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Knights of 4E
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<blockquote data-quote="Daern" data-source="post: 4611627" data-attributes="member: 81800"><p>While preparing to run my campaign today (converted from 3rd to 4th), I realized that there have been very few mundane/historical monsters and NPCs released for the new system. My campaign restarted with medieval tournament and joust, so I went looking through the Compendium for Knights or equivalent mounted warriors. I was surprised to find that there were none to be had! There were some human guards, and there is a single human Paladin, and thats it! This is surprising. The game's data bases could use some more variety of NPCs/Monsters for these situations, so here is what I whipped up with using the Monster Generator (it may not be legal as I may have tweaked some numbers). Anyone else have any good low level mounted knight stats?</p><p></p><p>Tourney Knight</p><p>A knight of courtly valor, jousting for glory and gold.</p><p></p><p>Tourney Knight Level 3 Soldier</p><p>Medium Natural Humanoid XP 150</p><p>Initiative +3 Senses Perception +7; </p><p>HP 46; Bloodied 23</p><p>AC 20; Fortitude 16, Reflex 13, Will 14</p><p>Speed 5 (Mounted 7)</p><p></p><p> Furious Strike (standard; at-will) * Weapon</p><p>+10 vs AC; 1d10 + 3 damage </p><p>Target is Marked</p><p>Mounted Combat: 1d10+8 damage when charging.</p><p></p><p> Mighty Charge (standard; encounter) * Weapon</p><p>+10 vs Reflex; 2d10 + 8 damage </p><p>Must move at least 2 squares</p><p></p><p> Languages: Common</p><p>Skills: Athletics +4, Diplomacy +2, Mounted Combat</p><p>Str 17 (+4) Dex 11 (+1) Wis 11 (+1)</p><p>Con 14 (+3) Int 11 (+1) Cha 13 (+2)</p><p></p><p>Equipment: Plate, Shield, Longsword, Warhorse</p><p></p><p>Tourney Knight Tactics</p><p>A Tourney Knight begins combat with a Mighty Charge, but is merciful to any Bloodied opponent who wishes to surrender.</p><p></p><p>Tourney Knight Lore</p><p>DC 15 to recognize Heraldic Device and know the knight's name and reputation.</p></blockquote><p></p>
[QUOTE="Daern, post: 4611627, member: 81800"] While preparing to run my campaign today (converted from 3rd to 4th), I realized that there have been very few mundane/historical monsters and NPCs released for the new system. My campaign restarted with medieval tournament and joust, so I went looking through the Compendium for Knights or equivalent mounted warriors. I was surprised to find that there were none to be had! There were some human guards, and there is a single human Paladin, and thats it! This is surprising. The game's data bases could use some more variety of NPCs/Monsters for these situations, so here is what I whipped up with using the Monster Generator (it may not be legal as I may have tweaked some numbers). Anyone else have any good low level mounted knight stats? Tourney Knight A knight of courtly valor, jousting for glory and gold. Tourney Knight Level 3 Soldier Medium Natural Humanoid XP 150 Initiative +3 Senses Perception +7; HP 46; Bloodied 23 AC 20; Fortitude 16, Reflex 13, Will 14 Speed 5 (Mounted 7) Furious Strike (standard; at-will) * Weapon +10 vs AC; 1d10 + 3 damage Target is Marked Mounted Combat: 1d10+8 damage when charging. Mighty Charge (standard; encounter) * Weapon +10 vs Reflex; 2d10 + 8 damage Must move at least 2 squares Languages: Common Skills: Athletics +4, Diplomacy +2, Mounted Combat Str 17 (+4) Dex 11 (+1) Wis 11 (+1) Con 14 (+3) Int 11 (+1) Cha 13 (+2) Equipment: Plate, Shield, Longsword, Warhorse Tourney Knight Tactics A Tourney Knight begins combat with a Mighty Charge, but is merciful to any Bloodied opponent who wishes to surrender. Tourney Knight Lore DC 15 to recognize Heraldic Device and know the knight's name and reputation. [/QUOTE]
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