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*TTRPGs General
Knights, Glory, Honor, and Nobility. But How?
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 1665086" data-attributes="member: 5335"><p>Knighthood can mean nearly anything. Look at all the celebrities in our world who have been knighted. Their movie and singing careers did not exactly tank. Knighthood would mean a little more respect, placing them above commoners, and some responsibilities, like answering the kings call. If they were subjects of hs to begin with, they would already be obligated to him, so little should change, at first.</p><p></p><p>As the PCs gain a reputation both in and out of court, they will be seen as potential allies, say to a puppet king who realizes he is a puppet, and seeks to change things, or as tools for scheming nobles.</p><p></p><p>As far as "standard" adventuring, there should be little problem. Want a dungeon delve? Have the princess kidnapped, on her wedding niught no less, and taken to a dark castle, ala Dragon's Lair. A mad Druid could hold the kingdom's crops hostage, a Wizard could cause the whole court to fall asleep, or they could be sent on nearly any quest imaginable. Instead of finding rumors at an inn, they have orders from a patron. </p><p></p><p>Also a great way of having recurring villians. Send the PCs on a mission to find a cure for a poisoned king. The only way to save him is to find a sample of the rare plant which was used to poison him in the first place. Cut/paste any adventure you like. Then, the hopefully sucessful party returns, brews the cure, and gives it to the king. The only problem is the king was never in any danger, his poisoning was a sham. The oh so helpful grand vizier that sent the PCs out on the quest now has the plant himself, to grow and save for a later time, or has caused the PCs to poison the king for him, leaving him with the perfect alabi. Even if they uncover the plot, they cannot accuse the vizier. The best they may be able to do is try to destroy the plant, which would earn them a geat enemy, and fodder for more intrigue. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 1665086, member: 5335"] Knighthood can mean nearly anything. Look at all the celebrities in our world who have been knighted. Their movie and singing careers did not exactly tank. Knighthood would mean a little more respect, placing them above commoners, and some responsibilities, like answering the kings call. If they were subjects of hs to begin with, they would already be obligated to him, so little should change, at first. As the PCs gain a reputation both in and out of court, they will be seen as potential allies, say to a puppet king who realizes he is a puppet, and seeks to change things, or as tools for scheming nobles. As far as "standard" adventuring, there should be little problem. Want a dungeon delve? Have the princess kidnapped, on her wedding niught no less, and taken to a dark castle, ala Dragon's Lair. A mad Druid could hold the kingdom's crops hostage, a Wizard could cause the whole court to fall asleep, or they could be sent on nearly any quest imaginable. Instead of finding rumors at an inn, they have orders from a patron. Also a great way of having recurring villians. Send the PCs on a mission to find a cure for a poisoned king. The only way to save him is to find a sample of the rare plant which was used to poison him in the first place. Cut/paste any adventure you like. Then, the hopefully sucessful party returns, brews the cure, and gives it to the king. The only problem is the king was never in any danger, his poisoning was a sham. The oh so helpful grand vizier that sent the PCs out on the quest now has the plant himself, to grow and save for a later time, or has caused the PCs to poison the king for him, leaving him with the perfect alabi. Even if they uncover the plot, they cannot accuse the vizier. The best they may be able to do is try to destroy the plant, which would earn them a geat enemy, and fodder for more intrigue. :] [/QUOTE]
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Knights, Glory, Honor, and Nobility. But How?
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