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Knights of the Old Republic - OCC
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<blockquote data-quote="ValenarJaeldira" data-source="post: 3595604" data-attributes="member: 25648"><p>I know I already have a character approved and all...but I thought I'd throw this slightly wierd idea out, and see what you though of it Karl.</p><p></p><p></p><p><span style="color: Blue"><span style="font-size: 15px"><strong>"Arro" or "Sarge" R0-T4 Military Training and Tactical Analysis Droid</strong></span></span></p><p></p><p>[sblock]<span style="color: red">Medium Droid (4th degree) Soldier 6</span>, CL6</p><p><strong>Destiny</strong> 1; <strong>Force Points</strong> 8</p><p><strong>Init</strong> +<span style="color: red">12</span>; <strong>Perception</strong> +<span style="color: red">3</span>; <span style="color: gray">Darkvision</span> </p><p><strong>Languages</strong> Basic, Binary</p><p><span style="color: Blue">–––––––––––––––––––––––––</span></p><p><strong>Defense</strong> Reflex: <span style="color: red">22</span> (flat-footed <span style="color: red">18</span>); Fortitude: <span style="color: red">18</span>; Will: <span style="color: red">16</span>; <span style="color: gray">Improved Armored Defense</span> </p><p><strong>Hit Points</strong>: <span style="color: red">57</span> Threshold: <span style="color: red">18</span></p><p><span style="color: Blue">–––––––––––––––––––––––––</span></p><p><strong>Speed</strong> <span style="color: red">6</span> squares</p><p><strong>Base Attack Bonus</strong> +<span style="color: red">6</span>, Grp +<span style="color: red">8</span></p><p><strong>Melee</strong> punch +<span style="color: red">8</span> (1d3+5) or</p><p><strong>Ranged</strong> Heavy Blaster Rifle +<span style="color: red">11</span> (3d10+3) or</p><p><strong>Ranged</strong> Heavy Blaster Rifle +<span style="color: red">9</span> (4d10+3) (Rapid Shot) or</p><p><strong>Area</strong> Heavy Blaster Rifle +<span style="color: red">6</span> (3d10+3) (Autofire) or</p><p><strong>Ranged</strong> Sporting Blaster Rifle (accurate) +<span style="color: red">11</span> (3d6+3) or</p><p><strong>Ranged</strong> Sporting Blaster Rifle (accurate) +<span style="color: red">9</span> (4d6+3) (Rapid Shot) or</p><p><strong>Ranged</strong> Heavy Blaster Rifle +<span style="color: red">9</span> (3d10+3) and</p><p><strong>Ranged</strong> Sporting Blaster Rifle (accurate) +<span style="color: red">9</span> (3d6+3) (Dual Weapon Mastery II)</p><p><strong>Atk Options</strong> <span style="color: gray">Dual Weapon Mastery II, Point-Blank Shot, Precise Shot, Rapid Shot</span></p><p><strong>Special Abilities</strong> <span style="color: gray">Battle Analysis</span></p><p><span style="color: blue">–––––––––––––––––––––––––</span></p><p><strong>Abilities</strong>: Str 14, Dex 18, Con --, Int 12, Wis 10, Cha 10</p><p><strong>Talents</strong>: Armored Defense, Battle Analysis, Improved Armored Defense</p><p><strong>Feats</strong>: Armor Proficiency (light, medium), Dual Weapon Mastery I, Dual Weapon Mastery II, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (Rifles), Weapon Proficiency (pistols, rifles, simple weapons)</p><p><strong>Skills</strong>: Initiative +12, Knowledge (Tactics) +9, Mechanics +9, Treat Injury +8</p><p><strong>Model Details</strong>: Plasteel Shell, Jump Servos, Reinforced Blaster Rifle tool appendage, darkvision, rifle storage attachment (985/1000 credits)</p><p><strong>Possessions</strong>: heavy Blaster Rifle, sporting blaster rifle, short-range comlink, medpac, 75 credits </p><p><span style="color: Blue">–––––––––––––––––––––––––</span></p><p><strong>Experience</strong> 10,000</p><p><span style="color: Blue">–––––––––––––––––––––––––</span></p><p><strong>Height</strong> <span style="color: red">2</span>m, <strong>Weight</strong> <span style="color: red">215</span>kg</p><p></p><p><strong>Background</strong> </p><p></p><p> R0-T4 was one of a limited run of military droids sold to small militia groups throughout the galaxy, encouraging out-of-the way planets to trian themselves to fight back against the many threats that come around year-to-year. Nomi Sunrider came across this particular unit