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<blockquote data-quote="Daern" data-source="post: 4618922" data-attributes="member: 81800"><p><strong>Knights of the Dale</strong></p><p></p><p>Here is another stab at it. These will be the cavalry and militia commanders of the local region. They would normally command a squad of Pikemen minions. I want to establish a baseline in my campaign. I think 4th level is good. That makes them bad ass for beginning PCs but then not too tough later on. They could probably beat an orc sergeant. But City guards will be more along the lines of the Pikemen, although perhaps with standard hp.</p><p></p><p>Knight of the Dale</p><p>XP 175 Level 4 Soldier (Leader) </p><p></p><p>Initiative +5 Senses Perception +9</p><p>HP 55; Bloodied 27</p><p>AC 20; Fortitude 19, Reflex 17, Will 18</p><p>Speed 5 (7 mounted)</p><p></p><p>Lance or longsword (Standard, at-will) Weapon</p><p>+11 vs Armor Class; 1d10+4 damage (1d10+9 mounted)</p><p>Target is Marked(-2)</p><p></p><p>Tactical Deployment (Minor, recharge 6)</p><p>Close burst 5; allies in the burst shift 3 squares.</p><p></p><p>Lead from the Front</p><p>When the Knight of the Dale’s melee attack hits an enemy, allies gain a +2 bonus to attack rolls and damage rolls against that enemy until end of the knight’s next turn.</p><p></p><p>Mounted Combat: Knight deals +5 damage on a mounted charge</p><p></p><p>Alignment Lawful Good Languages Common</p><p>Skills Athletics +11, Intimidate +7</p><p>Str 18 (+5) Dex 14 (+3) Wis 16 (+4)</p><p>Con 16 (+4) Int 12 (+2) Cha 10 (+1)</p><p></p><p>Equipment: heavy shield, plate armor, lance, longsword, warhorse. </p><p></p><p>Decription: The the cavalry of the Dale is fierce and well-armed, though few in number.</p><p></p><p>*****</p><p></p><p>Dale Pikeman or Dale Archer</p><p></p><p>XP 38 Level 3 Minion</p><p>Medium natural humanoid</p><p></p><p>Initiative +4 Senses Perception +1; low-light vision</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 17; Fortitude 15, Reflex 13, Will 12</p><p>Speed 6</p><p></p><p>Longbow (Standard, at-will) Weapon</p><p>+6 vs Armor Class; 6 damage; Range 15/30</p><p></p><p>Lonspear (Standard, at-will) Weapon</p><p>+6 vs AC; 6 damage; Reach 2</p><p></p><p>Alignment Nuetral Good Languages Common</p><p>Skills Athletics +6, History +2</p><p>Str 18 (+5) Dex 14 (+3) Wis 13 (+2)</p><p>Con 15 (+3) Int 10 (+1) Cha 9 (0)</p><p></p><p>Equipment: leather armor , buckler, longsword, longspear .</p><p></p><p>These are sturdy men of the Dale, drilled once a week on piker tactics and archery to fight incursions against their homes. They may be led by a knight of the Dale.</p></blockquote><p></p>
[QUOTE="Daern, post: 4618922, member: 81800"] [b]Knights of the Dale[/b] Here is another stab at it. These will be the cavalry and militia commanders of the local region. They would normally command a squad of Pikemen minions. I want to establish a baseline in my campaign. I think 4th level is good. That makes them bad ass for beginning PCs but then not too tough later on. They could probably beat an orc sergeant. But City guards will be more along the lines of the Pikemen, although perhaps with standard hp. Knight of the Dale XP 175 Level 4 Soldier (Leader) Initiative +5 Senses Perception +9 HP 55; Bloodied 27 AC 20; Fortitude 19, Reflex 17, Will 18 Speed 5 (7 mounted) Lance or longsword (Standard, at-will) Weapon +11 vs Armor Class; 1d10+4 damage (1d10+9 mounted) Target is Marked(-2) Tactical Deployment (Minor, recharge 6) Close burst 5; allies in the burst shift 3 squares. Lead from the Front When the Knight of the Dale’s melee attack hits an enemy, allies gain a +2 bonus to attack rolls and damage rolls against that enemy until end of the knight’s next turn. Mounted Combat: Knight deals +5 damage on a mounted charge Alignment Lawful Good Languages Common Skills Athletics +11, Intimidate +7 Str 18 (+5) Dex 14 (+3) Wis 16 (+4) Con 16 (+4) Int 12 (+2) Cha 10 (+1) Equipment: heavy shield, plate armor, lance, longsword, warhorse. Decription: The the cavalry of the Dale is fierce and well-armed, though few in number. ***** Dale Pikeman or Dale Archer XP 38 Level 3 Minion Medium natural humanoid Initiative +4 Senses Perception +1; low-light vision HP 1; a missed attack never damages a minion. AC 17; Fortitude 15, Reflex 13, Will 12 Speed 6 Longbow (Standard, at-will) Weapon +6 vs Armor Class; 6 damage; Range 15/30 Lonspear (Standard, at-will) Weapon +6 vs AC; 6 damage; Reach 2 Alignment Nuetral Good Languages Common Skills Athletics +6, History +2 Str 18 (+5) Dex 14 (+3) Wis 13 (+2) Con 15 (+3) Int 10 (+1) Cha 9 (0) Equipment: leather armor , buckler, longsword, longspear . These are sturdy men of the Dale, drilled once a week on piker tactics and archery to fight incursions against their homes. They may be led by a knight of the Dale. [/QUOTE]
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