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Knights of the Old Republic - OCC
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<blockquote data-quote="Shalimar" data-source="post: 3595956" data-attributes="member: 9600"><p>This is the Talesa that Karl made above with the errors fixed (ie 1 more talent, BAB fixed) and with the Melee defense replaced by another force training. I gave her Surge so she can make a Jedi jump, Move Object, Mind Trick, Battle Strike, and a 2nd use of the Force Stun power. Powers refresh once per minute outside combat so it can be good to buy the same power a few times so you always have it if you need it. The Equilibrium talent lets you spend a force point to take away all your negative conditions like wound penalties, radiation, poison, fatigue, etc. Taking equilibrium will also mean you qualify for Force Adept prestige class at next level so you can buy the Force Treatment talent that lets you use your Use The Force skill(Higher) in place of treat injury and also means you don't need a medical kit to do so.</p><p></p><p><span style="font-size: 12px"><span style="color: Green">Talesa Nell, Jedi Healer</span></span></p><p></p><p>Medium Miraluka Female Noble 1/Jedi 5, CL6</p><p>Destiny 1; Force Points 8 </p><p>Init +9 (can re-roll); Perception +16, (blind +7); Use the Force: +16 </p><p>Languages (Linguist): Miralukese, Basic, Bothese, Cerean, Ithorese, Mon Calamarian, Ryl</p><p>–––––––––––––––––––––––––</p><p>Defense Reflex: 18 (flat-footed 17); Fortitude: 17; Will: 21; Deflect </p><p>Hit Points: (18+5d10); Threshold: 17 </p><p>–––––––––––––––––––––––––</p><p>Speed 6 squares</p><p>Base Attack Bonus +5, Grapple +4</p><p>Melee Light Saber +6 (2D8 + 2)</p><p>Ranged +6 (BLIND)</p><p>Attack Options: Force Disarm, Force Stun, Rebuke</p><p>Special Abilities: Deflect, Force Perception</p><p>Force Powers Known (Use the Force +16): Battle Strike, Farseeing, Force Disarm, Force Stun (2), Mind Trick, Move Object, Rebuke, Surge, Vital Transfer</p><p>Force Secrets: none</p><p>Force Techniques: none</p><p>–––––––––––––––––––––––––</p><p>Abilities: Str 8, Dex 12, Con 10, Int 14, Wis 19*, Cha 16* (* +1 at level 4)</p><p>Talents: Force Perception (Noble 1), Deflect (Jedi 1), Force Focus (Jedi 3), Equilibrium (Jedi 5)</p><p>Feats: Weapon Proficiency [lightsaber, pistols, simple weapons] (base Noble, Jedi), Force Sensitive (free racial), Linguist (free Noble), Improved Defenses (1st Level), Skill Focus: Use the Force (Jedi 2),Force Training (3rd Level), Weapon Finesse (Jedi 4),Force Training (6th level), </p><p>Skills:Gather Information (+11), Initiative (+9), Knowledge [galactic lore] (+10), Knowledge [life sciences] (+11), Persuasion (+11), Ride (+9), Treat Injury (+12), Use the Force (+16)</p><p>Possessions: Light Saber, Robe</p><p>–––––––––––––––––––––––––</p><p></p><p>Blindness: Miraluka cannot see normally. Unless they are able to use Force Sight (see below), all targets effectively have total concealment from them.</p><p>Force Sight: Miraluka have the ability to see through the Force despite being blind. This functions as the Force technique Improved Sense Surroundings (SECR p.103).</p><p>Quick Reactions: Miraluka may reroll Initiative checks, but they must keep the second result even if it is worse.</p></blockquote><p></p>
[QUOTE="Shalimar, post: 3595956, member: 9600"] This is the Talesa that Karl made above with the errors fixed (ie 1 more talent, BAB fixed) and with the Melee defense replaced by another force training. I gave her Surge so she can make a Jedi jump, Move Object, Mind Trick, Battle Strike, and a 2nd use of the Force Stun power. Powers refresh once per minute outside combat so it can be good to buy the same power a few times so you always have it if you need it. The Equilibrium talent lets you spend a force point to take away all your negative conditions like wound penalties, radiation, poison, fatigue, etc. Taking equilibrium will also mean you qualify for Force Adept prestige class at next level so you can buy the Force Treatment talent that lets you use your Use The Force skill(Higher) in place of treat injury and also means you don't need a medical kit to do so. [SIZE=3][COLOR=Green]Talesa Nell, Jedi Healer[/COLOR][/SIZE] Medium Miraluka Female Noble 1/Jedi 5, CL6 Destiny 1; Force Points 8 Init +9 (can re-roll); Perception +16, (blind +7); Use the Force: +16 Languages (Linguist): Miralukese, Basic, Bothese, Cerean, Ithorese, Mon Calamarian, Ryl ––––––––––––––––––––––––– Defense Reflex: 18 (flat-footed 17); Fortitude: 17; Will: 21; Deflect Hit Points: (18+5d10); Threshold: 17 ––––––––––––––––––––––––– Speed 6 squares Base Attack Bonus +5, Grapple +4 Melee Light Saber +6 (2D8 + 2) Ranged +6 (BLIND) Attack Options: Force Disarm, Force Stun, Rebuke Special Abilities: Deflect, Force Perception Force Powers Known (Use the Force +16): Battle Strike, Farseeing, Force Disarm, Force Stun (2), Mind Trick, Move Object, Rebuke, Surge, Vital Transfer Force Secrets: none Force Techniques: none ––––––––––––––––––––––––– Abilities: Str 8, Dex 12, Con 10, Int 14, Wis 19*, Cha 16* (* +1 at level 4) Talents: Force Perception (Noble 1), Deflect (Jedi 1), Force Focus (Jedi 3), Equilibrium (Jedi 5) Feats: Weapon Proficiency [lightsaber, pistols, simple weapons] (base Noble, Jedi), Force Sensitive (free racial), Linguist (free Noble), Improved Defenses (1st Level), Skill Focus: Use the Force (Jedi 2),Force Training (3rd Level), Weapon Finesse (Jedi 4),Force Training (6th level), Skills:Gather Information (+11), Initiative (+9), Knowledge [galactic lore] (+10), Knowledge [life sciences] (+11), Persuasion (+11), Ride (+9), Treat Injury (+12), Use the Force (+16) Possessions: Light Saber, Robe ––––––––––––––––––––––––– Blindness: Miraluka cannot see normally. Unless they are able to use Force Sight (see below), all targets effectively have total concealment from them. Force Sight: Miraluka have the ability to see through the Force despite being blind. This functions as the Force technique Improved Sense Surroundings (SECR p.103). Quick Reactions: Miraluka may reroll Initiative checks, but they must keep the second result even if it is worse. [/QUOTE]
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