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Knightfall's World of Kulan: Monster Compilations
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<blockquote data-quote="Knightfall" data-source="post: 5251276" data-attributes="member: 2012"><p><strong><span style="color: DarkOrange">ELF OF THE EXPANSE</span></strong></p><p><strong>Medium Humanoid (Elf)</strong></p><p><strong>Hit Dice:</strong> 1d8 (4 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>AC:</strong> 13 (+2 Dex, +1 small shield), touch 12, flat-footed 11</p><p><strong>Base Attack/Grapple:</strong> +1/+2</p><p><strong>Attack:</strong> Longspear +2 melee (1d8+1) or longbow +3 ranged (1d8)</p><p><strong>Full Attack:</strong> Longspear +2 melee (1d8+1) or longbow +3 ranged (1d8)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Spell-like ability</p><p><strong>Special Qualities:</strong> Desert elf traits, heat endurance</p><p><strong>Saves:</strong> Fort +2*, Ref +2*, Will -1*</p><p><strong>Abilities:</strong> Str 13 (+1), Dex 15 (+2), Con 10 (+0), Int 8 (-1), Wis 9 (-1), Cha 8 (-1)</p><p><strong>Skills:</strong> Hide +3, Listen +1, Search +1, Spot +2, Survival +2</p><p><strong>Feats:</strong> Desert Dweller, Heat Endurance (B)</p><p></p><p><strong>Continent/Region:</strong> Harqual/The Great Expanse</p><p><strong>Environment:</strong> Warm deserts and plains</p><p><strong>Organization:</strong> Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)</p><p><strong>Challenge Rating:</strong> ½</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +0</p><p></p><p>The Elves of the Expanse or desert elves as they are often called, descended from a different stock than other elves. They prefer to live a more primitive lifestyle than other wild elves within the barren desert of Harqual known as the Great Expanse, which they call home. They are adapted toward simple survival, and they concentrate on their environment rather than on philosophical debates and the study of magic. They are even more temperamental and emotional than traditional wild elves. They have yellow to coppery-red hair and brown eyes. Desert elves normally dress in browns and grays — the better to blend in with the desert.</p><p></p><p>Desert elves have life spans similar to half-elves, and they don't actively worship the elven god, Corellon; although, they do respect his teachings and show respect to his followers. Desert elves worship a being they refer to as the Patron, or Chaeon. All that is known about the god is that he is still very young for a deity and almost no one beyond scholars and the desert elves themselves have heard of Chaeon.</p><p></p><p>Desert elves are somewhat of a mystery to the other elves of Harqual as these races have no recollection of a split between rival factions amongst the wild elves of Harqual. In fact, relations between the two societies are cordial. Sages have surmised that the desert elves are from another part of Kulan or maybe even another world.</p><p></p><p>Others suspect that the desert elves might be descendants of the gray elves that fled the destruction of Caer Amylinyon during the Black Wars. However, no proof of this exists and the desert elves shake their heads when asked about the subject. For them, the Great Expanse has always been their home for as long as any of them can remember.</p><p></p><p>Desert elves speak Elven.</p><p></p><p><strong>Combat</strong></p><p>Desert elves use their surrounding terrain to prepare ambushes against opponents. Often hiding themselves in tall grass and partially burying themselves in the desert. They are masters of the longspear and excellent shots with short or longbows.</p><p></p><p><em>Spell-like ability</em> (Sp): Desert elves gain the ability to cast create water once per day (caster level equals desert elf’s character level).</p><p></p><p><em>Heat Endurance:</em> Desert elves gain Heat Endurance (see page 50 of D&D Sandstorm) as a bonus feat.</p><p></p><p><strong>Desert Elves as Characters</strong></p><p>Desert elves favor the barbarian class. Desert elves worship the Interloper God known as Chaeon, Lord of the Great Expanse. Desert elf clerics of Chaeon can choose any two of the following domains: Air, Chaos, Earth, Elf, and Protection.</p><p></p><p><strong>Desert Elf Traits</strong></p><ul> <li data-xf-list-type="ul">Desert elves benefit from a number of racial traits:</li> <li data-xf-list-type="ul">+4 to Dexterity, -2 to Constitution, -2 to Intelligence.</li> <li data-xf-list-type="ul">Medium-size. As Medium creatures, desert elves have no special bonuses or penalties due to their size.