Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Knightfall's World of Kulan: Monster Compilations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 5431429" data-attributes="member: 2012"><p><strong><span style="color: DarkOrange">EE’AAR</span></strong></p><p><strong>Medium Monstrous Humanoid (Elf)</strong></p><p><strong>Hit Dice:</strong> 1d8-1 (3 hp)</p><p><strong>Initiative:</strong> +3 (Dex)</p><p><strong>Speed:</strong> 30 ft. (6 squares), fly 50 ft. (perfect)</p><p><strong>AC:</strong> 14 (+3 Dex, +1 small shield), touch 13, flat-footed 11</p><p><strong>Base Attack/Grapple:</strong> +1/+1</p><p><strong>Attack:</strong> Short sword +4 melee (1d6) or longbow +4 ranged (1d8)</p><p><strong>Full Attack:</strong> Short sword +4 melee (1d6) or longbow +4 ranged (1d8)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Power dive</p><p><strong>Special Qualities:</strong> Ee'aar traits</p><p><strong>Saves:</strong> Fort +0, Ref +3, Will +1*</p><p><strong>Abilities:</strong> Str 10 (+0), Dex 17 (+3), Con 8 (-1), Int 11 (+0), Wis 13 (+1), Cha 11 (+0)</p><p><strong>Skills:</strong> Hide +2, Listen +4, Search +3, Spot +3</p><p><strong>Feats:</strong> Dodge [sup]B[/sup], Mobility [sup]B[/sup], Weapon Finesse</p><p></p><p><strong>Continent/Region:</strong> Harqual/Sunus Mountains</p><p><strong>Environment:</strong> Temperate mountains</p><p><strong>Organization:</strong> Company (2–4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd to 6th-level), or band (30–100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +5</p><p></p><p>Ee’aar are hidden race found only on the continent of Harqual in the southern half of the Sunus Mountain range in the region known as the Eastern Shores. They fight a continuous struggle with the bugbears and other evil humanoids living in the northern half of the mountain range. These winged elves have almost no contact with the outside world tending to be isolationists to the extreme. There are exceptions though.</p><p></p><p>The ee'aar have good relations with the inhabitants of the High Forest, which lies along the northern edge of the Sunus Mountains. They also had good relations with the forest elves before the fall of the Knotwood. While still allies of the few forest elves who escaped to the High Forest, there isn't any formal relations with any of the surviving forest elven clans.</p><p></p><p>The ee'aar also have minor relations with the Barony of Liran, a human land to the south in the region known as the Thunder Lands. How they became allies with the humans remains a secret. This alliance has recently exposed the ee'aar to a race known as the kha, a race of bird-like humanoids. The kha are new to Harqual (and to Kulan) but the ee'aar have found them trustful allies.</p><p></p><p>Ee’aar look much as silver elves do except for their dark brown or black hair and the reddish brown raptor-like wings protruding from their back. Ee’aar tend to dress light enough to allow free flowing moment while they fly but heavy enough to keep warn in the cool air of the Sunus Mountains. Ee’aar rarely wear any sort of footwear heavier then sandals with warm leg wrappings. An ee’aar in flight is a wondrous thing of beauty to behold and many a human has broken down and cried at the sight of one soaring overhead.</p><p></p><p>Ee’aar speak Elven and most also know Sylvan.</p><p></p><p><strong>Combat</strong></p><p>While an ee’aar soaring overhead is considered a sign of good luck to good rangers, it is the last thing an evil humanoid wants to see. For where there is one ee’aar, there are many. Ee’aar fight from the sky in most cases swooping down to target their foes with longbows or slash at them with well-balanced short swords.</p><p></p><p><em>Power Dive</em> (Ex): An ee’aar with a Strength score of 15 or higher automatically has the Power Dive feat. (See <em><span style="color: Red">D&D Savage Species</span></em>, page 38.)</p><p></p><p><strong>Ee’aar as Characters</strong></p><p>Ee’aar favor the fighter class. Ee’aar worship the Elven Deity known as Aerdrie, The Winged Mother, before any other but may worship any of the elven deities. Ee’aar clerics of Aerdrie can choose any two of the following domains: Air, Animal, Chaos, Elf, Good, and Protection.</p><p></p><p><strong>Ee’aar Traits</strong></p><p>Ee’aar benefit from a number of racial traits.</p><p>● +2 to Dexterity, -2 to Constitution, +2 to Wisdom.</p><p>● Medium-size. As Medium-size creatures, ee'aar have no special bonuses or penalties due to their size.</p><p>● Monstrous Humanoid: the ee'aar are monstrous humanoids, and are therefore immune to spells that only affect humanoids, such as <em>charm person</em>.</p><p>● Weapon Proficiency. Ee’aar receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.</p><p>● Ee'aar base land speed is 30 feet. Ee’aar can also fly at a speed of 50 feet with perfect maneuverability.</p><p>● Immunity to sleep spells and effects, and a +2 racial saving throw bonus against Enchantment spells or effects. *Not reflected in the saving throw numbers given here.</p><p>● Low-light Vision. Ee’aar can see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of poor illumination.</p><p>● +2 racial bonus to Search, Spot, and Listen checks. An ee’aar who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively searching for it.</p><p>● Ee’aar gain both Dodge and Mobility as bonus feats.</p><p>● Special Qualities (see above): Power dive.