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<blockquote data-quote="Razz" data-source="post: 2894844" data-attributes="member: 3014"><p>There needs to be more higher DCs for skill checks in D&D. They're too easy to pass, to the point where players at times don't even need to make the skill checks at all (since roll of 1s are not auto-failures). I've got a player with a 20th-level character that has CHA 25, maxed Diplomacy, and a magic item that increases that bonus by +10 competence, along with his 5 ranks in Knowledge (nobility&royalty) and Sense Motive...he can convince kingdoms under his command.</p><p></p><p>I noticed that as a problem with D&D. Spell Save DCs are too low and Skill Check DCs are too easy. If anything, it should be the other way around. It's gotten so bad with Spell Save DCs that most of my players don't bother with spellcasters. When your highest DC is between 15-20 and monsters have like +15 or more saving throw modifiers in nearly most of their saves, spellcasting becomes weak. Sucky thing is the only way to increase the DC is to increase the main stat. I came with a house rule using the option in the DMG that you can either keep the base save DC, or take a chance and roll 1d20, adding in spell/power level and ability modifiers. That way, a player can have his spell increase between +1 to +10 points of DC higher than the base...with the chance of -1 to -9 as well.</p><p></p><p>With skills checks, it's so darn easy, whether it's a class skill or not. A magic item (the skill boosters are cheap, 10k for +10), max ranks, synergy and there're tons of spells that boost skill checks. I don't think they play-tested the skills as well as they should've.</p></blockquote><p></p>
[QUOTE="Razz, post: 2894844, member: 3014"] There needs to be more higher DCs for skill checks in D&D. They're too easy to pass, to the point where players at times don't even need to make the skill checks at all (since roll of 1s are not auto-failures). I've got a player with a 20th-level character that has CHA 25, maxed Diplomacy, and a magic item that increases that bonus by +10 competence, along with his 5 ranks in Knowledge (nobility&royalty) and Sense Motive...he can convince kingdoms under his command. I noticed that as a problem with D&D. Spell Save DCs are too low and Skill Check DCs are too easy. If anything, it should be the other way around. It's gotten so bad with Spell Save DCs that most of my players don't bother with spellcasters. When your highest DC is between 15-20 and monsters have like +15 or more saving throw modifiers in nearly most of their saves, spellcasting becomes weak. Sucky thing is the only way to increase the DC is to increase the main stat. I came with a house rule using the option in the DMG that you can either keep the base save DC, or take a chance and roll 1d20, adding in spell/power level and ability modifiers. That way, a player can have his spell increase between +1 to +10 points of DC higher than the base...with the chance of -1 to -9 as well. With skills checks, it's so darn easy, whether it's a class skill or not. A magic item (the skill boosters are cheap, 10k for +10), max ranks, synergy and there're tons of spells that boost skill checks. I don't think they play-tested the skills as well as they should've. [/QUOTE]
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