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Story Hour
Knightfall's World of Kulan: Tales of the Companions Story Hour (Final Update: Sep 20, 2014)
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<blockquote data-quote="Knightfall" data-source="post: 2813555" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>Summary: Intrigue In Onaway</strong></span></p><p></p><p>In the weeks following Festive Night, the characters work towards their various goals. Dabuk and Mesik spend hours both day and night making contacts in the city's limited criminal world and mapping out the city's street system. The cartography work, mostly done by Mesik, is done above board and used to cover the duos more clandestine work.</p><p></p><p>The dwarven senator Eagleon Hammervein tries to sabotage the whole "alliance" process before it starts. He uses his more "illicit" contacts to try to have the characters assassinated. Dabuk and Mesik uncover the plot during their clandestine work, but the source of the plot alludes them, at first.</p><p></p><p>The assassination attempt causes major friction between the characters and the citizens. Once again they are viewed as outsiders and the senate almost vetoes the proposed alliance. Senator Hammervein and his supporters lose the veto by a slim margin, which enrages the dwarf.</p><p></p><p>His next plot is more deceptive and scheming, as he murders a rival and sets up the PCs for the fall. Bactra, Dabuk, and Mesik go underground before they can be arrested for the Murder. The trio uncover Eagleon's involvement in the murder as well as his smuggling network. Garth doesn't believe them, at first, trying to convince them to turn themselves in. (At this point both Thessa and Hugh are in jail.) </p><p></p><p>They spend days hiding out, avoiding patrols, and gathering information on Senator Hammervein. They fight several pitched battles against his criminal network, while there only allies are Bren and the Tanglewalkers. They are forced to retreat into the tangles on several occasions. Meanwhile, the alliance talks have broken down into accusations of spying and sabotage. Garth is forced to choose between the law or his son, regardless of what he knows. He chooses the law. (Dabuk is not surprised.)</p><p></p><p>The character eventually set a trap for the dwarven senator at one of his warehouses, during a smuggling shipment. They expose him in front of the local guard, Lord Than LaMarche, and several key members of the senate. Lord LaMarche declares Hammervein a traitor, and tries to have the dwarven senator arrested. Unfortunately, the dwarf uses his considerable resources to evade capture and flee the city-state.</p><p></p><p>Lord LaMarche is so impressed by the characters guile, valor, and insight that he agrees to the new treaty with the Eastern Shores. He has little trouble convincing the Senate that the alliance would be in Onaway's best interest. The characters are invited to stay longer, which they find totally ironic since they were being hunted for over a week. The citizens both lowborn and noble are torn regarding the PCs, as some still consider them criminals, while others see them as heroes.</p><p></p><p>Dabuk is made an honorary Tanglewalker. Bactra helps dispel some of the fears of arcane magic in the city. Thessa becomes beloved by the lowborn and tolerated by the more established faiths in the city-state. Hugh still draws "oohs and aahs" everywhere he goes. Garth spends his time in seclusion, away from his son, and hammering out the alliance with the Onan Senators.</p><p></p><p>Then the alliance is struck and a Senatorial function is planned for the following day...</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2813555, member: 2012"] [COLOR=DarkOrange][B]Summary: Intrigue In Onaway[/B][/COLOR] In the weeks following Festive Night, the characters work towards their various goals. Dabuk and Mesik spend hours both day and night making contacts in the city's limited criminal world and mapping out the city's street system. The cartography work, mostly done by Mesik, is done above board and used to cover the duos more clandestine work. The dwarven senator Eagleon Hammervein tries to sabotage the whole "alliance" process before it starts. He uses his more "illicit" contacts to try to have the characters assassinated. Dabuk and Mesik uncover the plot during their clandestine work, but the source of the plot alludes them, at first. The assassination attempt causes major friction between the characters and the citizens. Once again they are viewed as outsiders and the senate almost vetoes the proposed alliance. Senator Hammervein and his supporters lose the veto by a slim margin, which enrages the dwarf. His next plot is more deceptive and scheming, as he murders a rival and sets up the PCs for the fall. Bactra, Dabuk, and Mesik go underground before they can be arrested for the Murder. The trio uncover Eagleon's involvement in the murder as well as his smuggling network. Garth doesn't believe them, at first, trying to convince them to turn themselves in. (At this point both Thessa and Hugh are in jail.) They spend days hiding out, avoiding patrols, and gathering information on Senator Hammervein. They fight several pitched battles against his criminal network, while there only allies are Bren and the Tanglewalkers. They are forced to retreat into the tangles on several occasions. Meanwhile, the alliance talks have broken down into accusations of spying and sabotage. Garth is forced to choose between the law or his son, regardless of what he knows. He chooses the law. (Dabuk is not surprised.) The character eventually set a trap for the dwarven senator at one of his warehouses, during a smuggling shipment. They expose him in front of the local guard, Lord Than LaMarche, and several key members of the senate. Lord LaMarche declares Hammervein a traitor, and tries to have the dwarven senator arrested. Unfortunately, the dwarf uses his considerable resources to evade capture and flee the city-state. Lord LaMarche is so impressed by the characters guile, valor, and insight that he agrees to the new treaty with the Eastern Shores. He has little trouble convincing the Senate that the alliance would be in Onaway's best interest. The characters are invited to stay longer, which they find totally ironic since they were being hunted for over a week. The citizens both lowborn and noble are torn regarding the PCs, as some still consider them criminals, while others see them as heroes. Dabuk is made an honorary Tanglewalker. Bactra helps dispel some of the fears of arcane magic in the city. Thessa becomes beloved by the lowborn and tolerated by the more established faiths in the city-state. Hugh still draws "oohs and aahs" everywhere he goes. Garth spends his time in seclusion, away from his son, and hammering out the alliance with the Onan Senators. Then the alliance is struck and a Senatorial function is planned for the following day... [/QUOTE]
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Knightfall's World of Kulan: Tales of the Companions Story Hour (Final Update: Sep 20, 2014)
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