Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Knights of the Zodiac [4e](Recruiting, brainstorming)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voda Vosa" data-source="post: 4995875" data-attributes="member: 51271"><p><strong>Wolf Knight Class</strong></p><p><u>Role</u>: Controller. </p><p><u>Power Source</u>: Divine</p><p><strong>Key Abilities</strong>: Dexterity, Wisdom, Constitution</p><p><u>Hit Points at 1st Level</u>: 12 + Constitution score</p><p><u>Hit Points per Level Gained</u>: 5</p><p><u>Healing Surges per Day</u>: 7 + Constitution modifier</p><p><strong>Bonus to Defense</strong>: +1 Reflex, +1 Will</p><p><strong>Trained Skills</strong>: From the class skills list below, choose</p><p>4 trained skills at 1st level.</p><p><u>Class Skills</u>: Athletics (Str), Endurance (Con), Acrobatics (Dex), Intimidate (Cha), Insight (Wis), Perception (Wis)</p><p></p><p><strong>Class Features:</strong></p><p></p><p><u>Wolf pack spirit</u></p><p>You gain a +1 to melee attacks for every ally that is next to you and next to your enemy.</p><p></p><p><u>Wolf’s fury</u></p><p>When you use one of your daily or encounter powers, you gain an attack bonus of 1 for each enemy attacked. </p><p></p><p><u>Constellation essence</u></p><p>As a minor action you can impregnate yourself with the essence of the Wolf constellation, becoming the mythological wolf, that changes and morphs, with no stable shape. This allows you to use your wolf-form powers. You can use this power once per round, and not more than twice per encounter. </p><p></p><p></p><p><strong>Wolf Armor:</strong></p><p>+3. It has a magical enhancement of +1, and as a Daily power, your armor grants you the nimbleness of a winter wolf. You gain +2 to AC until the end of your next turn</p><p></p><p>[sblock=Powers]</p><p><strong>Reaping bite</strong></p><p><em>Your bite rends flesh and leaves your enemy unable to escape your dread presence. </em></p><p>At-Will ✦ Wolf Form, Divine</p><p>Standard Action Melee touch</p><p>Target: One creature</p><p>Attack: Dexterity vs. Reflex</p><p>Hit: 1d8 + Wisdom modifier damage, and the target is</p><p>slowed until the end of your next turn.</p><p><strong></strong></p><p><strong>Fear the Hunter</strong></p><p><em>Your enemy will want to stay away from you after that painful uppercut. Otherwise, he’ll regret it. </em></p><p>At-Will ✦Divine, Weapon</p><p>Standard Action Melee touch</p><p>Target: One creature</p><p>Attack: Dexterity vs. AC</p><p>Hit: [W] + Wisdom modifier damage. If the</p><p>target doesn’t move at least 2 squares on its next turn,</p><p>it takes damage equal to your Wisdom modifier.</p><p></p><p><strong>Twin attack</strong></p><p><em>With unmatched grace, you jump in the middle of two enemies, and manage to hurt both.</em></p><p>At-Will ✦ Divine, Weapon</p><p>Standard Action Melee touch</p><p>Target: One or two creatures</p><p>Attack: Dexterity vs. AC</p><p>Hit: [W] + Wisdom modifier damage.</p><p></p><p><strong>Wolf Howl</strong></p><p><em>From your mouth emerges a powerful howl that lets your foes confused and stunned. </em></p><p>At-Will Wolf Form, Divine, Zone</p><p>Standard Action Close blast 3</p><p>Target: Each creature in blast</p><p>Attack: Dexterity vs. Reflex</p><p>Hit: 1d8 + Wisdom modifier damage.</p><p>Effect: Until the end of your next turn, the enemies hit by this power grant combat advantage.</p><p></p><p><strong>Flurry of jaws</strong></p><p><em>In an amazing display of ferocity you turn into a whirlwind of biting jaws that eliver painful bites to the fools surrounding you. Your hanging shape helps you avoid being damaged.</em></p><p>Encounter Wolf Form, Divine</p><p>Standard Action Close burst 1</p><p>Target: Each creature in burst</p><p>Attack: Dexterity vs. Reflex</p><p>Hit: 2d6 + Wisdom modifier damage. You take half damage from the next melee or ranged attack that damages you before the end of your next turn.