Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Knocked prone and large creatures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mengu" data-source="post: 5146605" data-attributes="member: 65726"><p>Knocked prone doesn't necessarily mean "knocked prone". It is a game term, it means:</p><p></p><p>1. You suffer a -2 penalty to attacks</p><p>2. You grant combat advantage against melee attacks.</p><p>etc. (see full list in PHB)</p><p>You can get rid of these penalties by spending a move action.</p><p></p><p>You can essentially refluff prone to appear however you need it to appear, as long as it fits some of the criteria. So you could describe an enemy getting knocked prone as one of the following:</p><p></p><p>- You swing your staff and sweep the feet from under the goblin as he falls on his back (typical).</p><p>- You deliver a series of blows with your hammer that drive the ogre down to one knee to effectively defend against you (stretching the description for a larger opponent).</p><p>- You slice a piece off the gelatinous cube, and sections of it ooze down to try and recollect the severed piece into its mass (you pretty much go all out abstract).</p><p>- Player says: I grab two tentacles of the roper and tie them in a knot, making it's attacks more difficult, and forcing it to spend some time unentangling itself (a comedic description for knockdown assault).</p><p></p><p>It's best to think of conditions as abstractions. Otherwise, you'll get stuck trying to figure out how in the world you can describe knocking down a jelly fish with a dagger.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5146605, member: 65726"] Knocked prone doesn't necessarily mean "knocked prone". It is a game term, it means: 1. You suffer a -2 penalty to attacks 2. You grant combat advantage against melee attacks. etc. (see full list in PHB) You can get rid of these penalties by spending a move action. You can essentially refluff prone to appear however you need it to appear, as long as it fits some of the criteria. So you could describe an enemy getting knocked prone as one of the following: - You swing your staff and sweep the feet from under the goblin as he falls on his back (typical). - You deliver a series of blows with your hammer that drive the ogre down to one knee to effectively defend against you (stretching the description for a larger opponent). - You slice a piece off the gelatinous cube, and sections of it ooze down to try and recollect the severed piece into its mass (you pretty much go all out abstract). - Player says: I grab two tentacles of the roper and tie them in a knot, making it's attacks more difficult, and forcing it to spend some time unentangling itself (a comedic description for knockdown assault). It's best to think of conditions as abstractions. Otherwise, you'll get stuck trying to figure out how in the world you can describe knocking down a jelly fish with a dagger. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Knocked prone and large creatures
Top