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<blockquote data-quote="Odhanan" data-source="post: 2891932" data-attributes="member: 12324"><p>Hello there! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Indeed, the topic was already brought up a couple of times. For me, the challenges are an example of cool game designs that make a class stand up on its own, with its own particular abilities, rather than being pieced together from already existing material. Plus, these are abilities actually useful in game. I can't complain about that.</p><p></p><p></p><p>Well. That's not really an argument then, is it? I mean, it might "feel like" it's playing with new toys to you, but that's feeling, that's not an actual argument. </p><p></p><p>What's wrong with swift actions, in fact? Nothing, IMO. So why not? Because bardic music works differently? But it's not really the same is it? You say it yourself: it's well, <em>similar</em>. Sort of. Not really to me.</p><p></p><p></p><p>It's not magic. </p><p></p><p></p><p>Between making it more complicated with this or that modifier or keeping it simple, I choose the "keep it simple" motto every day, to be frank. So there too, I feel we won't be agreeing.</p><p></p><p>The heavy-handed argument I feel is actually the problem many people have with the ability. I feel this is actually a good decision. The truth is that the game is run by the DM, the DM can do whatever s/he wants. Instead (in appearance) for once, you have an ability that actually does something cool with no "ifs" no "buts" ... BUT a saving throw. COOL! </p><p></p><p>>><span style="color: Black">The DMs who don't like the challenges will fudge saving throws whenever they please anyway, we all know it. let's not be too naive.</span></p><p></p><p></p><p>Well here you go. This explains why I don't agree with you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Odhanan, post: 2891932, member: 12324"] Hello there! :) Indeed, the topic was already brought up a couple of times. For me, the challenges are an example of cool game designs that make a class stand up on its own, with its own particular abilities, rather than being pieced together from already existing material. Plus, these are abilities actually useful in game. I can't complain about that. Well. That's not really an argument then, is it? I mean, it might "feel like" it's playing with new toys to you, but that's feeling, that's not an actual argument. What's wrong with swift actions, in fact? Nothing, IMO. So why not? Because bardic music works differently? But it's not really the same is it? You say it yourself: it's well, [i]similar[/i]. Sort of. Not really to me. It's not magic. Between making it more complicated with this or that modifier or keeping it simple, I choose the "keep it simple" motto every day, to be frank. So there too, I feel we won't be agreeing. The heavy-handed argument I feel is actually the problem many people have with the ability. I feel this is actually a good decision. The truth is that the game is run by the DM, the DM can do whatever s/he wants. Instead (in appearance) for once, you have an ability that actually does something cool with no "ifs" no "buts" ... BUT a saving throw. COOL! >>[COLOR=Black]The DMs who don't like the challenges will fudge saving throws whenever they please anyway, we all know it. let's not be too naive.[/COLOR] Well here you go. This explains why I don't agree with you! :) [/QUOTE]
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