</li> <li data-xf-list-type="ul">Weapon Proficiency. Desert elves receive the Martial Weapon Proficiency feats for the longspear or javelin, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.</li> <li data-xf-list-type="ul">Desert elf base land speed is 30 feet.</li> <li data-xf-list-type="ul">Immunity to sleep spells and effects, and a +2 racial saving throw bonus against Enchantment spells or effects. *Not reflected in the saving throw numbers given here.</li> <li data-xf-list-type="ul">+1 racial bonus on saves against fire effects and a -1 racial penalty on saving throws against cold effects. These adjustments apply to cold and fire effects from any source, whether mundane or magical. *Not reflected in the saving throw numbers given here.</li> <li data-xf-list-type="ul">Low-light Vision. Desert elves can see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of poor illumination.</li> <li data-xf-list-type="ul">Social Penalty: Desert elves are loners by heart and shy away from entering large cities, even when traveling with other races that call that city home. A desert elf that finds himself crowded in or lost in a large city has a -2 penalty to all Charisma checks until he finds a way out of the situation. This could also include being imprisoned with large numbers of other people. A desert elf can spend 2 skill points anytime after 3rd level to reduce the penalty to -1 and can eliminate the penalty altogether after 5th level. If the desert elf is traveling with at least three other members of his tribe then the penalty only comes into effect when exposed to the worst case scenario (i.e. being lost in a huge city while a street festival is taking place).</li> <li data-xf-list-type="ul">+2 racial bonus to Search, Spot, and Listen checks. Desert elves do not have the elven special ability to detect secret or concealed doors. +2 racial bonus on Survival checks. Desert elves can use Survival untrained.</li> <li data-xf-list-type="ul">Special Attacks (see above): Spell-like ability.</li> <li data-xf-list-type="ul">Special Qualities: Heat endurance.</li> <li data-xf-list-type="ul">Automatic Languages: Elven. Bonus Languages: Dwarven (Torin-dialect), Giant, Gnoll, Halfling, and Terran. Despite their different heritage, desert elves speak the same dialect of elven that the silver and forest elves of the Great Forest speak; although, their accent is much heavier.</li> <li data-xf-list-type="ul">Favored Class: Barbarian. A multiclass desert elf’s barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.</li> <li data-xf-list-type="ul">Desert elves do not live as long as other elves. They instead have the Random Starting Ages and Aging Effects of half-elves, as per the PHB v.3.5 (pg. 109), with the following change to Aging Effects: Middle Age 82, Old 113, and Venerable 145.</li> </ul></blockquote><p></p>
[QUOTE="Knightfall, post: 5251276, member: 2012"] [B][COLOR="DarkOrange"]ELF OF THE EXPANSE[/COLOR][/B] [B]Medium Humanoid (Elf)[/B] [B]Hit Dice:[/B] 1d8 (4 hp) [B]Initiative:[/B] +2 (Dex) [B]Speed:[/B] 30 ft. (6 squares) [B]AC:[/B] 13 (+2 Dex, +1 small shield), touch 12, flat-footed 11 [B]Base Attack/Grapple:[/B] +1/+2 [B]Attack:[/B] Longspear +2 melee (1d8+1) or longbow +3 ranged (1d8) [B]Full Attack:[/B] Longspear +2 melee (1d8+1) or longbow +3 ranged (1d8) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] Spell-like ability [B]Special Qualities:[/B] Desert elf traits, heat endurance [B]Saves:[/B] Fort +2*, Ref +2*, Will -1* [B]Abilities:[/B] Str 13 (+1), Dex 15 (+2), Con 10 (+0), Int 8 (-1), Wis 9 (-1), Cha 8 (-1) [B]Skills:[/B] Hide +3, Listen +1, Search +1, Spot +2, Survival +2 [B]Feats:[/B] Desert Dweller, Heat Endurance (B) [B]Continent/Region:[/B] Harqual/The Great Expanse [B]Environment:[/B] Warm deserts and plains [B]Organization:[/B] Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) [B]Challenge Rating:[/B] ½ [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually chaotic neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +0 The Elves of the Expanse or desert elves as they are often called, descended from a different stock than other elves. They prefer to live a more primitive lifestyle than other wild elves within the barren desert of Harqual known as the Great Expanse, which they call home. They are adapted toward simple survival, and they concentrate on their environment rather than on philosophical debates and the study of magic. They are even more temperamental and emotional than traditional wild elves. They have yellow to coppery-red hair and brown eyes. Desert elves normally dress in browns and grays — the better to blend in with the desert. Desert elves have life spans similar to half-elves, and they don't actively