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<blockquote data-quote="Blackbrrd" data-source="post: 4216330" data-attributes="member: 63962"><p>They actually fixed the problem in 3e where getting up provoked an attack of opportunity. The problem was that you could use all your special stuff, now you only get to do a basic attack.</p><p></p><p>I would like some mechanic in the core rules for getting up without provoking an OA though.</p><p></p><p>jmucchiello: they had just what you are asking for in 3e, first you did a touch attack and then you did an opposed check. Sounded great, yeah? Well, I had a enlarged person-spiked chain-bulls strengthed-improved trip attack character trying to trip huge bears. It wasn't funny at all. (The success rate was really high, in most cases close to 90%).</p><p></p><p>With the current 4e rules you have to beat, for instance somebodies fortitude defense, which as far as I can see will work out quite well. I don't imagine we will be seeing 90% success rate to tripping anymore. Closer to 50% I believe.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 4216330, member: 63962"] They actually fixed the problem in 3e where getting up provoked an attack of opportunity. The problem was that you could use all your special stuff, now you only get to do a basic attack. I would like some mechanic in the core rules for getting up without provoking an OA though. jmucchiello: they had just what you are asking for in 3e, first you did a touch attack and then you did an opposed check. Sounded great, yeah? Well, I had a enlarged person-spiked chain-bulls strengthed-improved trip attack character trying to trip huge bears. It wasn't funny at all. (The success rate was really high, in most cases close to 90%). With the current 4e rules you have to beat, for instance somebodies fortitude defense, which as far as I can see will work out quite well. I don't imagine we will be seeing 90% success rate to tripping anymore. Closer to 50% I believe. [/QUOTE]
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