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Knightfall's World of Kulan: Tales of the Companions Story Hour (Final Update: Sep 20, 2014)
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<blockquote data-quote="Knightfall" data-source="post: 1722126" data-attributes="member: 2012"><p><em><strong>The City-state of Onaway awaits:</strong></em></p><p>“We’re close now,” Garth had stopped on a small knoll with only Hougwarth’s torch to provide illumination for the companions to find each other in the darkness. He peered out towards the soft light emanating in the distance, the light of Onaway’s street lamps and torches were barely visible in the darkness.</p><p></p><p>It had taken longer to traverse the distance to the city than Garth had planned. It couldn’t have been helped, however. Several humanoid encampments had been between them and the city. The allies of the Foulsoul were moving in total darkness, their darkvision and Onaway’s distant glow guiding the war parties slowly towards the city. Garth knew it wouldn’t be long before the humanoid lit their war sconces and rushed towards the coastal city’s walls.</p><p></p><p>“Well, let’s keep moving then.” Mesik’s tone was taciturn and disapproving. “The faster we can get Dabuk to a powerful healer, the better.”</p><p></p><p>“I-I’ll be fine. Don’t worry so much about me, Mesik.” Dabuk had regained consciousness along the way. Mesik hadn’t yet spoke to the boy regarding his and Garth’s harsh words. It didn’t matter, Dabuk knew something was wrong, but also knew it could keep.</p><p></p><p>“You’ll be leaving in a minute, friend. First, I must say goodbye.” It was Kellin.</p><p></p><p>“What? Why?” Bactra wondered if Dabuk’s cold demeanor towards the giant man had finally gotten to Kellin.</p><p></p><p>“Don’t worry, I can take care of myself and I have this gut feeling I will not be welcome in the City of Onaway. Ogres are openly reviled here and with good reason. It will be easier for you to gain entry into the city without me along.”</p><p></p><p>“Take care, Kellin.” Hougwarth offered his hand in friendship. “I would go with you but I feel I must stay with these friends.”</p><p></p><p>“Be careful, Hugh. The city’s citizens may not accept you right away.” Kellin shook the vonakyndra’s hand without pause.</p><p></p><p>“I will.”</p><p></p><p>“I had a feeling you were going to leave. I wish I could say it has been more fun than work on this journey, old friend.” Garth nodded to Kellin, as the giant man patted Bactra’s horse.</p><p></p><p>The others said goodbye, one after the other, all except for Dabuk. He did not speak or look at Kellin as the giant man returned the good cheer of the others. He did not say a thing until the ogre had disappeared into the darkness and the heroes had continued on towards Onaway.</p><p></p><p>“Good riddance.” Dabuk mumble the words under his breath, happy to see the giant man gone from his sight. The only way he could have been happier is if Kellin laid dead before him, Dabuk’s sword in the ogre’s throat.</p><p></p><p>Only Bactra heard his words.</p><p></p><p></p><p>* * *</p><p></p><p></p><p>An hour past and then another. Soon the walls of Onaway were visible under the glow of lamplight and the many torches being carried on the wall by soldiers. So far, there hadn’t been any more ogre encampments, although the companions had barely avoided a patrol of merrow and orcs.</p><p></p><p> “Look at the walls. They’re in pieces. Is this a city or a ruin?” Bactra’s eyes found the cracks and gaps in the wall before any of the others could see any detail. “There, up ahead on the right. There’s a huge hole right in the wall.”</p><p></p><p>“If the ogres attack, the people here won’t stand a chance.” Dabuk saw the opening, as well as a campfire burning and several torches moving around the opening in the darkness. “There is some sort of guard post near the opening.”</p><p></p><p>“I see them.” Garth wondered whether they should go to the main gate or try their luck with wall outpost. “Hougwarth, you hold back. We don’t want to spook those guards.”</p><p></p><p>“Aye.”</p><p></p><p>“Everyone dismount.” They’ll be more likely to simply question us first if we appear non-hostile.</p><p></p><p>“Well, this should be interesting.” Mesik sighed.</p><p></p><p>The adventurers dismounted, moving slowly towards the opening in the wall of the City of Onaway.</p><p></p><p>* * *</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1722126, member: 2012"] [I][B]The City-state of Onaway awaits:[/B][/I] “We’re close now,” Garth had stopped on a small knoll with only Hougwarth’s torch to provide illumination for the companions to find each other in the darkness. He peered out towards the soft light emanating in the distance, the light of Onaway’s street lamps and torches were barely visible in the darkness. It had taken longer to traverse the distance to the city than Garth had planned. It couldn’t have been helped, however. Several humanoid encampments had been between them and the city. The allies of the Foulsoul were moving in total darkness, their darkvision and Onaway’s distant glow guiding the war parties slowly towards the city. Garth knew it wouldn’t be long before the humanoid lit their war sconces and rushed towards the coastal city’s walls. “Well, let’s keep moving then.” Mesik’s tone was taciturn and disapproving. “The faster we can get Dabuk to a powerful healer, the better.” “I-I’ll be fine. Don’t worry so much about me, Mesik.” Dabuk had regained consciousness along the way. Mesik hadn’t yet spoke to the boy regarding his and Garth’s harsh words. It didn’t matter, Dabuk knew something was wrong, but also knew it could keep. “You’ll be leaving in a minute, friend. First, I must say goodbye.” It was Kellin. “What? Why?” Bactra wondered if Dabuk’s cold demeanor towards the giant man had finally gotten to Kellin. “Don’t worry, I can take care of myself and I have this gut feeling I will not be welcome in the City of Onaway. Ogres are openly reviled here and with good reason. It will be easier for you to gain entry into the city without me along.” “Take care, Kellin.” Hougwarth offered his hand in friendship. “I would go with you but I feel I must stay with these friends.” “Be careful, Hugh. The city’s citizens may not accept you right away.” Kellin shook the vonakyndra’s hand without pause. “I will.” “I had a feeling you were going to leave. I wish I could say it has been more fun than work on this journey, old friend.” Garth nodded to Kellin, as the giant man patted Bactra’s horse. The others said goodbye, one after the other, all except for Dabuk. He did not speak or look at Kellin as the giant man returned the good cheer of the others. He did not say a thing until the ogre had disappeared into the darkness and the heroes had continued on towards Onaway. “Good riddance.” Dabuk mumble the words under his breath, happy to see the giant man gone from his sight. The only way he could have been happier is if Kellin laid dead before him, Dabuk’s sword in the ogre’s throat. Only Bactra heard his words. * * * An hour past and then another. Soon the walls of Onaway were visible under the glow of lamplight and the many torches being carried on the wall by soldiers. So far, there hadn’t been any more ogre encampments, although the companions had barely avoided a patrol of merrow and orcs. “Look at the walls. They’re in pieces. Is this a city or a ruin?” Bactra’s eyes found the cracks and gaps in the wall before any of the others could see any detail. “There, up ahead on the right. There’s a huge hole right in the wall.” “If the ogres attack, the people here won’t stand a chance.” Dabuk saw the opening, as well as a campfire burning and several torches moving around the opening in the darkness. “There is some sort of guard post near the opening.” “I see them.” Garth wondered whether they should go to the main gate or try their luck with wall outpost. “Hougwarth, you hold back. We don’t want to spook those guards.” “Aye.” “Everyone dismount.” They’ll be more likely to simply question us first if we appear non-hostile. “Well, this should be interesting.” Mesik sighed. The adventurers dismounted, moving slowly towards the opening in the wall of the City of Onaway. * * * [/QUOTE]
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Knightfall's World of Kulan: Tales of the Companions Story Hour (Final Update: Sep 20, 2014)
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