The knock spell opens stuck, barred, locked, held, or arcane locked doors.
I look at it more as the PCs have not done their job tailoring their party for adventure. If my party doesn't have a cleric, we'll tend to avoid adventures featuring/threatening undead and such. If we need a cleric, we can always hire one, even if its for just one door.If you're stuck at a door that you need a cleric to open, and you have no cleric, your DM will probably allow a creative solution to the problem (otherwise, he hasn't done his job tailoring the adventure to your party).
Does your Baron know and understand your party's skills, abilities, and powers? He'd only send you on adventures that he thought your abilities matched, yes?And if the adventure that order takes us on was tailored to kill our party... well, that's no good.
melkorspawn said:And if the adventure that order takes us on was tailored to kill our party... well, that's no good.
Bullgrit said:If it seems the adventure was "tailored" to kill the party, wouldn't that be evidence that someone -- the Baron or one of his agents -- was trying to get your group killed? Intrigue!
It works on hold portal too.Thanee said:Magical locking mechanisms other than Arcane Lock are not affected.
Well, jeez, I don't tailor my adventures to the party at ALL, which was hilarious when I sent a Druid, a Fighter, a Monk, a Ranger/Rogue, and a Fighter/Wizard into Nightfang Spire. Of course, eventually the Monk was irretrievably killed, and replaced with a Cleric, but woo! this game is about solving the problem presented to you, not about being perfectly suited to handle every task at hand.melkorspawn said:Well, I guess it all stems on how compulsory your adventures are. In Bissel, if we get an order from our Baron (Most of our quests have either been on his orders, or following up on events) we jump to it. And if the adventure that order takes us on was tailored to kill our party... well, that's no good. Of course, if you and your buds are sitting around the fire in a tavern and say, "Hey, we've got no cleric, but let's go kill us some undead." That's a different matter entirely.