 8th-level, and 4 bodyguards of 6th-level; villages may also have 1–3 dryads or a single guardian treant) [B]Challenge Rating:[/B] 1 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually chaotic good [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +4 Phanatons are an odd, reclusive, intelligent race of bipedal anthropomorphs that look like a cross between a raccoon and a monkey. They are close to nature and live exclusively in the forests of Southern Harqual. A phanaton has a 4-foot prehensile tail and a membrane of skin stretching from its arm to its leg. These membranes can be stretched out allowing the phanaton to glide from tree to tree. A phanaton’s fur is colored like that of a raccoon, with a dark mask over the eyes, gray-brown fur, and a ringed tail. There eyes range from bright green to a tawny yellow. Phanatons are slightly smaller than halflings in height and weight. These forest-dwellers speak Sylvan and their own language that consists of hoots, chatters, and clicks. [B]Combat[/B] Phanatons attack opponents from the trees of their forest homes using their surprise ability to great effect. They often use small rocks or slings and shortspears when fighting from a distance. They use almost any sort of natural occurring melee weapon (made of wood or stone) when pressed into combat. Despite their small size and chaotic nature, phanatons fight bravely when cornered. [I]Forest Empathy[/I] (Ex): A phanaton has an empathic link with its forest surroundings, alerting it to danger before it arrives. This grants a phanaton a +2 racial bonus on all saving throws while in a forest. Phanatons are never surprised when encountered in a forest setting. [I]Prehensile Tail[/I] (Ex): A phanaton’s tail allows it to use its tail to manipulate objects. The tail can be used as an extra hand for Multiweapon Fighting and grants a phanaton a +2 competence bonus on Grapple checks and Climb checks. [i]Skills:[/i] Phanatons use their Dexterity modifier for Climb checks, receive a +8 racial bonus to Balance and Move Silently checks, and +2 racial bonus to Sleight of Hand checks. A phanaton has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. *+2 competence bonus on Survival checks to avoid becoming lost in the forest. Not reflected in the numbers given here. [B]Phanatons as Characters[/B] Phanatons favor the wilderness rogue class. Most phanaton leaders are wilderness rogues, rangers or druids. Unaligned phanaton clerics can choose any two of the following domains: Animal, Chaos, Good, Luck, and Plant. [B]Phanaton Traits[/B] Phanatons benefit from a number of racial traits: [LIST][*]+4 to Dexterity, +2 to Wisdom, -2 to Charisma. Phanatons are agile, and they understand the ways of the natural world; however, they prefer to be left alone so they don't interact well with other races. [*]Small-sized. As Small creatures, phanatons gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. But they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters. [*]Monstrous Humanoid: Phanatons are monstrous humanoids, and are therefore immune to spells that only affect humanoids, such as charm person. [*]Darkvision out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and phanatons can function just fine with no light at all. [*]A phanaton's base speed is 30 feet. Phanatons can also climb at a speed of 30 feet and glide at a speed of 15 feet. [*]+1 natural armor class. [*]A phanaton gains the Weapon Finesse feat for free at 1st-level. [*]Natural Attack: Phanatons may attack with a bite (1d4) and are always treated as being armed when using their bite attack. [*]Special Qualities: Forest empathy (see above), prehensile tail (see above), and scent (see the MM v.3.5). [*]Skills: A phanaton uses her Dexterity modifier for Climb checks, receives a +8 racial bonus to Balance and Move Silently checks, and +2 racial bonus to Sleight of Hand checks. A phanaton has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. A phanaton gains a +2 competence bonus on Survival checks to avoid becoming lost in a forest. [*]Automatic Languages: Phanaton and Sylvan. Bonus Languages: Elven, Gnome, Kitt, Rakasta. The phanatons of Harqual can also choose from the following bonus languages: T'skrang and Thersean. [*]Favored Class: Wilderness Rogue. A multiclass phanaton's wilderness rogue class does not count when determining whether she suffers an XP penalty for multiclassing.[/LIST] [/QUOTE]
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