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Knights of the Old Republic: Last of the Sith (OOC)
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<blockquote data-quote="Ankh-Morpork Guard" data-source="post: 1791490" data-attributes="member: 10079"><p>Yes, Force Training lets you select one of the three base Force Feats. So you have Alter, Control, and Sense(listed, so just clarifying). The armor doesn't provide a +5 Defense bonus, but instead grants DR 3(thing about DR is it only applies to WP damage).</p><p></p><p>As for Deflect...you have Deflect(defense +1). This allows you to react to an attack(blaster bolt or similar) by spending a move action on your NEXT turn. The + bonus is a dodge bonus to your Defense.</p><p>You also have Deflect(attack -4), which works mostly the same(reaction and costs move action) except that if the attack roll misses by 5 or less, you make an attack roll at the listed penalty against the attacker. You CAN use both Defense and Attack at the same time.</p><p>Deflect(extend defense and attack) allows you to use your deflect abilities to 'defend' any adjacent allies within 2 meters.</p><p></p><p>Here's some things to add: His Reputation is only a +2. Also, his Weapon Group Proficiency for 'blasters' is only for Blaster Pistols. Barrick also gets 30VP. Otherwise, looks good.</p><p></p><p></p><p></p><p>Though the Hutts DID have a few Jedi pop up here and there, and I would allow you to play one...be careful. First off, your speed would only be 2m. It'll be tough to keep up with the others even if you don't focus on combat.</p><p></p><p>As for the other two, Chiss haven't been discovered at this point, and its almost unlikely that they're anything like they eventually become. Twi'leks are pretty much the same, with a large amount of them as Jedis, actually.</p></blockquote><p></p>
[QUOTE="Ankh-Morpork Guard, post: 1791490, member: 10079"] Yes, Force Training lets you select one of the three base Force Feats. So you have Alter, Control, and Sense(listed, so just clarifying). The armor doesn't provide a +5 Defense bonus, but instead grants DR 3(thing about DR is it only applies to WP damage). As for Deflect...you have Deflect(defense +1). This allows you to react to an attack(blaster bolt or similar) by spending a move action on your NEXT turn. The + bonus is a dodge bonus to your Defense. You also have Deflect(attack -4), which works mostly the same(reaction and costs move action) except that if the attack roll misses by 5 or less, you make an attack roll at the listed penalty against the attacker. You CAN use both Defense and Attack at the same time. Deflect(extend defense and attack) allows you to use your deflect abilities to 'defend' any adjacent allies within 2 meters. Here's some things to add: His Reputation is only a +2. Also, his Weapon Group Proficiency for 'blasters' is only for Blaster Pistols. Barrick also gets 30VP. Otherwise, looks good. Though the Hutts DID have a few Jedi pop up here and there, and I would allow you to play one...be careful. First off, your speed would only be 2m. It'll be tough to keep up with the others even if you don't focus on combat. As for the other two, Chiss haven't been discovered at this point, and its almost unlikely that they're anything like they eventually become. Twi'leks are pretty much the same, with a large amount of them as Jedis, actually. [/QUOTE]
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