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Knights of the Zodiac [4e](Recruiting, brainstorming)
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<blockquote data-quote="Theroc" data-source="post: 4983137" data-attributes="member: 83115"><p>Full class write-up is in the first post, including what attributes attacks are keyed off of.</p><p></p><p>Voda, you said we can make up our own powers, but must stick to the theme. I haven't seen a coherent theme that would limit powers, or anything that says an Athenian Knight would not throw a fireball. How will those unfamiliar with Saint Seiya know where these lines are?</p><p></p><p>Additionally, why are our attack powers not dealing weapon-based damage? That confuses me. As a melee-class, I expected my weapon-choice to matter. Your layout for powers turns the Dragon-Knight into a spellcaster. Do the Knights in Saint Seiya not fight with weapons? If we do not, and our armor is preselected, it would appear we've little to be spending wealth on. It also confuses me as we will not be able to gain enhancements to attack and damage (nor a proficiency bonus based on weapon choice).</p><p></p><p>I think a simpler solution, if the case is indeed that the Saint Seiya characters do not utilize weapons, is to keep the mechanics of weapons, and simply treat them as 'unarmed' That way there's no need to worry about equipment as much, as it's more similar to before. Your choice though, if you've already thought that through and have an alternate solution, that's fine too.</p><p></p><p>A minor question: Wouldn't a 'burst attack' based around a release of power be more of a "Strength vs Fortitude" element? I'm speaking more specifically of the Rozan Dragon's Fury power.</p><p></p><p>A further question: How will 'race' choices be handled? Are we all assumed to be human for the purposes of this game? Or can we select another class for the mechanics and simply skin them as human?</p><p></p><p>As for the class features, I will most likely be attempting to create an alternative to the "Dragon's Shield" feature, as if I cannot attack, I cannot encourage an opponent to attack my increased defenses, which... seems a counterintuitive action when I WANT everyone attacking me.</p><p></p><p>Oh, and does the "Magical Enhancement" come in addition to the number you listed, i.e. 7 AC +1 Magic enhancement, or is it inclusive in the number provided?</p></blockquote><p></p>
[QUOTE="Theroc, post: 4983137, member: 83115"] Full class write-up is in the first post, including what attributes attacks are keyed off of. Voda, you said we can make up our own powers, but must stick to the theme. I haven't seen a coherent theme that would limit powers, or anything that says an Athenian Knight would not throw a fireball. How will those unfamiliar with Saint Seiya know where these lines are? Additionally, why are our attack powers not dealing weapon-based damage? That confuses me. As a melee-class, I expected my weapon-choice to matter. Your layout for powers turns the Dragon-Knight into a spellcaster. Do the Knights in Saint Seiya not fight with weapons? If we do not, and our armor is preselected, it would appear we've little to be spending wealth on. It also confuses me as we will not be able to gain enhancements to attack and damage (nor a proficiency bonus based on weapon choice). I think a simpler solution, if the case is indeed that the Saint Seiya characters do not utilize weapons, is to keep the mechanics of weapons, and simply treat them as 'unarmed' That way there's no need to worry about equipment as much, as it's more similar to before. Your choice though, if you've already thought that through and have an alternate solution, that's fine too. A minor question: Wouldn't a 'burst attack' based around a release of power be more of a "Strength vs Fortitude" element? I'm speaking more specifically of the Rozan Dragon's Fury power. A further question: How will 'race' choices be handled? Are we all assumed to be human for the purposes of this game? Or can we select another class for the mechanics and simply skin them as human? As for the class features, I will most likely be attempting to create an alternative to the "Dragon's Shield" feature, as if I cannot attack, I cannot encourage an opponent to attack my increased defenses, which... seems a counterintuitive action when I WANT everyone attacking me. Oh, and does the "Magical Enhancement" come in addition to the number you listed, i.e. 7 AC +1 Magic enhancement, or is it inclusive in the number provided? [/QUOTE]
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