Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Knock Unconscious and Massive Damage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 6555291" data-attributes="member: 6778044"><p>Knocking somebody unconscious was one of the first house rules I put together (as it was in many of the earlier editions). I want to encourage not murdering everybody, and I also want to be able to model the types of scenes from books, movies, TV shows, etc.</p><p></p><p>However, this has to be countered by the fact that being able to bypass hit points entirely and taking somebody out of the fight must be addressed with care. Particularly because the possible attempts will be far greater against the PCs than for them.</p><p></p><p>So here's how we've handled it (after some modifications) and it seems to be working well.</p><p></p><p>First, being unconscious has nothing to do with how many hit points you have.</p><p></p><p><strong>Unconscious</strong></p><p>While unconscious, you make a death save each round. Three successes means you regain consciousness. Three failures before three successes simply resets the count.</p><p></p><p><strong>Sap</strong></p><p>I put together some rules for special maneuvers, such as a sap. You have disadvantage on the attack, and the target gets a saving throw DC 8 + your attack modifier) or you impose one of several conditions, depending on the type of attack. None of the possible conditions totally removes them from the fight.</p><p></p><p>In the case of sap you incapacitate the target until the end of your next turn if they fail their save, unless your attack is a critical hit. In which case they are knocked unconscious if they fail their save.</p><p></p><p><strong>Critical Hit</strong></p><p>The other opportunity for knocking a creature unconscious is a critical hit with a bludgeoning weapon. In our house rule, a critical hit does double damage, and the target must make a Constitution save (same DC). If they fail the save by more than 5 points, they are knocked unconscious.</p><p></p><p>We feel this is more realistic, more interesting in a story sense, and not likely to happen so frequently that it becomes a problem. Even at higher levels, the saving throw DC is not so high as to be unreasonable. </p><p></p><p>In the case of the assassin, their advantage to attack is countered by the disadvantage of the special maneuver, so they would just have a normal chance to hit. That still gives them a better chance than other characters, but not so much that it's unbalancing.</p><p></p><p>Incidentally, the other conditions that we allow for a special maneuver are blinded, prone, restrained, or suffocating (1 + CON bonus/rounds, minimum 1 until unconscious. So I guess that's the other option). Suffocation can be caused by garroting somebody, DEX save to avoid, Grapple to escape in subsequent rounds.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6555291, member: 6778044"] Knocking somebody unconscious was one of the first house rules I put together (as it was in many of the earlier editions). I want to encourage not murdering everybody, and I also want to be able to model the types of scenes from books, movies, TV shows, etc. However, this has to be countered by the fact that being able to bypass hit points entirely and taking somebody out of the fight must be addressed with care. Particularly because the possible attempts will be far greater against the PCs than for them. So here's how we've handled it (after some modifications) and it seems to be working well. First, being unconscious has nothing to do with how many hit points you have. [B]Unconscious[/B] While unconscious, you make a death save each round. Three successes means you regain consciousness. Three failures before three successes simply resets the count. [B]Sap[/B] I put together some rules for special maneuvers, such as a sap. You have disadvantage on the attack, and the target gets a saving throw DC 8 + your attack modifier) or you impose one of several conditions, depending on the type of attack. None of the possible conditions totally removes them from the fight. In the case of sap you incapacitate the target until the end of your next turn if they fail their save, unless your attack is a critical hit. In which case they are knocked unconscious if they fail their save. [B]Critical Hit[/B] The other opportunity for knocking a creature unconscious is a critical hit with a bludgeoning weapon. In our house rule, a critical hit does double damage, and the target must make a Constitution save (same DC). If they fail the save by more than 5 points, they are knocked unconscious. We feel this is more realistic, more interesting in a story sense, and not likely to happen so frequently that it becomes a problem. Even at higher levels, the saving throw DC is not so high as to be unreasonable. In the case of the assassin, their advantage to attack is countered by the disadvantage of the special maneuver, so they would just have a normal chance to hit. That still gives them a better chance than other characters, but not so much that it's unbalancing. Incidentally, the other conditions that we allow for a special maneuver are blinded, prone, restrained, or suffocating (1 + CON bonus/rounds, minimum 1 until unconscious. So I guess that's the other option). Suffocation can be caused by garroting somebody, DEX save to avoid, Grapple to escape in subsequent rounds. Ilbranteloth [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Knock Unconscious and Massive Damage
Top