</p><p>● Automatic Languages: Elven. Bonus Languages: Auran, Kha, and Sylvan.</p><p>● Favored Class: Fighter. A multiclass ee’aar’s fighter class does not count when determining whether he suffers an XP penalty for multiclassing.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 5431429, member: 2012"] [B][COLOR="DarkOrange"]EE’AAR[/COLOR][/B] [B]Medium Monstrous Humanoid (Elf)[/B] [B]Hit Dice:[/B] 1d8-1 (3 hp) [B]Initiative:[/B] +3 (Dex) [B]Speed:[/B] 30 ft. (6 squares), fly 50 ft. (perfect) [B]AC:[/B] 14 (+3 Dex, +1 small shield), touch 13, flat-footed 11 [B]Base Attack/Grapple:[/B] +1/+1 [B]Attack:[/B] Short sword +4 melee (1d6) or longbow +4 ranged (1d8) [B]Full Attack:[/B] Short sword +4 melee (1d6) or longbow +4 ranged (1d8) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] Power dive [B]Special Qualities:[/B] Ee'aar traits [B]Saves:[/B] Fort +0, Ref +3, Will +1* [B]Abilities:[/B] Str 10 (+0), Dex 17 (+3), Con 8 (-1), Int 11 (+0), Wis 13 (+1), Cha 11 (+0) [B]Skills:[/B] Hide +2, Listen +4, Search +3, Spot +3 [B]Feats:[/B] Dodge [sup]B[/sup], Mobility [sup]B[/sup], Weapon Finesse [B]Continent/Region:[/B] Harqual/Sunus Mountains [B]Environment:[/B] Temperate mountains [B]Organization:[/B] Company (2–4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd to 6th-level), or band (30–100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) [B]Challenge Rating:[/B] 1 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually chaotic good [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +5 Ee’aar are hidden race found only on the continent of Harqual in the southern half of the Sunus Mountain range in the region known as the Eastern Shores. They fight a continuous struggle with the bugbears and other evil humanoids living in the northern half of the mountain range. These winged elves have almost no contact with the outside world tending to be isolationists to the extreme. There are exceptions though. The ee'aar have good relations with the inhabitants of the High Forest, which lies along the northern edge of the Sunus Mountains. They also had good relations with the forest elves before the fall of the Knotwood. While still allies of the few forest elves who escaped to the High Forest, there isn't any formal relations with any of the surviving forest elven clans. The ee'aar also have minor relations with the Barony of Liran, a human land to the south in the region known as the Thunder Lands. How they became allies with the humans remains a secret. This alliance has recently exposed the ee'aar to a race known as the kha, a race of bird-like humanoids. The kha are new to Harqual (and to Kulan) but the ee'aar have found them trustful allies. Ee’aar look much as silver elves do except for their dark brown or black hair and the reddish brown raptor-like wings protruding from their back. Ee’aar tend to dress light enough to allow free flowing moment while they fly but heavy enough to keep warn in the cool air of the Sunus Mountains. Ee’aar rarely wear any sort of footwear heavier then sandals with warm leg wrappings. An ee’aar in flight is a wondrous thing of beauty to behold and many a human has broken down and cried at the sight of one soaring overhead. Ee’aar speak Elven and most also know Sylvan. [B]Combat[/B] While an ee’aar soaring overhead is considered a sign of good luck to good rangers, it is the last thing an evil humanoid wants to see. For where there is one ee’aar, there are many. Ee’aar fight from the sky in most cases swooping down to target their foes with longbows or slash at them with well-balanced short swords. [I]Power Dive[/I] (Ex): An ee’aar with a Strength score of 15 or higher automatically has the Power Dive feat. (See [I][COLOR="Red"]D&D Savage Species[/COLOR][/I], page 38.) [B]Ee’aar as Characters[/B] Ee’aar favor the fighter class. Ee’aar worship the Elven Deity known as Aerdrie, The Winged Mother, before any other but may worship any of the elven deities. Ee’aar clerics of Aerdrie can choose any two of the following domains: Air, Animal, Chaos, Elf, Good, and Protection. [B]Ee’aar Traits[/B] Ee’aar benefit from a number of racial traits. ● +2 to Dexterity, -2 to Constitution, +2 to Wisdom. ● Medium-size. As Medium-size creatures, ee'aar have no special bonuses or penalties due to their size. ● Monstrous Humanoid: the ee'aar are monstrous humanoids, and are therefore immune to spells that only affect humanoids, such as [I]charm person[/I]. ● Weapon Proficiency. Ee’aar receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. ● Ee'aar base land speed is 30 feet. Ee’aar can also fly at a speed of 50 feet with perfect maneuverability. ● Immunity to sleep spells and effects, and a +2 racial saving throw bonus against Enchantment spells or effects. *Not reflected in the saving throw numbers given here. ● Low-light Vision. Ee’aar can see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of poor illumination. ● +2 racial bonus to Search, Spot, and Listen checks. An ee’aar who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively searching for it. ● Ee’aar gain both Dodge and Mobility as bonus feats. ● Special Qualities (see above): Power dive. ● Automatic Languages: Elven. Bonus Languages: Auran, Kha, and Sylvan. ● Favored Class: Fighter. A multiclass ee’aar’s fighter class does not count when determining whether he suffers an XP penalty for multiclassing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Knightfall's World of Kulan: Monster Compilations
Top