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Knockdown + Improved Trip
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<blockquote data-quote="Murrdox" data-source="post: 739902" data-attributes="member: 10131"><p>Datt, I would be inclined to agree with you.. but the rules seem to allow it.</p><p></p><p>Here's a bit from the very end of the Disarm action from the SRD:</p><p></p><p><em>]This action substitutes for a melee attack, not an action. As melee attacks, it can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity. </em></p><p></p><p>Here's something on sundering...</p><p></p><p><em>Strike a weapon [Standard][AoO: Yes]</em></p><p><em>Description: A character can use a melee attack with a slashing or bludgeoning weapon to strike a weapon or shield that a character's opponent is holding.</em></p><p></p><p>And finally, on tripping:</p><p></p><p><em>Making a Trip Attack: Make a melee attack as a melee touch attack ... This attack form substitutes for a melee attack, not an action. As a melee attack, it can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity. </em></p><p></p><p>It only says that you have to give up all your attacks, but make one melee attack against each opponent within 5'. However, it doesn't say anything about not being able to use those melee attacks for tripping, or disarming.</p><p></p><p>I could see not allowing sundering... because in that case you are striking your opponent's WEAPON, not your opponent himself.</p><p></p><p>Any other thoughts on this?</p><p></p><p>Also, I'm sure this has been covered before... but what about Whirlwinding with a reach weapon? The feat specifies 5' only... what if you have several opponents that are 10' away? Obviously otherwise you couldn't whirlwind with a reach weapon, since you can't attack anything within 5' of you with a 10' weapon.</p></blockquote><p></p>
[QUOTE="Murrdox, post: 739902, member: 10131"] Datt, I would be inclined to agree with you.. but the rules seem to allow it. Here's a bit from the very end of the Disarm action from the SRD: [i]]This action substitutes for a melee attack, not an action. As melee attacks, it can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity. [/i] Here's something on sundering... [i]Strike a weapon [Standard][AoO: Yes] Description: A character can use a melee attack with a slashing or bludgeoning weapon to strike a weapon or shield that a character's opponent is holding.[/i] And finally, on tripping: [i]Making a Trip Attack: Make a melee attack as a melee touch attack ... This attack form substitutes for a melee attack, not an action. As a melee attack, it can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity. [/i] It only says that you have to give up all your attacks, but make one melee attack against each opponent within 5'. However, it doesn't say anything about not being able to use those melee attacks for tripping, or disarming. I could see not allowing sundering... because in that case you are striking your opponent's WEAPON, not your opponent himself. Any other thoughts on this? Also, I'm sure this has been covered before... but what about Whirlwinding with a reach weapon? The feat specifies 5' only... what if you have several opponents that are 10' away? Obviously otherwise you couldn't whirlwind with a reach weapon, since you can't attack anything within 5' of you with a 10' weapon. [/QUOTE]
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