she calls "Arro" some years ago in her travels, on a world whose one settlement had been decimated by an unknown force. After speaking to R0-T4, she suspects that at least one member of the pirate crew that sacked the settlement was a dark force-user. She offered the droid a chance to come back to her training facility and help train young Jedi in combat tactics, in addition to acting as tactical support should any real danger ever befall her apprentices. Not ever been asked to make a decision of this type before, Arro was overwhelmed, but he eventually decided that having an army, however small, was preferable to commanding a settlement of dead warriors, so he accepted.</p><p></p><p>The students always call Arro "Sarge" as that is his programmed personality-a drill sargeant. He's spent lots of time studying with Master Sunrider, learning Jedi abilities and tactics, analyzing them, and trying to apply them to the small group of warriors he is helping to train.</p><p></p><p>Arro looks like a standard protocol droid except for three unusual features. His head is shaped like an ancient helmet with a lower grill that serves as a "mouth" and a dark visor that serves as his optical sensors. On his back there is a third arm that ends in a heavy blaster rifle. Usually this arm is simply folded on his back, with the rifle held against his back, but when he needs to fire it the arm extends, able to aim behind him or over his shoulder to shoot enemies in front. Also on his back is a magnetic nook that will hold most other types of rifle for easy access, should R0-T4 need to use both of his firearms. The last unusal mark of his make is that his outer shell is a dull olive-green colored plasteel, offering him some level of protection above and beyond a normal droid. His voice is low-pitched, but it carries over great distances through the din of battle quite well. He is excellent at telling how much fight his allies and opponents have left in them and supporting/directing the battle accordingly.[/sblock]</p><p></p><p>If you have any interest in diversifying the characters in the party, I think Arro would be a blast to play. He would have a very clear "Destiny" as a droid meant to help unifiy these Jedi into a cohesive unit so that they can complete whatever it is the Force has in store for them. Also, he can shoot stuff. Long-term I would see him taking levels in Soldier until he can take levels in either Elite Trooper or even Officer, taking his Tactical Analysis and directive abilities to a whole new level. </p><p></p><p>That said, I'd still have fun with Jamin if you are set on an All-Jedi, All-the-time group. Whatever you are thinking!</p></blockquote><p></p>
[QUOTE="ValenarJaeldira, post: 3595604, member: 25648"] I know I already have a character approved and all...but I thought I'd throw this slightly wierd idea out, and see what you though of it Karl. [COLOR=Blue][SIZE=4][B]"Arro" or "Sarge" R0-T4 Military Training and Tactical Analysis Droid[/B][/SIZE][/COLOR] [sblock][color=red]Medium Droid (4th degree) Soldier 6[/color], CL6 [b]Destiny[/b] 1; [b]Force Points[/b] 8 [B]Init[/B] +[color=red]12[/color]; [B]Perception[/B] +[color=red]3[/color]; [color=gray]Darkvision[/color] [B]Languages[/B] Basic, Binary [COLOR=Blue]–––––––––––––––––––––––––[/COLOR] [B]Defense[/B] Reflex: [color=red]22[/color] (flat-footed [color=red]18[/color]); Fortitude: [color=red]18[/color]; Will: [color=red]16[/color]; [color=gray]Improved Armored Defense[/color] [b]Hit Points[/b]: [color=red]57[/color] Threshold: [color=red]18[/color] [COLOR=Blue]–––––––––––––––––––––––––[/COLOR] [b]Speed[/b] [color=red]6[/color] squares [b]Base Attack Bonus[/b] +[color=red]6[/color], Grp +[color=red]8[/color] [b]Melee[/b] punch +[color=red]8[/color] (1d3+5) or [b]Ranged[/b] Heavy Blaster Rifle +[color=red]11[/color] (3d10+3) or [b]Ranged[/b] Heavy Blaster Rifle +[color=red]9[/color] (4d10+3) (Rapid Shot) or [b]Area[/b] Heavy Blaster Rifle +[color=red]6[/color] (3d10+3) (Autofire) or [b]Ranged[/b] Sporting Blaster Rifle (accurate) +[color=red]11[/color] (3d6+3) or [b]Ranged[/b] Sporting Blaster Rifle (accurate) +[color=red]9[/color] (4d6+3) (Rapid Shot) or [b]Ranged[/b] Heavy Blaster