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Knock Unconscious and Massive Damage
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<blockquote data-quote="Blue" data-source="post: 8613414" data-attributes="member: 20564"><p>Eh, the Knocking Unconcious rules specifically leave someone unconcious <em>and stable</em>. Wanting to penalize someone for rolling too well goes against every other mechanic in the game.</p><p></p><p>I had a DM that had goblins attack us 59 minutes and 20 seconds into a short rest inside a barn we all needed because we were long on HPs (and the monk out of Ki). We all had the option of leaving the guy on watch to die outside, or have a very real risk of a TPK.</p><p></p><p>Saying "Ooops, you are TOO MUCH a master of your craft so your high sneak attack roll means that you kill them because you are TOO LITTLE of a master of your craft to have your intention of knocking them out be true" feels like that. It feels like a DM justifying screwing over players "because the rules tell me so".</p><p></p><p>But in this case it's because they actively ignored the rules that said they are stable and went with the insta-kill rules, so you know the DM is acting in bad faith or out of some twisted thought of "this will improve my game because of tension or verisimilitude" because they are actively picking and choosing which rules to use and which to ignore to screw over the intended action, since they have to ignore the "and stable" part of knock unconscious.</p></blockquote><p></p>
[QUOTE="Blue, post: 8613414, member: 20564"] Eh, the Knocking Unconcious rules specifically leave someone unconcious [I]and stable[/I]. Wanting to penalize someone for rolling too well goes against every other mechanic in the game. I had a DM that had goblins attack us 59 minutes and 20 seconds into a short rest inside a barn we all needed because we were long on HPs (and the monk out of Ki). We all had the option of leaving the guy on watch to die outside, or have a very real risk of a TPK. Saying "Ooops, you are TOO MUCH a master of your craft so your high sneak attack roll means that you kill them because you are TOO LITTLE of a master of your craft to have your intention of knocking them out be true" feels like that. It feels like a DM justifying screwing over players "because the rules tell me so". But in this case it's because they actively ignored the rules that said they are stable and went with the insta-kill rules, so you know the DM is acting in bad faith or out of some twisted thought of "this will improve my game because of tension or verisimilitude" because they are actively picking and choosing which rules to use and which to ignore to screw over the intended action, since they have to ignore the "and stable" part of knock unconscious. [/QUOTE]
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