worship the elven god, Corellon; although, they do respect his teachings and show respect to his followers. Desert elves worship a being they refer to as the Patron, or Chaeon. All that is known about the god is that he is still very young for a deity and almost no one beyond scholars and the desert elves themselves have heard of Chaeon. Desert elves are somewhat of a mystery to the other elves of Harqual as these races have no recollection of a split between rival factions amongst the wild elves of Harqual. In fact, relations between the two societies are cordial. Sages have surmised that the desert elves are from another part of Kulan or maybe even another world. Others suspect that the desert elves might be descendants of the gray elves that fled the destruction of Caer Amylinyon during the Black Wars. However, no proof of this exists and the desert elves shake their heads when asked about the subject. For them, the Great Expanse has always been their home for as long as any of them can remember. Desert elves speak Elven. [B]Combat[/B] Desert elves use their surrounding terrain to prepare ambushes against opponents. Often hiding themselves in tall grass and partially burying themselves in the desert. They are masters of the longspear and excellent shots with short or longbows. [I]Spell-like ability[/I] (Sp): Desert elves gain the ability to cast create water once per day (caster level equals desert elf’s character level). [I]Heat Endurance:[/I] Desert elves gain Heat Endurance (see page 50 of D&D Sandstorm) as a bonus feat. [B]Desert Elves as Characters[/B] Desert elves favor the barbarian class. Desert elves worship the Interloper God known as Chaeon, Lord of the Great Expanse. Desert elf clerics of Chaeon can choose any two of the following domains: Air, Chaos, Earth, Elf, and Protection. [B]Desert Elf Traits[/B] [LIST][*]Desert elves benefit from a number of racial traits: [*]+4 to Dexterity, -2 to Constitution, -2 to Intelligence. [*]Medium-size. As Medium creatures, desert elves have no special bonuses or penalties due to their size. [*]Weapon Proficiency. Desert elves receive the Martial Weapon Proficiency feats for the longspear or javelin, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. [*]Desert elf base land speed is 30 feet. [*]Immunity to sleep spells and effects, and a +2 racial saving throw bonus against Enchantment spells or effects. *Not reflected in the saving throw numbers given here. [*]+1 racial bonus on saves against fire effects and a -1 racial penalty on saving throws against cold effects. These adjustments apply to cold and fire effects from any source, whether mundane or magical. *Not reflected in the saving throw numbers given here. [*]Low-light Vision. Desert elves can see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of poor illumination. [*]Social Penalty: Desert elves are loners by heart and shy away from entering large cities, even when traveling with other races that call that city home. A desert elf that finds himself crowded in or lost in a large city has a -2 penalty to all Charisma checks until he finds a way out of the situation. This could also include being imprisoned with large numbers of other people. A desert elf can spend 2 skill points anytime after 3rd level to reduce the penalty to -1 and can eliminate the penalty altogether after 5th level. If the desert elf is traveling with at least three other members of his tribe then the penalty only comes into effect when exposed to the worst case scenario (i.e. being lost in a huge city while a street festival is taking place). [*]+2 racial bonus to Search, Spot, and Listen checks. Desert elves do not have the elven special ability to detect secret or concealed doors. +2 racial bonus on Survival checks. Desert elves can use Survival untrained. [*]Special Attacks (see above): Spell-like ability. [*]Special Qualities: Heat endurance. [*]Automatic Languages: Elven. Bonus Languages: Dwarven (Torin-dialect), Giant, Gnoll, Halfling, and Terran. Despite their different heritage, desert elves speak the same dialect of elven that the silver and forest elves of the Great Forest speak; although, their accent is much heavier. [*]Favored Class: Barbarian. A multiclass desert elf’s barbarian class does not count when determining whether he suffers an XP penalty for multiclassing. [*]Desert elves do not live as long as other elves. They instead have the Random Starting Ages and Aging Effects of half-elves, as per the PHB v.3.5 (pg. 109), with the following change to Aging Effects: Middle Age 82, Old 113, and Venerable 145.[/LIST] [/QUOTE]
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