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Knight's move question
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<blockquote data-quote="SableWyvern" data-source="post: 4375743" data-attributes="member: 1008"><p>I had this argument with Arbitrary. I was on your side, and used the exact same arguements that are being used in this thread. They do appear to be good arguments.</p><p></p><p>But, you know, those powers written as Close Bursts, so as to prevent provoking? There are a bare handful of them. And <em>not a single one</em> is a Utility Power. Just a couple class featuers like Inspiring Word and Healing Word. As I mentioned in my post, it seems to me that those few single-target close bursts are either: 1. The beginnings of integrating non-attack powers into a wider OA rule (a task which was never completed) <strong>or</strong> 2. holdovers from before a change.</p><p></p><p>The thing that eventually changed my mind was that there is <em>not one single, lone, solitary Utility Power</em> which targets a single ally at range that is a close burst. Not one. On the other hand, I have spotted only a single Utility that targets multiple allies at range which is not a Close Burst. That's Evade Ambush, and it seems to me that it is written as Ranged only because Ranged Sight is a simpler expression than Close Burst Sight.</p><p></p><p>As a quick sample, the following powers draw OAs:</p><p></p><p>Armour of Bahamut (Channel Divinity Feat): Makes it not only useless, but actually detrimental to paladins and most Str Clerics.</p><p></p><p>Crucial Advice: Take an OA for advising someone on skill use, even though skill use itself does not attract OAs.</p><p></p><p>Evade Ambush: Prevent the enemy from getting the jump on you and your group. In return, the enemy gets the jump on you. Huh?</p><p></p><p>Knight's Move, as being discussed. Along with fully <em>half</em> of all warlord utilities. This is for a not-all-that-tough guy that's meant to be up at or near the front lines. It just doesn't make any sense to me, in the context of the wider rules, that these powers would all be drawing OAs.</p><p></p><p>I would suggest that you take a look through the utility powers yourself. If you're comfortable with so many of them drawing OAs, then keep playing as you have been. But you, may, like I was, be surprised at what you find, and begin to sense that there is something not quite right going on...</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 4375743, member: 1008"] I had this argument with Arbitrary. I was on your side, and used the exact same arguements that are being used in this thread. They do appear to be good arguments. But, you know, those powers written as Close Bursts, so as to prevent provoking? There are a bare handful of them. And [i]not a single one[/i] is a Utility Power. Just a couple class featuers like Inspiring Word and Healing Word. As I mentioned in my post, it seems to me that those few single-target close bursts are either: 1. The beginnings of integrating non-attack powers into a wider OA rule (a task which was never completed) [b]or[/b] 2. holdovers from before a change. The thing that eventually changed my mind was that there is [i]not one single, lone, solitary Utility Power[/i] which targets a single ally at range that is a close burst. Not one. On the other hand, I have spotted only a single Utility that targets multiple allies at range which is not a Close Burst. That's Evade Ambush, and it seems to me that it is written as Ranged only because Ranged Sight is a simpler expression than Close Burst Sight. As a quick sample, the following powers draw OAs: Armour of Bahamut (Channel Divinity Feat): Makes it not only useless, but actually detrimental to paladins and most Str Clerics. Crucial Advice: Take an OA for advising someone on skill use, even though skill use itself does not attract OAs. Evade Ambush: Prevent the enemy from getting the jump on you and your group. In return, the enemy gets the jump on you. Huh? Knight's Move, as being discussed. Along with fully [i]half[/i] of all warlord utilities. This is for a not-all-that-tough guy that's meant to be up at or near the front lines. It just doesn't make any sense to me, in the context of the wider rules, that these powers would all be drawing OAs. I would suggest that you take a look through the utility powers yourself. If you're comfortable with so many of them drawing OAs, then keep playing as you have been. But you, may, like I was, be surprised at what you find, and begin to sense that there is something not quite right going on... [/QUOTE]
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