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Knockdown & Improved Trip
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<blockquote data-quote="RigaMortus2" data-source="post: 2762002" data-attributes="member: 11586"><p>How was it broken? If anything, it was weaker than Improved Trip. All it was is a different way of tripping. Imp Trip, you make the Trip attempt first then get a free attack. Knockdown you do damage first (which had to be at least 10 points) then get a free trip attack. There is really no difference. It is a matter of, what do you want to do first, damage a person or trip them? The reason I say it is weaker than Improved Trip is because, if you Trip somone first, you are getting a +4 to hit them with your follow up attack due to them being prone.</p><p></p><p>I had a character who had Knockdown (a Spiked Chain wielder, go figure), but the only reason I got the feat was for flavor. Knockdown suggests that you are so strong, you "trip" or knockdown your opponent from your great strenght. Normal tripping is for the "dextrous" people, it suggest more finesse than knockdown does. All it is is flavor.</p><p></p><p>I can't see where this is unbalanced, especailly since you have to make both trip attempts no matter which one you go with (knockdown or Imp trip) AND if you fail in either case, you get a chance to get tripped yourself (in 3.0 anyway).</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 2762002, member: 11586"] How was it broken? If anything, it was weaker than Improved Trip. All it was is a different way of tripping. Imp Trip, you make the Trip attempt first then get a free attack. Knockdown you do damage first (which had to be at least 10 points) then get a free trip attack. There is really no difference. It is a matter of, what do you want to do first, damage a person or trip them? The reason I say it is weaker than Improved Trip is because, if you Trip somone first, you are getting a +4 to hit them with your follow up attack due to them being prone. I had a character who had Knockdown (a Spiked Chain wielder, go figure), but the only reason I got the feat was for flavor. Knockdown suggests that you are so strong, you "trip" or knockdown your opponent from your great strenght. Normal tripping is for the "dextrous" people, it suggest more finesse than knockdown does. All it is is flavor. I can't see where this is unbalanced, especailly since you have to make both trip attempts no matter which one you go with (knockdown or Imp trip) AND if you fail in either case, you get a chance to get tripped yourself (in 3.0 anyway). [/QUOTE]
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