Rifle +[color=red]9[/color] (3d10+3) and [b]Ranged[/b] Sporting Blaster Rifle (accurate) +[color=red]9[/color] (3d6+3) (Dual Weapon Mastery II) [b]Atk Options[/b] [color=gray]Dual Weapon Mastery II, Point-Blank Shot, Precise Shot, Rapid Shot[/color] [b]Special Abilities[/b] [color=gray]Battle Analysis[/color] [COLOR=blue]–––––––––––––––––––––––––[/COLOR] [b]Abilities[/b]: Str 14, Dex 18, Con --, Int 12, Wis 10, Cha 10 [b]Talents[/b]: Armored Defense, Battle Analysis, Improved Armored Defense [b]Feats[/b]: Armor Proficiency (light, medium), Dual Weapon Mastery I, Dual Weapon Mastery II, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (Rifles), Weapon Proficiency (pistols, rifles, simple weapons) [b]Skills[/b]: Initiative +12, Knowledge (Tactics) +9, Mechanics +9, Treat Injury +8 [b]Model Details[/b]: Plasteel Shell, Jump Servos, Reinforced Blaster Rifle tool appendage, darkvision, rifle storage attachment (985/1000 credits) [b]Possessions[/b]: heavy Blaster Rifle, sporting blaster rifle, short-range comlink, medpac, 75 credits [COLOR=Blue]–––––––––––––––––––––––––[/COLOR] [B]Experience[/B] 10,000 [COLOR=Blue]–––––––––––––––––––––––––[/COLOR] [B]Height[/B] [color=red]2[/color]m, [b]Weight[/b] [color=red]215[/color]kg [B]Background[/B] R0-T4 was one of a limited run of military droids sold to small militia groups throughout the galaxy, encouraging out-of-the way planets to trian themselves to fight back against the many threats that come around year-to-year. Nomi Sunrider came across this particular unit she calls "Arro" some years ago in her travels, on a world whose one settlement had been decimated by an unknown force. After speaking to R0-T4, she suspects that at least one member of the pirate crew that sacked the settlement was a dark force-user. She offered the droid a chance to come back to her training facility and help train young Jedi in combat tactics, in addition to acting as tactical support should any real danger ever befall her apprentices. Not ever been asked to make a decision of this type before, Arro was overwhelmed, but he eventually decided that having an army, however small, was preferable to commanding a settlement of dead warriors, so he accepted. The students always call Arro "Sarge" as that is his programmed personality-a drill sargeant. He's spent lots of time studying with Master Sunrider, learning Jedi abilities and tactics, analyzing them, and trying to apply them to the small group of warriors he is helping to train. Arro looks like a standard protocol droid except for three unusual features. His head is shaped like an ancient helmet with a lower grill that serves as a "mouth" and a dark visor that serves as his optical sensors. On his back there is a third arm that ends in a heavy blaster rifle. Usually this arm is simply folded on his back, with the rifle held against his back, but when he needs to fire it the arm extends, able to aim behind him or over his shoulder to shoot enemies in front. Also on his back is a magnetic nook that will hold most other types of rifle for easy access, should R0-T4 need to use both of his firearms. The last unusal mark of his make is that his outer shell is a dull olive-green colored plasteel, offering him some level of protection above and beyond a normal droid. His voice is low-pitched, but it carries over great distances through the din of battle quite well. He is excellent at telling how much fight his allies and opponents have left in them and supporting/directing the battle accordingly.[/sblock] If you have any interest in diversifying the characters in the party, I think Arro would be a blast to play. He would have a very clear "Destiny" as a droid meant to help unifiy these Jedi into a cohesive unit so that they can complete whatever it is the Force has in store for them. Also, he can shoot stuff. Long-term I would see him taking levels in Soldier until he can take levels in either Elite Trooper or even Officer, taking his Tactical Analysis and directive abilities to a whole new level. That said, I'd still have fun with Jamin if you are set on an All-Jedi, All-the-time group. Whatever you are thinking! [/QUOTE]
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