Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Knockdown feat 3.5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 2305561" data-attributes="member: 3146"><p>Knockdown was pretty pointless in 3.0 Since it didn't remove the possibility of being tripped if your enemy beats you on the trip check and it was FAQed so as not to stack with Improve Trip, the only thing it let you do was roll your trip attack after a normal attack (which you had to take without the +4 for attacking a prone foe). Almost any time you wanted to use the feat, it would be a better idea to just do a normal improved trip attack (since you get the +4 atk that way) and any time you wouldn't want to try the improved trip (because you're likely to lose the trip check) you wouldn't want to try Knockdown either.</p><p></p><p>To answer the questions:</p><p>1. Technically, a trip attack would require the touch attack too. Given the flavor of the feat, that's pretty silly, but it would have to say a trip check to skip straight to the trip check.</p><p></p><p>2. In 3.5, the +4 bonus from Improved Trip would apply. That's a bonus to all trip checks not just ones initiated in the normal way; as I read it, it would apply to the trip check you make against an enemy once they fail to trip you.</p><p></p><p>3. It doesn't say that this trip attack does not allow counter-trip. It's just a normal trip attack so it does allow the counter-trip.</p><p></p><p>Adapting it properly to 3.5 would have to solve the problems the feat had in 3.0 while accounting for the fact that tripping is already far more effective in 3.5 (with abilities like powerful build, the enlarge person spell, the +4 for Improved Trip, the ability to drop a trip weapon after you lose the trip check rather than having to decide whether or not to risk it before rolling, and, most importantly, the AoO for standing up). One would also have to resolve the differences in the amount of damage per hit--for normal characters, it's easier to deal 15 dmg/hit in 3.5 than 3.0</p><p></p><p>I'd recommend something like one of the following:</p><p></p><p>A. Every time you deal 20 or more points of damage to a creature with a melee attack, you may make an immediate trip check at -4. If this check fails, the creature may not trip you in return and, if it succeeds, you do not gain the free attack from Improved Trip.</p><p></p><p>or</p><p></p><p>B. As a special full round attack action, you may make a single melee attack. If your attack hits and deals 20 or more points of damage, you may make an immediate trip check against the creature. If successful, you may make a follow-up attack with Improved Trip as normal.</p><p></p><p>The first suggestion makes the trip attack a bonus that will sometimes succeed but may be attempted on full attack. The second makes it an interesting option but one that will not always be used since it requires a full round action and the sacrifice of iterative or haste attacks. In either case, they allow a character to trip foes who would not normally be a good target for a trip attempt because they are likely to win the check.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2305561, member: 3146"] Knockdown was pretty pointless in 3.0 Since it didn't remove the possibility of being tripped if your enemy beats you on the trip check and it was FAQed so as not to stack with Improve Trip, the only thing it let you do was roll your trip attack after a normal attack (which you had to take without the +4 for attacking a prone foe). Almost any time you wanted to use the feat, it would be a better idea to just do a normal improved trip attack (since you get the +4 atk that way) and any time you wouldn't want to try the improved trip (because you're likely to lose the trip check) you wouldn't want to try Knockdown either. To answer the questions: 1. Technically, a trip attack would require the touch attack too. Given the flavor of the feat, that's pretty silly, but it would have to say a trip check to skip straight to the trip check. 2. In 3.5, the +4 bonus from Improved Trip would apply. That's a bonus to all trip checks not just ones initiated in the normal way; as I read it, it would apply to the trip check you make against an enemy once they fail to trip you. 3. It doesn't say that this trip attack does not allow counter-trip. It's just a normal trip attack so it does allow the counter-trip. Adapting it properly to 3.5 would have to solve the problems the feat had in 3.0 while accounting for the fact that tripping is already far more effective in 3.5 (with abilities like powerful build, the enlarge person spell, the +4 for Improved Trip, the ability to drop a trip weapon after you lose the trip check rather than having to decide whether or not to risk it before rolling, and, most importantly, the AoO for standing up). One would also have to resolve the differences in the amount of damage per hit--for normal characters, it's easier to deal 15 dmg/hit in 3.5 than 3.0 I'd recommend something like one of the following: A. Every time you deal 20 or more points of damage to a creature with a melee attack, you may make an immediate trip check at -4. If this check fails, the creature may not trip you in return and, if it succeeds, you do not gain the free attack from Improved Trip. or B. As a special full round attack action, you may make a single melee attack. If your attack hits and deals 20 or more points of damage, you may make an immediate trip check against the creature. If successful, you may make a follow-up attack with Improved Trip as normal. The first suggestion makes the trip attack a bonus that will sometimes succeed but may be attempted on full attack. The second makes it an interesting option but one that will not always be used since it requires a full round action and the sacrifice of iterative or haste attacks. In either case, they allow a character to trip foes who would not normally be a good target for a trip attempt because they are likely to win the check. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Knockdown feat 3.5e
Top