Knock versus "special" doors


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If you're stuck at a door that you need a cleric to open, and you have no cleric, your DM will probably allow a creative solution to the problem (otherwise, he hasn't done his job tailoring the adventure to your party). I've always carried around a holy symbol of Zilchus (It helps me get discounts at temples) and stuck in a similar situation (Unconcious cleric slung over my shoulder, with the ranger covering my flank, in case the lich was still following us, and dragging along the unconcious druid) I prayed really hard to Zilchus... nothing happened. Then I prayed really hard and offered to donate all of my money to the church if he helped me this one time. *Bam* Got through that door.
 


Thanks for the answers.

. . .

If you're stuck at a door that you need a cleric to open, and you have no cleric, your DM will probably allow a creative solution to the problem (otherwise, he hasn't done his job tailoring the adventure to your party).
I look at it more as the PCs have not done their job tailoring their party for adventure. If my party doesn't have a cleric, we'll tend to avoid adventures featuring/threatening undead and such. If we need a cleric, we can always hire one, even if its for just one door.

Or the party can figure out a "creative solution", even if it means the druid has to use stone shape (or whatever that spell is called) over and over to make an opening big enough to get through.

I don't expect a DM to tailor every adventure to "overlook" our weak points. I do expect a DM to *expect us* to avoid adventures/scenarios that we are weak against.

Bullgrit
 

Well, I guess it all stems on how compulsory your adventures are. In Bissel, if we get an order from our Baron (Most of our quests have either been on his orders, or following up on events) we jump to it. And if the adventure that order takes us on was tailored to kill our party... well, that's no good. Of course, if you and your buds are sitting around the fire in a tavern and say, "Hey, we've got no cleric, but let's go kill us some undead." That's a different matter entirely.
 

And if the adventure that order takes us on was tailored to kill our party... well, that's no good.
Does your Baron know and understand your party's skills, abilities, and powers? He'd only send you on adventures that he thought your abilities matched, yes?

If it seems the adventure was "tailored" to kill the party, wouldn't that be evidence that someone -- the Baron or one of his agents -- was trying to get your group killed? Intrigue!

But if you reconnoitered (everyone should reconnotier) and found out the adventure requires skills/powers your group doesn't have, you can always hire appropriate help, yes?

Bullgrit
 

melkorspawn said:
And if the adventure that order takes us on was tailored to kill our party... well, that's no good.
Bullgrit said:
If it seems the adventure was "tailored" to kill the party, wouldn't that be evidence that someone -- the Baron or one of his agents -- was trying to get your group killed? Intrigue!

Yup... as I said, that's no good... it's evil. :)
 


melkorspawn said:
Well, I guess it all stems on how compulsory your adventures are. In Bissel, if we get an order from our Baron (Most of our quests have either been on his orders, or following up on events) we jump to it. And if the adventure that order takes us on was tailored to kill our party... well, that's no good. Of course, if you and your buds are sitting around the fire in a tavern and say, "Hey, we've got no cleric, but let's go kill us some undead." That's a different matter entirely.
Well, jeez, I don't tailor my adventures to the party at ALL, which was hilarious when I sent a Druid, a Fighter, a Monk, a Ranger/Rogue, and a Fighter/Wizard into Nightfang Spire. Of course, eventually the Monk was irretrievably killed, and replaced with a Cleric, but woo! this game is about solving the problem presented to you, not about being perfectly suited to handle every task at hand.
 

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