</p><p><strong></strong></p><p><strong>Death Howl</strong></p><p><em>Like a wolf you emit a deep sound, howling loudly. The ultrasonic sound damages your foes, and renders you resistant to their attacks. </em></p><p>Daily, Divine,</p><p>Standard Action Close burst 3</p><p>Target: Each creature in burst</p><p>Attack: Wisdom vs. Fortitude</p><p>Hit: 2d10 + Wisdom modifier damage.</p><p>Miss: Half damage.</p><p>Effect: You gain a +2 power bonus to all defenses until the end of the encounter.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 4995875, member: 51271"] [B]Wolf Knight Class[/B] [U]Role[/U]: Controller. [U]Power Source[/U]: Divine [B]Key Abilities[/B]: Dexterity, Wisdom, Constitution [U]Hit Points at 1st Level[/U]: 12 + Constitution score [U]Hit Points per Level Gained[/U]: 5 [U]Healing Surges per Day[/U]: 7 + Constitution modifier [B]Bonus to Defense[/B]: +1 Reflex, +1 Will [B]Trained Skills[/B]: From the class skills list below, choose 4 trained skills at 1st level. [U]Class Skills[/U]: Athletics (Str), Endurance (Con), Acrobatics (Dex), Intimidate (Cha), Insight (Wis), Perception (Wis) [B]Class Features:[/B] [U]Wolf pack spirit[/U] You gain a +1 to melee attacks for every ally that is next to you and next to your enemy. [U]Wolf’s fury[/U] When you use one of your daily or encounter powers, you gain an attack bonus of 1 for each enemy attacked. [U]Constellation essence[/U] As a minor action you can impregnate yourself with the essence of the Wolf constellation, becoming the mythological wolf, that changes and morphs, with no stable shape. This allows you to use your wolf-form powers. You can use this power once per round, and not more than twice per encounter. [B]Wolf Armor:[/B] +3. It has a magical enhancement of +1, and as a Daily power, your armor grants you the nimbleness of a winter wolf. You gain +2 to AC until the end of your next turn [sblock=Powers] [B]Reaping bite[/B] [I]Your bite rends flesh and leaves your enemy unable to escape your dread presence. [/I] At-Will ✦ Wolf Form, Divine Standard Action Melee touch Target: One creature Attack: Dexterity vs. Reflex Hit: 1d8 + Wisdom modifier damage, and the target is slowed until the end of your next turn. [B] Fear the Hunter[/B] [I]Your enemy will want to stay away from you after that painful uppercut. Otherwise, he’ll regret it. [/I] At-Will ✦Divine, Weapon Standard Action Melee touch Target: One creature Attack: Dexterity vs. AC Hit: [W] + Wisdom modifier damage. If the target doesn’t move at least 2 squares on its next turn, it takes damage equal to your Wisdom modifier. [B]Twin attack[/B] [I]With unmatched grace, you jump in the middle of two enemies, and manage to hurt both.[/I] At-Will ✦ Divine, Weapon Standard Action Melee touch Target: One or two creatures Attack: Dexterity vs. AC Hit: [W] + Wisdom modifier damage. [B]Wolf Howl[/B] [I]From your mouth emerges a powerful howl that lets your foes confused and stunned. [/I] At-Will Wolf Form, Divine, Zone Standard Action Close blast 3 Target: Each creature in blast Attack: Dexterity vs. Reflex Hit: 1d8 + Wisdom modifier damage. Effect: Until the end of your next turn, the enemies hit by this power grant combat advantage. [B]Flurry of jaws[/B] [I]In an amazing display of ferocity you turn into a whirlwind of biting jaws that eliver painful bites to the fools surrounding you. Your hanging shape helps you avoid being damaged.[/I] Encounter Wolf Form, Divine Standard Action Close burst 1 Target: Each creature in burst Attack: Dexterity vs. Reflex Hit: 2d6 + Wisdom modifier damage. You take half damage from the next melee or ranged attack that damages you before the end of your next turn. [B] Death Howl[/B] [I]Like a wolf you emit a deep sound, howling loudly. The ultrasonic sound damages your foes, and renders you resistant to their attacks. [/I] Daily, Divine, Standard Action Close burst 3 Target: Each creature in burst Attack: Wisdom vs. Fortitude Hit: 2d10 + Wisdom modifier damage. Miss: Half damage. Effect: You gain a +2 power bonus to all defenses until the end of the encounter. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Knights of the Zodiac [4e](Recruiting, brainstorming)
Top