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<blockquote data-quote="LostSoul" data-source="post: 4611659" data-attributes="member: 386"><p>I wrote up a knight for a game, but never used him. I didn't look at the mounted combat rules so the knight & his mount are considered one creature. Though he can be unhorsed.</p><p></p><p>Knight of Nerath Level 8 Elite Soldier</p><p>Large humanoid, human XP 700</p><p>Initiative +9 Senses Perception +7</p><p>HP 184; Bloodied 92</p><p>AC 25; Fortitude 23, Reflex 20, Will 22</p><p>Saving Throws +1</p><p>Speed 5</p><p>Action Points 1</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Spear (standard; at-will) ✦ Weapon</p><p>+15 vs. AC; 2d6+5 damage, and the target is marked until the end of the knight's next turn.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Hoof Smash (standard; at-will )</p><p>Requires warhorse; +13 vs. Ref; 1d8+5 damage, and the target is pushed one square and falls prone. The knight may shift into the space.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Brutal Charge (standard; at-will; on charge only)</p><p>Requires warhorse; the knight charges and makes a spear and hoof smash attack.</p><p></p><p>Shield Block (immediate interrupt, when hit by a melee attack; encounter)</p><p>The knight forces a re-roll, taking the second value, and gains a +2 to AC and Reflex until the end of his next turn.</p><p></p><p>Grim Determination (immediate reaction, when first bloodied; encounter)</p><p>The knight gains a +2 bonus to attack and damage rolls.</p><p></p><p>Mounted</p><p>Requires warhorse; the knight gains a +2 bonus to attack and damage rolls, a +2 bonus to Athletics and Endurance, and his speed is increased to 8.</p><p></p><p>Alignment Unaligned Languages Common</p><p>Skills Athletics +14, Endurance +14, Intimidate +12</p><p>Str +9 Dex +7 Wis +7</p><p>Con +9 Int +7 Cha +7</p><p>Equipment plate mail, spear, shield, warhorse</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4611659, member: 386"] I wrote up a knight for a game, but never used him. I didn't look at the mounted combat rules so the knight & his mount are considered one creature. Though he can be unhorsed. Knight of Nerath Level 8 Elite Soldier Large humanoid, human XP 700 Initiative +9 Senses Perception +7 HP 184; Bloodied 92 AC 25; Fortitude 23, Reflex 20, Will 22 Saving Throws +1 Speed 5 Action Points 1 :bmelee: Spear (standard; at-will) ✦ Weapon +15 vs. AC; 2d6+5 damage, and the target is marked until the end of the knight's next turn. :melee: Hoof Smash (standard; at-will ) Requires warhorse; +13 vs. Ref; 1d8+5 damage, and the target is pushed one square and falls prone. The knight may shift into the space. :melee: Brutal Charge (standard; at-will; on charge only) Requires warhorse; the knight charges and makes a spear and hoof smash attack. Shield Block (immediate interrupt, when hit by a melee attack; encounter) The knight forces a re-roll, taking the second value, and gains a +2 to AC and Reflex until the end of his next turn. Grim Determination (immediate reaction, when first bloodied; encounter) The knight gains a +2 bonus to attack and damage rolls. Mounted Requires warhorse; the knight gains a +2 bonus to attack and damage rolls, a +2 bonus to Athletics and Endurance, and his speed is increased to 8. Alignment Unaligned Languages Common Skills Athletics +14, Endurance +14, Intimidate +12 Str +9 Dex +7 Wis +7 Con +9 Int +7 Cha +7 Equipment plate mail, spear, shield, warhorse [/QUOTE]
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